From 97e5260b2b9982951f7e4c22e36fe17e811132d2 Mon Sep 17 00:00:00 2001 From: laz Date: Sun, 17 Mar 2024 14:16:01 +0100 Subject: [PATCH] 0.8b --- .../wiki_rd_versions/version_0.8b/0.8.0b.md | 203 +++++++++++------- 1 file changed, 120 insertions(+), 83 deletions(-) diff --git a/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md b/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md index ccb676d..6d17ce8 100644 --- a/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md +++ b/wiki-rtd/docs/wiki_rd_versions/version_0.8b/0.8.0b.md @@ -79,11 +79,7 @@ With the focus of both removing Yuzu and Citra + implementing ES-DE 3.0 changes. --- -## Steam Input - -Version number changes, formating changes, simple vs full. - -### NEW: Steam Deck Controller Profile SIMPLE +## NEW: Steam Deck Controller Profile SIMPLE This is a new lighter profile with a lighter radial menu on the left touchpad. @@ -91,18 +87,47 @@ This is a new lighter profile with a lighter radial menu on the left touchpad. LINK HERE TO WIKI -### UPDATE: Steam Deck Controller Profile FULL +## UPDATE: Steam Deck Controller Profile FULL This is the old profile with the deep radial menu system on the left touchpad. -- Renamed profile <> -- Wii/GC Menu: Added Wii Mote Sync 1 to 4 buttons. -- Wii/GC Menu: Added new icons to Wii Mote Standing / Laying buttons. -- MAME Menu: Added Tilt 1 to 4 +- Change: Renamed profile <> +- Added: Wii/GC Menu - Wii Mote Sync 1 to 4 buttons. +- Added: Wii/GC Menu - New icons to Wii Mote Standing / Laying buttons. +- Added: MAME Menu - Added Tilt 1 to 4 buttons. +- Change: MAME Menu - Changed all the binds to reflect new MAME (Standalone) config. -SHOW SCUMMVM MENU -LINK HERE TO WIKI +### New: SCUMMVM Menu + +A new SCUMMVM Menu allows quick access to common commands used by a big chunk of the SCUMMVM games. + +The design intent is that when you are playing a SCUMMVM game on the Steam Deck. You can have the SCUMMVM menu open on the left touchpad while you use the mouse on the right touchpad to navigate the game. + +The following commands are available: + +- Open - O +- Close - C +- Fight - F +- Use - U +- Pick-up - P +- Push/Shove - S +- Pull/Yank - Y +- Look-At - L +- Talk To - T +- Give - G +- Move - M + +### New: GZDoom Cheat Menu + +A bug in Steam Input prevents us from add more cheats the two we have added and The RetroDECK Team have reported the bug to Valve. + +The following commands are available: + +- Get All Items +- Get All Items + Keys + +This menu is also a tiny showcase on what is possible with the radial buttons, we also wanted to add other famous cheats like the Konami Code on a button (but the bug is stopping us). ## NEW: RetroDECK External Controller Profiles @@ -274,71 +299,14 @@ GZDOOM have some kind of conflict with Steam Input in when more then one control We are still investigation the cause of it, if you know of a solution please contact the RetroDECK Team. -## Emulators Updates - -### Dolphin - -- Optimized the graphics configurations -- Improved GC binds. -- Improved & Changed Wii Binds. -- Improved GBA binds. -- Added better binds for Player 1 to 4 GC & Wii -- Enabled Gyro support. -- Graphical Tweaks: Based on user feedback -- Added better binds for Player 2 to 4 - -## Primehack - -- Graphical Tweaks: Based on user feedback -- Added better binds for Player 1 -- Enabled Gyro support. -- Added more custom icons for Primehack. - -## CEMU - -- Optimized the graphics configurations -- Added Gyro support if you have it installed for player 1. -- Added better binds for Player 2 to 4 -- Graphical Tweaks: Based on user feedback - -## RPCS3 - -- Graphical Tweaks: Based on user feedback -- Added better binds for Player 2 to 4 - -## Duckstation: - -- Reworked and Added: Better binds for Player 1 to 4 -- Fixed memory card folder not being linked to saves/psx - -## PCSX2 - -- Graphical Tweaks: Based on user feedback -- Added better binds for Player 2 to 4 - -## PPSSPP - -- Graphical Tweaks: Based on user feedback -- Enabled: