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# RetroArch: Beetle PSX HW - Texture Pack Guide (Vulkan Only)
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This guide will help you set up texture replacements for the Beetle PSX HW core using the Vulkan renderer. Texture replacements can enhance the visual quality of your games by replacing the original textures with high-resolution ones.
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Source: [Beetle PSX HW](https://docs.libretro.com/library/beetle_psx_hw/#texture-replacements-vulkan-only)
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## Prerequisites: Set the Beetle PSX HW Core
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Use ES-DE to change game you want have textures on to use the Beetle PSX HW Core.
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Follow the [ES-DE Frontend: General Guide](../../wiki_system_guides/es-de/esde-guide.md) on how to set alterantive emulators for specific games.
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## Step-by-step Guide
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### Step 1: Enable Texture Replacements
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Open `RetroArch` while running the game from RetroDECK's ES-DE Frontend.
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Navigate to `Quick Menu` -> `Options`.
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Scroll down to find the option `Load Texture Replacements` and set it to `On`.
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Then save the current configuration for that game under `Core Options` -> `Manage Core Options` -> `Save Game Options`
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### Step 2: Prepare the Textures
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Extract the textures you want to use into a folder named
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`[game_filename]-texture-replacements` next to your game in `retrodeck/psx/` directory.
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Ensure `[game_filename]` matches the actual filename of the game you are loading.
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For example, if your game file is named `DragonFantasy7.bin`, the folder should be named `DragonFantasy7-texture-replacements`.
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**Example:**
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`retrodeck/psx/Dragon Fantasy 7/DragonFantasy7-texture-replacements/`
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or
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`retrodeck/psx/DragonFantasy7-texture-replacements/`
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### Step 3: Load the Game
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Start the game as usual by selecting the game file in RetroDECK's ES-DE Frontend.
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The emulator will automatically load the textures from the `[game_filename]-texture-replacements` folder.
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### Step 4: Verify the Textures
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Once the game is loaded, check if the new textures are being applied correctly.
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If the textures are not applied, ensure that the textures are named correctly and placed in the right folder.
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# RetroArch - Mupen64Plus-Next - Texture Pack Guide
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# RetroArch: Mupen64Plus-Next - Texture Pack Guide
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The `texture_packs/RetroArch-Mupen64Plus/` represents `/retroarch/system/Mupen64plus/` folder.
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**Note:** <br>
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**Note:**
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Some texture packs could made for a specific version or region of the game. Make sure you have the right rom and textures for it.
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## Enable Texture Packs in the Mupen64Plus-Next core for certain games
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## Enable Texture Packs in the Mupen64Plus-Next
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From the `RetroArch Quick Menu`
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* Go to `Core Options` -> `GLideN64` ->
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`Use High-Res Textures` set to `On`<br>
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`Cache Textures` set to `On`<br>
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`Use High-Res Full Alpha Channel` set to `On`<br>
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`Use Hi-Res Storage` set to `On`<br>
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- From the `RetroArch Quick Menu`
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- Go to `Core Options` -> `GLideN64`
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- `Use High-Res Textures` set to `On`
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- `Cache Textures` set to `On`
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- `Use High-Res Full Alpha Channel` set to `On`
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- `Use Hi-Res Storage` set to `On`
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Then save the current configuration for that game under `Core Options` -> `Manage Core Options` -> `Save Game Options`
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@ -25,19 +21,16 @@ Then save the current configuration for that game under `Core Options` -> `Manag
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`Use High-Res Texture Cache Compression` set to `On` - compresses uncompressed HD Textures into .hts files.
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## How do I add texture packs that can be used by the Mupen64Plus-Next Core?
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**NOTE:** On the Steam Deck this could be easier to do in `Desktop Mode`.
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* All texture packs go into the `texture_packs//RetroArch-Mupen64Plus/hires_texture/` or `texture_packs/RetroArch-Mupen64Plus/cache/` folder.
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* The texture pack have to be extracted from .zip or other compressed format into a folder.
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- All texture packs go into the `retrodeck/texture_packs/RetroArch-Mupen64Plus/hires_texture/` or `retrodeck/texture_packs/RetroArch-Mupen64Plus/cache/` folder.
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- The texture pack have to be extracted from .zip or other compressed format into a folder.
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## Compressed textures in .hts files
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Compressed textures that are stored in `.hts` files goes into the `texture_packs/RetroArch-Mupen64Plus/cache/` folder.
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## Uncompressed textures in loose folders or files
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Uncompressed textures that are stored in in loose folders or files goes into the `texture_packs/RetroArch-Mupen64Plus/hires_texture/` folder.
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@ -174,8 +174,9 @@ nav:
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- RetroArch 👾:
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- RetroArch - General Guide: wiki_emulator_guides/retroarch/retroarch-guide.md
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- Mesen Core - Texture Pack Guide: wiki_emulator_guides/retroarch/retroarch-mesen-texture-pack.md
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- Mupen64Plus-Next Core - Texture Pack Guide: wiki_emulator_guides/retroarch/retroarch-mupen64plus-texture-pack.md
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- Mesen (NES) - Texture Pack Guide: wiki_emulator_guides/retroarch/retroarch-mesen-texture-pack.md
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- Beetle (PSX) HW - Texture Pack Guide: wiki_emulator_guides/retroarch/retroarch-beetlehw-texture-pack.md
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- Mupen64Plus-Next (N64) - Texture Pack Guide: wiki_emulator_guides/retroarch/retroarch-mupen64plus-texture-pack.md
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- RPCS3 3️⃣:
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- RPCS3 - General Guide: wiki_emulator_guides/rpcs3/rpcs3-guide.md
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