From b2a34ca9a663ea1db319c9f72a796cd51f17b581 Mon Sep 17 00:00:00 2001 From: laz Date: Fri, 22 Mar 2024 20:24:10 +0100 Subject: [PATCH] wiki --- wiki-rtd/docs/wiki_engine_guides/ikemengo/ikemengo-guide.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/wiki-rtd/docs/wiki_engine_guides/ikemengo/ikemengo-guide.md b/wiki-rtd/docs/wiki_engine_guides/ikemengo/ikemengo-guide.md index 7c87031..17e7e98 100644 --- a/wiki-rtd/docs/wiki_engine_guides/ikemengo/ikemengo-guide.md +++ b/wiki-rtd/docs/wiki_engine_guides/ikemengo/ikemengo-guide.md @@ -37,6 +37,7 @@ These bindings are usually set in the interface or in the file `/save/ - Each game is its own self-contained game, and no overarching settings exist. - Depending on the age of the game you want to play it could require less or more tinkering. - `M.U.G.E.N` have existed since the 90s and some incredibly old games might not run at all without heavy tinkering. +- You will need to make the game executable. ### Example folder structure of a IkemanGO game @@ -60,6 +61,7 @@ This How-to is for games that are made with IkemanGO - Rename the folder so it is called `.mugen` in the end of it. - Open the game folder and see if the `Ikemen_GO_Linux` file is there in the root of the folder. - If the file is there rename it to `.mugen`. +- Make the game executable. - Note that BOTH the `Ikemen_GO_Linux` file and the game folder are now called the same `.mugen`. The game should now be detected and runnable from RetroDECK.