Extra Binds - Right Joystick -- Change: Is now running games via shortcut by default (allows easier running for more games). - -## MelonDS - -- Graphical Tweaks: Based on user feedback - -## RetroArch - -- SCUMMVM-Core: Fixed a bug where the core did not find the Extras folder. -- RetroArch: Fixed a bug where in certain scenarios RetroArch would forget the roms folder. - -## ADD MORE EMULATORS HERE - - - ## NEW Engine: IkemanGO (M.U.G.E.N) Fighting game engine that is compatible with M.U.G.E.N. +Each game is it's own standalone instance, read more here: + +We have also made some tips and guidelines on how to convert old M.U.G.E.N games to IkemanGO + https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/ikemengo/ikemengo-guide/ https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/ikemengo/ikemengo-guide/ @@ -346,24 +314,18 @@ https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/ikemengo/ikemengo- Action RPG game engine Solarus. +Each game is it's own standalone instance, read more here: + https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/solarus/solarus-guide/ ## New Engine: OpenBOR Beat'em up game engine OpenBOR. +Each game is it's own standalone instance, read more here: + https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/openbor/openbor-guide/ -## Framework - -- Removed talk names in the manifest as they're not needed anymore as enabled by default. -- The retrodeck/logs folder is no longer hidden by default. -- Created a quit_retrodeck function to ease the quit in the scripts. -- Fixed: Various issues when building RetroDECK locally for development. - -## Configurator - -- Fixed: Quit button after emulators reset should act as an actual full quit button. ## Ponzu @@ -390,5 +352,80 @@ If good, safe and ethical forks arises that have been vetted by the FOSS communi https://arstechnica.com/security/2024/02/github-besieged-by-millions-of-malicious-repositories-in-ongoing-attack/ +## Emulators Changes + +### Dolphin + +- Optimized the graphics configurations +- Improved GC binds. +- Improved & Changed Wii Binds. +- Improved GBA binds. +- Added better binds for Player 1 to 4 GC & Wii +- Enabled Gyro support. +- Graphical Tweaks: Based on user feedback +- Added better binds for Player 2 to 4 + + +### Duckstation: + +- Reworked and Added: Better binds for Player 1 to 4 +- Fixed memory card folder not being linked to saves/psx + +### Primehack + +- Graphical Tweaks: Based on user feedback +- Added better binds for Player 1 +- Enabled Gyro support. +- Added more custom icons for Primehack. + +## CEMU + +- Optimized the graphics configurations +- Added Gyro support if you have it installed for player 1. +- Added better binds for Player 2 to 4 +- Graphical Tweaks: Based on user feedback + +### RPCS3 + +- Graphical Tweaks: Based on user feedback +- Added better binds for Player 2 to 4 + + +### PCSX2 + +- Graphical Tweaks: Based on user feedback +- Added better binds for Player 2 to 4 + +### PPSSPP + +- Graphical Tweaks: Based on user feedback +- Enabled: Extra Binds - Right Joystick +- Change: Is now running games via shortcut by default (allows easier running for more games). + +### MelonDS + +- Graphical Tweaks: Based on user feedback + +### RetroArch + +- SCUMMVM-Core: Fixed a bug where the core did not find the Extras folder. +- RetroArch: Fixed a bug where in certain scenarios RetroArch would forget the roms folder. + +## Other changes + +### Framework + +- Added: support for Steam Flatpak profile injection. +- Added: A quit_retrodeck function to ease the quit in the scripts. +- Added: Several build pipeline improvements. +- Change: The retrodeck/logs folder is no longer hidden by default. +- Fixed: Various issues when building RetroDECK locally for development. +- Fixed: Some wayland related issues. +- Removed: Talk names in the manifest as they're not needed anymore as enabled by default. + +### Configurator + +- Fixed: Quit button after emulators reset should act as an actual full quit button. +