# Compress games ## Compression shell script The script is called `/RetroDECK/functions/compression.sh` With in the script there are several functions. ### compress_game() Description: ``` # Function for compressing one or more files to .chd format # USAGE: compress_game $format $full_path_to_input_file ``` ### find_compatible_compression_format() Description: ``` # This function will determine what compression format, if any, the file and system are compatible with from the compression_targets.cfg # USAGE: find_compatible_compression_format "$file" ``` ### validate_for_chd() Description: ``` # Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY # USAGE: validate_for_chd $input_file ``` ### cli_compress_single_game() Description: ``` # This function will compress a single file passed from the CLI arguments # USAGE: cli_compress_single_game $full_file_path ``` ### cli_compress_all_games() Description: ``` # This function will compress a all games passed from the CLI arguments ``` ## Compression targets reference list The reference list is located under: `/RetroDECK/emu-configs/defaults/retrodeck/reference_lists/compression_targets.cfg` The config is populated with compression formats with within `[]` and what es-de folders that are targeted for the format compression. Each system can only have one format. Each new system has to be on a new line under it's compression format. This is used by the `find_compatible_compression_format()` function above. ### Example [chd] 3do amigacd32 [rvz] gc [zip] atari2600 - 3do and amigcd32 is compressed to chd - gc is compressed to rvz - atari2600 is compressed to zip ## How to add new system to compress 1. Make sure the emulator supports the compression format and RetroDECK is using that version that supports it. 2. Add the es-de folder name to `compression_targets.cfg` to the compression format it supports.