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gzdoom
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@ -26,24 +26,25 @@ https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/rpcs3/rpcs3-guid
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<img src="../../../wiki_images/logos/gzdoom-logo.png" width="100">
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<img src="../../../wiki_images/logos/gzdoom-logo.png" width="100">
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[GZDOOM Guide](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/gzdoom-guide/)
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Read the guide here: [GZDOOM Guide](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/gzdoom-guide/)
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### The preface of DOOM
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### The preface of DOOM
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We in the RetroDECK team believe that modding, texture replacements and tinkering is a core part of the gaming experience.
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We in the RetroDECK team believe that modding, texture replacements and tinkering is a core part of the gaming experience.
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Have have ever wanted to try to run GZDOOM mods/tweaks/fan-games? Installing them quite daunting for the average person and understand how to get them running.
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Have you ever wanted to try to run GZDOOM with mods? Installing them quite daunting for the average person and then understanding how to get them running.
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You sometimes need to access the hidden folders, understand what configs to edit and in some edge cases drag-and-drop files into the GZDOOM application itself.
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Sometimes you need to access the hidden folders, have the knowlage of what configs to edit and in some edge cases drag-and-drop files into the GZDOOM application itself.
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So we set out on a goal to improve and lower the barrier to running GZDOOM with mods in 0.8.0b.
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So we set out on a goal to improve and lower the barrier to running GZDOOM with mods.
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Inspired by the previous work done by AmberELEC, we implemented a brand new and re-envisioned `.doom` file parser. We rebuilt it from the ground up and with the simple goal of making it easier for you to play DOOM in RetroDECK and hopefully offer a unique experience.
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Inspired by the previous work done by AmberELEC, we implemented a brand new and re-envisioned `.doom` file parser. We rebuilt it from the ground up and with the simple goal of making it easier for you to play DOOM in RetroDECK and hopefully offer a unique experience.
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Now 30 years of great game content made by the awesome DOOM community awaits you!
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### What is the RetroDECK .doom file?
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### What is the RetroDECK .doom file?
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For full details read here: [The RetroDECK .doom file](../wiki_engine_guides/gzdoom/retrodeck-doomfile.md)
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For full details on how to get started, read here: [The RetroDECK .doom file](../wiki_engine_guides/gzdoom/retrodeck-doomfile.md)
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The RetroDECK `.doom` file is just a textfile that allows you create your very own doom mod-pack with ease, where each line represents a file name the mod loading order.
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The RetroDECK `.doom` file is just a textfile that allows you create your very own doom mod-pack with ease, where each line represents a file name the mod loading order.
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@ -72,7 +73,7 @@ PB_Staging_9f2561c.pk3 (<---- Project Brutality mod file)
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That is it save and run from RetroDECK!
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That is it save and run from RetroDECK!
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### I have bought DOOM (1993) and DOOM 2 on Steam how to get my WADs?
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### I have bought DOOM (1993) or DOOM 2 on Steam how to get my WADs?
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Read more here: [Get your WADS](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/extract-doom-wads/)
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Read more here: [Get your WADS](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/extract-doom-wads/)
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@ -80,14 +81,13 @@ Read more here: [Get your WADS](https://retrodeck.readthedocs.io/en/latest/wiki_
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Read more here: [RetroDECK GZDOOM Controls](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/gzdoom-controls/)
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Read more here: [RetroDECK GZDOOM Controls](https://retrodeck.readthedocs.io/en/latest/wiki_engine_guides/gzdoom/gzdoom-controls/)
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Instead of opting for some of the traditional GZDOOM inputs for a controller we instead decided to design it after modding that has more inputs then normal DOOM ever had.
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Instead of using the GZDOOM inputs for a controllers that is based on the traditional DOOM inputs, we instead opted to design it after with mods in mind and those normally have more inputs then normal DOOM ever had.
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The control scheme is based both on modern FPS games but also the game `TimeSplitter: Future Perfect` for the PlayStation 2.
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The control scheme is based both on mix of modern FPS games and the game `TimeSplitter: Future Perfect` for the PlayStation 2.
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The main feature is that `L1` and `L2` is already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom and Project Brutality based mods.
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The main feature is that `L1` and `L2` is already pre-bound for various mod actions like throwing grenades or activate special abilities for Brutal Doom, Project Brutality based mods and Doom Infinite.
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But the buttons `L1` and `L2` are also free to be used in any other mod you might want to play, all you need to know is that those two buttons are always available for you to bind what ever new actions the mods have to.
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But the buttons `L1` and `L2` are also free to be used in any other mod you might want to play, all you need to know is that those two buttons are always available for you to bind what ever new actions the mods throw at you.
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### NOTE: External Controller Issues - GZDOOM
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### NOTE: External Controller Issues - GZDOOM
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