diff --git a/wiki-rtd/docs/blog/posts/2025/January-2025.md b/wiki-rtd/docs/blog/posts/2025/January-2025.md new file mode 100644 index 0000000..2d6aa1c --- /dev/null +++ b/wiki-rtd/docs/blog/posts/2025/January-2025.md @@ -0,0 +1,50 @@ +--- + +date: 2025-12-19 + +--- + + + +# January 2025: Captain Comeback? + +WIP + +## Highlights + +- WIP + + + + +--- + + + +## W + +WIP + +## That is all for now + +There are more things we are working on, but you will see them in future blog updates! + +Thanks everyone! + +//The RetroDECK Team + +### Links + +[RetroDECK Website](https://retrodeck.net/) + +[Discord](https://discord.gg/WDc5C9YWMx) + +[Matrix](https://matrix.to/#/#retrodeck:matrix.org) + +[GitHub](https://github.com/XargonWan/RetroDECK) + +[Wiki](https://github.com/XargonWan/RetroDECK/wiki) + +[Donations](https://retrodeck.readthedocs.io/en/latest/wiki_about/donations-licenses/) + +[Lemmy](https://lemmy.zip/c/retrodeck) diff --git a/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md b/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md index 904779a..7752e2e 100644 --- a/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md +++ b/wiki-rtd/docs/wiki_rd_versions/version_0.9.0b/0.9.0b.md @@ -30,67 +30,109 @@ Updated all components ## Thanks for your patience -We want to thank the community for being patient with waiting for the next update. +If you read the January blog post we are pushing the Godot Configurator to a later version to implement more feedback we have gotten both internally and from our testers. -## New Lighter Manifest +We want to thank the community for being patient with waiting for the next update. + +## New Lighter Manifest & Structure changes We have spent several months rewriting how RetroDECK is built from the ground up. In doing so we have: -- Reduced the application size with 600mb. -- Building RetroDECK went from 3.30 hours to 1 hour! It makes it easier for new developers to contribute. +- Reduced the application size with `600mb`. +- Building RetroDECK went from 3.30 hours to about 1 hour. +- Went from a monolithic build approach to a modular approach (each component is built separately and stitched together into RetroDECK). +- pre_build_automation script was reworked and additional functions have been added. +- RetroDECK now is migrated to an organization on GitHub that is hosting the new modular structure. ## Launch with RetroDECK (RetroENGINE) -You can now directly launch assign and launch game files in the Linux Desktop (Desktop Mode) with RetroDECK. +RetroDECK can be used as an headless engine to run your games. -DESCRIBE AND FANCY PICTURES +On the Linux Desktop (or desktop mode), we added the option to open and run various files directly with RetroDECK. -## Launch with games via CLI + -A sub function of this is that you can now launch games via CLI. + + + + +**Will RetroENGINE detect what system I want to launch?** + +If you have the game file inside the corresponding roms/ folder RetroDECK will understand what system to launch. + +**Example:** + +A `.nes` file is inside the `retrodeck/roms/nes` folder. + +When you click on it, RetroDECK opens it with the Nintendo Entertainment System emulator, and the game starts. + +**What if it is not in the correct folder?** + + + +When clicked, RetroDECK will prompt a dialog window asking which system the file belongs to and then run it. + + +## Launch with games via CLI + +You can also launch games directly via CLI with RetroENGINE. + +Example syntax: + +`flatpak run net.retrodeck.retrodeck retrodeck/roms//` (`--help` for more information). + +This feature have been requested by other developers in the community (or for those Linux Wizard Grognards that only want to use CLI for everything). ## Steam Rom Manager & Steam Sync -RetroDECK is now shipping with SRM-built in. +RetroDECK is now shipping with [Steam Rom Manager](https://steamgriddb.github.io/steam-rom-manager/) and the ability to Sync your games to Steam (Steam Sync) built-in. + +**What is Steam Rom Manager?** + +**How does it work?** + +**Notice: Flatpak Steam not yet supported** + +We have not added support yet for Flatpak Steam. -DESCRIBE AND FANCY PICTURES WITH SUGAR ## PortMaster -DESCRIBE AND FANCY PICTURES WITH SHIPS AND STUFF AND MASTERS AND MAYBE PORTS +RetroDECK is now shipping with [PortMaster](https://portmaster.games/). + +**What is PortMaster?** + +**How does it work?** ## New RetroDECK ES-DE Theme -We got our own theme and consider it the first version of it. +We got our the first version of our own RetroDECK ES-DE theme! + +The theme is a remixed and inspired by the themes: Mini Banner made for Launchbox and ES-DE-Mini made for ES-DE. + +The original themes Mini Banner and ES-DE-Mini are made by: `Weestuarty`, `DerSchlachter`, `Dan Patrick`. + +The RetroDECK Theme features: + +- Other types of sub-menus and layout. +- Icons for RetroDECK features like PortMaster. +- RetroDECK colors / graphics. + + + + + +The new theme is made by: `Weestuarty` ## New Website We soft launched it before, but we are considering it a part of this update! Have you found the hidden games yet? - -
  • New feature for Desktop: RetroENGINE, now RetroDECK can be used as an headless engine to run your gaems. Just duouble click them!
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  • New default theme: RetroDECK now got its own custom theme for ES-DE, do you like it? Feel free to give us feedback
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  • We soft laucnhed our new website earlier, come to take a look at retrodeck.net!
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    Changes:

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    • Duckstation due to licensing changes is frozen at the latest possible build becoming de facto: Legacy
    • Duckstation configured to use OpenGL as Vulkan seems to be broken in some cases
    • Because of Steam Sync, Favorites collection is now enabled by default on ES-DE
    • ES-DE Updated to 3.1.1 with language support and more
    • ES-DE main menu tide up, because of our configurator there were too many entries, moved ES-DE specific configs inside a custom menu
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    -

    Developers, developers, developers:

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      -
    • Manifest was completely redone, more on that on the October blog post
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    • RetroDECK now is migrated to an organization on GitHub, as before, please check the October blog post
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    • pre_build_automation script was reworked and additional functions are added
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    • Contributing is now easier and the manifest build time is down to about 1h (was 3h30)
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    - - -## MORE Secrets - -## GitGud +