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ryujinx
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@ -19,44 +19,24 @@ The update was hard to get out as it needed major back-end changes to accommodat
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We opted for a more extended testing period as well to make sure everything was as safe as possible. But as always there will be bugs as no software is bug free.
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We opted for a more extended testing period as well to make sure everything was as safe as possible. But as always there will be bugs as no software is bug free.
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Everyone is watching and documenting the issues people are having on Discord, Matrix, Reddit, Lemmy and other places and added to a list. So far, no severe issues have been reported (application crashes, loss of data, etc.).
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### 0.8.1b
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### Reported issues from our community
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Everyone on the Team is watching and documenting the issues people are having on Discord, Matrix, Reddit, Lemmy and other places and have compiled a list.
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We still need to test an verify these with the beta testers and we will have a 0.8.1b out shortly.
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There will be a tiny update in normal fashion after a big release sometime this week with bunch of bug fixes.
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**None Issues:**
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- Citra (Legacy) Hotkeys don't work in RetroArch Citra Core. This is true as the core don't support the same hotkeys as Citra.
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**Emulators:**
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- GB Inputs don't work in the RetroArch Core.
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- Weird performance in RetroArch Citra Core.
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- Wii U sound not working after reset on a Steam Deck.
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- Wii U Mic Command not working &/ missing.
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- Amstrad RetroArch inputs not working.
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- Some OpenBOR games are not loading.
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- For certain users the Ryujinx post-update is not triggering as it should causing: save folders not being to be created and firmware folders not recognized. (You can try manually putting in the firmware via the config folder /.var/net.retrodeck.retrodeck/config/Ryujinx/)
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- For certain users Ponzu is not respecting config changes or showing in the configurator.
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**Steam Input**
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- Switch Menu goes to ScummVM Menu in Radials - Confirmed
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## PortMaster and RetroDECK
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## PortMaster and RetroDECK
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The RetroDECK Team have been working with parts of PortMaster Team and other passionate developers that want to bring [PortMaster](https://portmaster.games/index.html) to RetroDECK and x86_64 systems.
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The RetroDECK Team have been working with parts of PortMaster Team and other passionate developers that want to bring [PortMaster](https://portmaster.games/index.html) to RetroDECK and x86_64 systems.
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In this video we display an early POC one developer made from PortMaster running within RetroDECK.
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In the following video we display an early POC one developer made from PortMaster running within RetroDECK.
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This is still incredibly early and if or when this will fully ship, we don't know yet. The scaling is also wrong and not everything works...
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![type:video](pm-retrodeck.mp4)
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![type:video](pm-retrodeck.mp4)
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- This is still incredibly early
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- The scaling is wrong
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- Many bugs
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- Not the final design
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### What is PortMaster?
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### What is PortMaster?
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@ -88,14 +68,13 @@ What we are doing is providing you with a new possibility within RetroDECK.
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## I don't care about any of this, I just want to add my games to Steam!
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## I don't care about any of this, I just want to add my games to Steam!
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The team is working on integrating an already pre-configured micro version of SRM (Steam ROM Manager) within RetroDECK with several functions exposed in the configurator.
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The team is working on integrating an already pre-configured version of SRM (Steam ROM Manager) within RetroDECK with functions exposed in the configurator.
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We know how you feel, it is by far the:
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We know how you feel, it is by far the:
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[Most Requested Feature](https://soundcloud.com/lazorne/the-most-requested-feature-1/s-ZU517nfk95h?si=82f784da8bae467f8655d43fdadb15a8)
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[Most Requested Feature](https://soundcloud.com/lazorne/the-most-requested-feature-1/s-ZU517nfk95h?si=82f784da8bae467f8655d43fdadb15a8)
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## That is all for April
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## That is all for April
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Thanks everyone!
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Thanks everyone!
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