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debug
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# RetroDECK Debug Mode
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It's possible to enter a debug mode via the flatpak shell.
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It's possible to enter a "debug mode" the is just flatpak shell in bash.
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```
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flatpak run --command=bash net.retrodeck.retrodeck
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@ -38,8 +38,38 @@ You can also launch specific components by running them, example:
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This is useful when for example a game is not starting and you want the output printed in the terminal.
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### Run a component with a specific game or content
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### Run a component with a specific game or content for debugging
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The easiest way is to run the `retrodeck` command. Launch RetroDECK and go into the ES-DE interface and try to launch the game from there.
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In the terminal ES-DE will spit out the total runnable path to that game or content.
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The easiest way is to run the `es-de --debug --home /var/config/`
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Then start or try to start the game or content you want to debug.
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ES-DE will spit out two important values.
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#### Raw emulator launch command
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This tell you the dynamic pathing to the core file + rom file.
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Example output of amstrad game being launch via the RetroArch core:
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`Debug: %EMULATOR_RETROARCH% -L %CORE_RETROARCH%/cap32_libretro.so %ROM%`
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This tells that the Emulator that is launched is retroarch and the core is cap32 via the selected `%ROM%`
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#### Expanded emulator launch command:
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This is the fullcommand to launch the file
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Example output of the game above, a game called Dank Rider:
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`Info: /app/bin/retroarch -L /app/share/libretro/cores/cap32_libretro.so /home/deck/retrodeck/roms/amstradcpc/1001\ BC\ (1984)(Dank Rider)(fr).zip`
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### Use the expanded command for deeper debugging
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If we want to debug a game or content copy and run the full `Expanded emulator launch command`
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Example debugging of Dank Rider:
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`/app/bin/retroarch -L /app/share/libretro/cores/cap32_libretro.so /home/deck/retrodeck/roms/amstradcpc/1001\ BC\ (1984)(Dank Rider)(fr).zip`
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This will give you the raw RetroArch output.
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