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etjanster 2025-01-09 09:59:20 +01:00
parent 63d5b11772
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@ -8,7 +8,7 @@ One of the goals of PortMaster is to not install or upgrade any existing OS libr
**Note:**
That not all 800+ ports are available for the `X86_64` system, but the list keeps growing all the time.
Not all `800+` ports are available for the `X86_64` system, but the list is continuously growing.
### PortMaster Links:
@ -70,10 +70,10 @@ Press the `Rescan Rom Directory` to have the games show up (you could also just
### If the game requires additional files
Check the [PortMaster Games List](https://portmaster.games/games.html) for details of the specific files needed for that game and you might need to create new folders as well.
Check the [PortMaster Games List]https://portmaster.games/games.html) for details on the specific files needed for each game. You might also need to create new subfolders.
The required files and/or folders should be put inside the `retrodeck/PortMaster/`.
## Will more games be added?
Yes, the PortMaster team is always updating the Ports list. As the application is updated more ports will be added all the time for `X86_64` systems.
Yes, the PortMaster team is continuously updating the Ports list. As the application is updated, more ports will be added for `X86_64` systems.

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@ -2,18 +2,15 @@
<img src="../../../wiki_images/systems/retroengine/re-appselect.png" width="500">
RetroENGINE is how you can run various game files directly with with RetroDECK from the desktop without starting the application.
RetroENGINE allows you to run various game files directly with RetroDECK from the desktop without starting the application.
It allows association of common system file extensions with RetroDECK.
Another option is to run the games directly RetroENGINE via CLI.
This is something that has been requested by the wider development community outside of RetroDECK.
It supports the association of common game file extensions with RetroDECK. Additionally, you can run games directly via RetroENGINE using the CLI.
This feature has been requested by the wider development community outside of RetroDECK.
## Will RetroENGINE detect what system I want to launch?
If you have the game file inside the corresponding `retrodeck/roms/<system>/<gamefile>` RetroDECK will understand what system to launch.
If you place the game file inside the corresponding `retrodeck/roms/<system>/<gamefile>` directory, RetroDECK will automatically recognize which system to launch.
### What if it is not in the correct folder?

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wiki-rtd/docs/wiki_system_guides/srm/srm-guide.md Normal file → Executable file
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@ -28,16 +28,15 @@ You can enable the Steam Sync feature inside the Configurator.
<img src="../../../wiki_images/systems/srm/sync-prompt.png" width="800">
All the games you have marked as favorites in ES-DE (marked with a ⭐) will be Synced to Steam upon application exist with art.
Depending on your device Steam might need to be restarted before the games show up in Steam.
All the games you have marked as favorites in ES-DE (marked with a ⭐) will be synced to Steam upon exiting the application, along with their artwork.
Depending on your device, Steam might need to be restarted before the games show up in your library.
## Can I tweak images or other settings in SRM?
`Configurator` -> `Open Emulator / Component` -> `Steam Rom Manager`.
Yes, you can open the entire SRM interface from the Configurator as all other components and tweak to your hearts content.
Yes, you can open the entire SRM interface from the Configurator, just like all other components, and tweak it to your heart's content.
<img src="../../../wiki_images/systems/srm/srm-window.png" width="800">