standard in some guides

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**Missing features:**
- Add games as separate game entries in Steam
- Cloud sync
- USB transfer
- STFP / FTP
- Better gyro support.
- Dynamic external display resolution support for borders and viewports.
- Emulators & Engines supported by default ES-DE (there at least one option per system in RetroDECK).
- PortMaster integration.
- A rebuilt Configurator that is a Godot application that supports controller navigation.
- A rebuilt first run installer and updater in Godot.
- Better art: Mascot, Easter Eggs, Logos.

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# What are you working on right now?
We are always working on more stuff then shown here. Not all of these might be in the next release some are for later releases.
What is presented here is just a short list of currently announced projects to give everyone a quick overview.
To get the latest updates first:
- Be a member of the [Discord](https://discord.gg/WDc5C9YWMx) and keep an eye on the `Open Development` channels.
- Follow `The RetroDECK Blog 📝`.
- Be a member of the [Discord](https://discord.gg/WDc5C9YWMx) or [Matrix](https://matrix.to/#/#retrodeck:matrix.org). Most of the community is on Discord.
- Follow `The RetroDECK Blog 📝` on this wiki.
- We also sometimes post news on [Lemmy](https://lemmy.zip/c/retrodeck) / [Reddit](https://www.reddit.com/r/retrodeck).
- Look at [Github issues](https://github.com/XargonWan/RetroDECK/issues/) for clues.
## New Engines
- Visual Pinball X
- ScummVM
## New Emulators
- Xenia Canary (Under evaluation)
- Ruffle
## Other features
- Adding PortMaster to RetroDECK together with PortMaster Team.
## New Features Configurator / RetroDECK Framework
- Turning the Entire configurator and first setup into a Godot Application with a controller usable interface.
- More BIOS Checks
- More Compression formats
- SFTP
- Cloud Sync
- USB Transfer / Backups
- Multiuser mode
- Adding RetroDECK games as Steam Entries and hopefully scraping them from SteamGridDB.
- Godot Configurator
## Wiki
- Emulator Guides
- Cleaning up the Wiki