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october
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@ -8,6 +8,8 @@ Highlights:
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- Godot Configurator - Status
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- Godot Configurator - Status
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- PortMaster - Status
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- PortMaster - Status
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- Ryujinx Issues - Status
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- Steam ROM Manager - SRM (Add to Steam) - Status
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<!-- more -->
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<!-- more -->
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@ -15,9 +17,15 @@ Highlights:
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It's once again time for a blogpost on what we have been working on for the past month.
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It's once again time for a blogpost on what we have been working on for the past month.
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---
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Captain Comeback
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## Captain Comeback - 0.9.0b
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As we hit the CC letters with this update, we internally debated long on what the name of the update should be.
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The official name for 0.9.0b is now: `Captain Comeback`.
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As we have rewritten the entire application from the ground up with the new `Lighter Manifest` in addition to shipping the new `Godot Configurator`.
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It does feel like a comeback.
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---
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---
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@ -44,7 +52,7 @@ The [PortMaster](https://portmaster.games/games.html) `x86_64` version is coming
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We are working togheter with the PortMaster team to make this happen. It offers a plethora of FOSS games, game engines and other custom games.
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We are working togheter with the PortMaster team to make this happen. It offers a plethora of FOSS games, game engines and other custom games.
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Thanks PortMaster Team ❤️
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Thanks PortMaster Team! ❤️
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**Question: How many ports are available currently being ported to x86_64?**
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**Question: How many ports are available currently being ported to x86_64?**
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@ -52,7 +60,7 @@ So far there about 40-50 ports are already done.
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**Question: Will all ports be available in the long run?**
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**Question: Will all ports be available in the long run?**
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As stated in a previous blog-post the goal is NOT to have all 600+ ports available.
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As stated in a previous blogpost the goal is NOT to have all 600+ ports available.
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The primary goal of PortMaster is to port to ARM devices.
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The primary goal of PortMaster is to port to ARM devices.
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@ -84,7 +92,7 @@ They hope to make their pathing more dynamic to solve that the Emulator can't fi
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In any case 0.9.0b will have fixes for this either via a custom Ryujinx RetroDECK build or that the main application has been updated with the dynamic pathing.
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In any case 0.9.0b will have fixes for this either via a custom Ryujinx RetroDECK build or that the main application has been updated with the dynamic pathing.
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Thanks Ryujinx Team ❤️
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Thanks Ryujinx Team! ❤️
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---
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---
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@ -92,7 +100,7 @@ Thanks Ryujinx Team ❤️
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## Steam ROM Manager - SRM (Add to Steam) - Status
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## Steam ROM Manager - SRM (Add to Steam) - Status
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We have had good dialog and cooperation with the SRM Team to make this feature a reality. But RetroDECK's implementation is quite different as we don't plan to let the users open the SRM interface at all as it will be preconfigured in the back-end.
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We have had good dialog and cooperation with the SRM Team to make this feature a reality. But RetroDECK's implementation is quite different as we don't plan to let the users open the SRM interface at all as it will be preconfigured in the back end.
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The goal is the same as a blogpost from way in the past with a much more seamless and elegant solution.
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The goal is the same as a blogpost from way in the past with a much more seamless and elegant solution.
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@ -101,22 +109,24 @@ The goal is the same as a blogpost from way in the past with a much more seamles
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3. The sync will scrape the art from SteamGridDB and add our controller profile on the games.
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3. The sync will scrape the art from SteamGridDB and add our controller profile on the games.
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4. You can launch the game as an individual entry.
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4. You can launch the game as an individual entry.
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Thanks SRM Team ❤️
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Thanks SRM Team! ❤️
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### Question - SRM: Will this be part of 0.9.0b?
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### Question: Will this be part of 0.9.0b?
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Right now we don't know it is still quite complex, no promises. We are working on so many things as you can see.
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Right now we don't know it is still quite complex as it also need to be integrated into the Godot Configurator, no promises . We are working on so many things as you can see.
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### Question - SRM: If all settings are in the back-end can I enable the filters?
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### Question: Will I be able to choose what artwork that are used if there are multiple?
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You will not be able to choose what artwork is pulled for each game if many exists as it will just grab the first one.
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You will not be able to choose what artwork is grabbed from SteamGridDB it will grab the first version. But we plan to expose the SRM filters at least.
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If possible we plan to expose all those important filter values inside the Godot Configurator. With various dropdowns menus, toggles and checkboxes.
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### Question: If all settings are in the back end can I enable the SRM filters?
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SRM filters:
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SRM filters:
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<img src="../SRM-filters.png" width="800">
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<img src="../SRM-filters.png" width="800">
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If possible, we plan to expose all those important filter settings inside the Godot Configurator. With various dropdowns menus, toggles and checkboxes.
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**Example:**
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**Example:**
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The `Grid Style` filter has the values of:
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The `Grid Style` filter has the values of:
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@ -150,7 +160,7 @@ Italian.
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Yes, as stated above if it is part of SRM's filters we will expose it including the toggle for NSFW artwork.
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Yes, as stated above if it is part of SRM's filters we will expose it including the toggle for NSFW artwork.
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🤌 Stop bothering us on Discord, you know who you are. 🤌
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🤌 Stop asking us on Discord, you know who you are. 🤌
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---
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