added more emufixes

This commit is contained in:
laz 2025-01-06 10:58:01 +01:00
parent 6b9cbb5f75
commit bb0abf1f24

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@ -44,7 +44,7 @@ How about a Sea Shanty
---
## New Lighter Manifest & Structure changes
## New Lighter Manifest & Framework changes
We have spent several months rewriting how RetroDECK is built from the ground up with over a 1100+ commits since the last release.
@ -53,8 +53,9 @@ In doing so we have:
- Reduced the application size with `600mb`.
- Building RetroDECK went from `3.30` hours to about `1` hour.
- Went from a monolithic build approach to a modular approach (each component is built separately and stitched together into RetroDECK).
- Rebuilt the `pre_build_automation` script was reworked with additional features.
- RetroDECK now is migrated to an organization on GitHub that is hosting the new modular structure.
- Rebuilt the `pre_build_automation` script was reworked with additional features.
- Improved logging.
---
@ -144,7 +145,7 @@ RetroDECK is now shipping with [PortMaster](https://portmaster.games/).
### What is PortMaster?
[PortMaster](https://portmaster.games/) is a simple GUI tool designed to facilitate the downloading and installation of game ports for Linux devices and is self contained.
PortMaster is a simple GUI tool designed to facilitate the downloading and installation of game ports for Linux devices and is self contained.
One of the goals of PortMaster is to not install or upgrade any existing OS libraries for any ports. Any of the ports that need a particular non-standard library are maintained within the ports' folder and made available specifically to that port during execution.
@ -218,6 +219,8 @@ All components have been updated to their latest verion (as of the release):
- Retroarch & cores
- Systems
What follows is a highlight of changes that are more then just a general update:
### ES-DE
@ -228,8 +231,11 @@ All components have been updated to their latest verion (as of the release):
```
Update: To 3.1.1 it comes with a ton of features like language support and much more. Check the changelog for more details (above).
Change: Favorites collection is now enabled by default on ES-DE as it is an requirement for Steam Sync.
Change: The ES-DE settings are under a submenu in the ES-DE interface as our tools where making the menu to crowed
Known Issue: The new ES-DE submenu don't work with all translations. We hope to have better translationsin the future.
Change: The ES-DE settings are under a submenu in the ES-DE interface as our tools where making the menu to crowed.
Added: Support for the Panda3DS - RetroArch core in ES-DE Interface.
Added: Support for the LRPS2 - RetroArch core in ES-DE Interface.
Known Issue: The new ES-DE submenu don't work with all translations. We hope to have better translation the future.
```
### CEMU
@ -262,14 +268,15 @@ Known Issue: The new ES-DE submenu don't work with all translations. We hope to
<img src="../../../wiki_images/logos/duckstation-logo.png" width="100">
```
Change: Marked as legacy because of licensing changes.
Change: Marked as (Legacy) because of licensing changes and respecting the developer wishes.
Update: Updated to the last version before the licensing change.
```
### Ryujinx:
```
Change: Marked as legacy as the emulator has stopped it's development.
Change: Marked as (Legacy) as the emulator has stopped it's development.
```
### PCSX2
@ -294,4 +301,11 @@ Change: Marked as legacy as the emulator has stopped it's development.
<img src="../../../wiki_images/logos/retroarch-logo.png" width="100">
-
[RetroArch](https://github.com/libretro/RetroArch/blob/master/CHANGES.md)
```
Change: Marked as (Legacy) because of licensing changes and respecting the developer wishes.
Update: Updated to the last version before the licensing change.
Added: Experimental N3DS core: Panda3DS.
Added: Experimental Playstation 2 core: LRPS2.
```