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laz 2024-09-24 14:10:44 +02:00
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@ -97,13 +97,19 @@ Thanks SRM Team ❤️
Right now we don't know it is still quite complex, no promises. We are working on so many things as you can see.
### Question - SRM: If all settings are in the back-end how do I change GridArt Types?
### Question - SRM: If all settings are in the back-end can I enable the filters?
We plan to expose all those important settings inside the Godot Configurator instead. With various dropdowns menus or checkboxes.
You will not be able to choose what artwork is pulled for each game if many exists as it will just grab the first one.
If possible we plan to expose all those important filter values inside the Godot Configurator. With various dropdowns menus, toggles and checkboxes.
SRM filters:
<img src="../SRM-filters.png" width="800">
**Example:**
`Grid Style`
The `Grid Style` filter has the values of:
- Any
- Alternate
@ -112,9 +118,7 @@ We plan to expose all those important settings inside the Godot Configurator ins
- Material
- No logo
A toggle for `Static` or `Animated` images.
We plan to expose all of those values in the Configurator for ease of access and more.
We plan to expose all of those values in some graphical form inside the Configurator (if possible).
#### But what about that ONE toggle?
@ -126,6 +130,7 @@ Person of CULTURE.
Man of CULTURE.
Woman of CULTURE.
Anthropomorphic Animal of CULTURE.
Anthropomorphic Blue Dragonkin of CULTURE.
Sentient Furniture of CULTURE.
Virtual Avatar of CULTURE.
Undead Creature of CULTURE.
@ -133,7 +138,7 @@ Italian.
<Custom Value> of CULTURE.
```
Yes, as stated above if it is part of SRM we will expose it including the toggle for NSFW images.
Yes, as stated above if it is part of SRM's filters we will expose it including the toggle for NSFW artwork.
🤌 Stop bothering us on Discord, you know who you are. 🤌

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