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october
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@ -81,6 +81,14 @@ We are working togheter with the PortMaster team to make this happen. It offers
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Thanks PortMaster Team! ❤️
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### Question: Will PortMaster be part of 0.9.0b?
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We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
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### Question: Where will the portmaster ports directory be?
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It will be under `roms/portmaster/`
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### Question: How many ports are available currently being ported to x86_64?
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So far there about **40-50** ports are already done.
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@ -88,7 +96,12 @@ So far there about **40-50** ports are already done.
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### Question: How do you launch the ports?
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In the ES-DE interface there is a new PortMaster submenu, from there you can launch PortMaster.
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Within PortMaster you can download and manage your ports. After you have downloaded a port it will show up in the ES-DE interface upon exit.
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Within PortMaster you can download and manage your ports.
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After you have downloaded a port it will show up in the ES-DE interface upon exit ready to be launched.
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Note that some ports require additional steps like adding the purchased gamefiles inside.
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### Question: Will all ports be available in the long run?
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@ -103,13 +116,6 @@ But there could be some overlap for some games.
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Linux already offers several ways to install big chunk of these ports: Flathub, Snapcraft, Luxtorpeda runner on Steam, Lutris, Heroic, etc...
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### Question: Where will the portmaster ports directory be?
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It will be under `roms/portmaster/`
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### Question: Will PortMaster be part of 0.9.0b?
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We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
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---
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