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laz 2024-09-26 17:14:13 +02:00
parent 950c881dc8
commit 5eeddeba93

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@ -81,6 +81,14 @@ We are working togheter with the PortMaster team to make this happen. It offers
Thanks PortMaster Team! ❤️
### Question: Will PortMaster be part of 0.9.0b?
We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
### Question: Where will the portmaster ports directory be?
It will be under `roms/portmaster/`
### Question: How many ports are available currently being ported to x86_64?
So far there about **40-50** ports are already done.
@ -88,7 +96,12 @@ So far there about **40-50** ports are already done.
### Question: How do you launch the ports?
In the ES-DE interface there is a new PortMaster submenu, from there you can launch PortMaster.
Within PortMaster you can download and manage your ports. After you have downloaded a port it will show up in the ES-DE interface upon exit.
Within PortMaster you can download and manage your ports.
After you have downloaded a port it will show up in the ES-DE interface upon exit ready to be launched.
Note that some ports require additional steps like adding the purchased gamefiles inside.
### Question: Will all ports be available in the long run?
@ -103,13 +116,6 @@ But there could be some overlap for some games.
Linux already offers several ways to install big chunk of these ports: Flathub, Snapcraft, Luxtorpeda runner on Steam, Lutris, Heroic, etc...
### Question: Where will the portmaster ports directory be?
It will be under `roms/portmaster/`
### Question: Will PortMaster be part of 0.9.0b?
We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
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