diff --git a/wiki-rtd/docs/wiki_about/what-is-included.md b/wiki-rtd/docs/wiki_about/what-is-included.md index 5dc620d..9ac3bd7 100644 --- a/wiki-rtd/docs/wiki_about/what-is-included.md +++ b/wiki-rtd/docs/wiki_about/what-is-included.md @@ -1,13 +1,24 @@ # RetroDECK: What's included? + + What follows is a list of features and software currently included in RetroDECK. + +### Note: RetroDECK does not include any games, proprietary BIOS or Firmware + +The user needs to provide their own purchased backups / game files to play. + +The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them. + ## The RetroDECK Framework RetroDECK adds the `RetroDECK Framework` on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them. ## The RetroDECK Configurator + + Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK. The `RetroDECK Configurator` is the `Utility` that exposes some parts of the `RetroDECK Framework` to the RetroDECK users. @@ -34,6 +45,8 @@ It can help with: ## ES-DE Frontend + + ES-DE is the base frontend for RetroDECK. RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and `RetroDECK Configurator` that can be accessed via the ES-DE Main Menu. @@ -42,6 +55,8 @@ RetroDECK comes with specific tweaks to the ES-DE standard setup to enable Retro ### RetroArch + + RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead. For a full list of supported systems in RetroArch follow the link and check the `Core List`: @@ -50,27 +65,105 @@ For a full list of supported systems in RetroArch follow the link and check the ### MAME (Standalone) -The full version of MAME (Arcade games and more) + + + +The full version of the multi-arcade emulator MAME. ## Included: Standalone Emulators -- Cemu (WiiU) -- Dolphin (GameCube/Wii) -- Duckstation (PSX) -- MelondDS (DS) -- PCSX2 (PS2) -- PPSSPP (PSP) -- Primehack (Metroid Prime - Dolphin Fork) -- RPCS3 (PS3) -- Xemu (XBOX) -- Ryujinx (Switch) +### CEMU + + + +The WiiU Emulator CEMU. + +### Dolphin + + + +The Wii and GameCube Emulator Dolphin. + +### Primehack + + + +The Metroid Prime fork of Dolphin. + +### Duckstation + + + +Playstation 1 (PSX) emulator Duckstation. + +### melonDS + + + +The Nintendo DS emulator melonDS. + +### PCSX2 + + + +The Playstation 2 emulator PCSX2. + +### PPSSPP + + + +The PSP emulator PPSSPP. + +### RPCS3 + + + +The PS3 emulator RPCS3. + +### Vita3k + + + +The PSVita emulator Vita3k. + +### XEMU + + + +The Xbox emulator XEMU. + +### Ryujinx + + + +The Switch emulator Ryujinx. + ## Supported: Standalone Engines -- Solarus -- GZDoom -- IkemanGO (M.U.G.E.N) -- Pico-8 +### Solarus + + + +Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms. + +### GZDoom + + + +GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities. + +### IKEMEN Go (M.U.G.E.N) + + + +IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”. + +### Pico-8 + + + +The fantasy console Pico-8. ## Steam Input Controller layouts diff --git a/wiki-rtd/docs/wiki_credits/donations-licenses.md b/wiki-rtd/docs/wiki_credits/donations-licenses.md index 8c04b65..4e1cd15 100644 --- a/wiki-rtd/docs/wiki_credits/donations-licenses.md +++ b/wiki-rtd/docs/wiki_credits/donations-licenses.md @@ -97,6 +97,7 @@ The LibreRetro Team makes RetroArch, Libretro and Lakka [Licenses](https://docs.libretro.com/development/licenses/) ### MAME + @@ -314,7 +315,7 @@ We have not found a donation link to this project at this time or the project do -GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities +GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities. #### Where to donate / support the project? We have not found a donation link to this project at this time or the project does not support donations. diff --git a/wiki-rtd/docs/wiki_images/logos/pico-8-logo.svg b/wiki-rtd/docs/wiki_images/logos/pico-8-logo.svg new file mode 100644 index 0000000..5139b11 --- /dev/null +++ b/wiki-rtd/docs/wiki_images/logos/pico-8-logo.svg @@ -0,0 +1,16 @@ + + + + + Made with Pixels to Svg https://codepen.io/shshaw/pen/XbxvNj + + + + + + + + + + + \ No newline at end of file