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added more emufixes
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@ -44,7 +44,7 @@ How about a Sea Shanty
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---
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## New Lighter Manifest & Structure changes
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## New Lighter Manifest & Framework changes
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We have spent several months rewriting how RetroDECK is built from the ground up with over a 1100+ commits since the last release.
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@ -53,8 +53,9 @@ In doing so we have:
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- Reduced the application size with `600mb`.
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- Building RetroDECK went from `3.30` hours to about `1` hour.
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- Went from a monolithic build approach to a modular approach (each component is built separately and stitched together into RetroDECK).
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- Rebuilt the `pre_build_automation` script was reworked with additional features.
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- RetroDECK now is migrated to an organization on GitHub that is hosting the new modular structure.
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- Rebuilt the `pre_build_automation` script was reworked with additional features.
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- Improved logging.
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---
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@ -144,7 +145,7 @@ RetroDECK is now shipping with [PortMaster](https://portmaster.games/).
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### What is PortMaster?
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[PortMaster](https://portmaster.games/) is a simple GUI tool designed to facilitate the downloading and installation of game ports for Linux devices and is self contained.
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PortMaster is a simple GUI tool designed to facilitate the downloading and installation of game ports for Linux devices and is self contained.
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One of the goals of PortMaster is to not install or upgrade any existing OS libraries for any ports. Any of the ports that need a particular non-standard library are maintained within the ports' folder and made available specifically to that port during execution.
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@ -218,6 +219,8 @@ All components have been updated to their latest verion (as of the release):
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- Retroarch & cores
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- Systems
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What follows is a highlight of changes that are more then just a general update:
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### ES-DE
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@ -228,8 +231,11 @@ All components have been updated to their latest verion (as of the release):
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```
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Update: To 3.1.1 it comes with a ton of features like language support and much more. Check the changelog for more details (above).
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Change: Favorites collection is now enabled by default on ES-DE as it is an requirement for Steam Sync.
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Change: The ES-DE settings are under a submenu in the ES-DE interface as our tools where making the menu to crowed
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Known Issue: The new ES-DE submenu don't work with all translations. We hope to have better translationsin the future.
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Change: The ES-DE settings are under a submenu in the ES-DE interface as our tools where making the menu to crowed.
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Added: Support for the Panda3DS - RetroArch core in ES-DE Interface.
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Added: Support for the LRPS2 - RetroArch core in ES-DE Interface.
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Known Issue: The new ES-DE submenu don't work with all translations. We hope to have better translation the future.
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```
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### CEMU
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@ -262,14 +268,15 @@ Known Issue: The new ES-DE submenu don't work with all translations. We hope to
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<img src="../../../wiki_images/logos/duckstation-logo.png" width="100">
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```
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Change: Marked as legacy because of licensing changes.
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Change: Marked as (Legacy) because of licensing changes and respecting the developer wishes.
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Update: Updated to the last version before the licensing change.
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```
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### Ryujinx:
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```
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Change: Marked as legacy as the emulator has stopped it's development.
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Change: Marked as (Legacy) as the emulator has stopped it's development.
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```
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### PCSX2
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@ -294,4 +301,11 @@ Change: Marked as legacy as the emulator has stopped it's development.
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<img src="../../../wiki_images/logos/retroarch-logo.png" width="100">
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-
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[RetroArch](https://github.com/libretro/RetroArch/blob/master/CHANGES.md)
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```
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Change: Marked as (Legacy) because of licensing changes and respecting the developer wishes.
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Update: Updated to the last version before the licensing change.
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Added: Experimental N3DS core: Panda3DS.
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Added: Experimental Playstation 2 core: LRPS2.
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```
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