# RetroDECK: What's included? What follows is a list of features and software currently included in RetroDECK. ### Note: RetroDECK does not include any games, proprietary BIOS or Firmware The user needs to provide their own purchased backups / game files to play. The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them. ## The RetroDECK Framework RetroDECK adds the `RetroDECK Framework` on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them. ## The RetroDECK Configurator Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK. The `RetroDECK Configurator` is the `Utility` that exposes some parts of the `RetroDECK Framework` to the RetroDECK users. **What can the RetroDECK Framework and by extent the RetroDECK Configurator do?** It can help with: - Compressing games - Easier `Texture Pack` and `Mod` management - File management - Tools for troubleshooting (BIOS Checker, Multi-File Structure Checker, Partial or full reset of functions) - Auto installing some free BIOSes - Install prebuilt Steam Input profiles for devices like the Steam Deck and external controllers - Easier management of `mods`, `roms`, `texture_packs`, `scraped media`, `screenshots`, `saves / states` `gamelists` and more - Give access to global presets that can be acitivated to configure things over many emulators in one go like: `RetroAchievements` `Borders` `Widescreen Mode` `Swaping A/B X/Y for Nintendo Games` - And more! **Read more here:** [RetroDECK Configurator](../wiki_configurator/configurator.md). ## ES-DE Frontend ES-DE is the base frontend for RetroDECK. RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and `RetroDECK Configurator` that can be accessed via the ES-DE Main Menu. ## Included: Multi-Emulators ### RetroArch RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead. For a full list of supported systems in RetroArch follow the link and check the `Core List`: [RetroArch - General Guide](../wiki_emulator_guides/retroarch/retroarch-guide.md) ### MAME (Standalone) The full version of the multi-arcade emulator MAME. ## Included: Standalone Emulators ### CEMU The WiiU Emulator CEMU. ### Dolphin The Wii and GameCube Emulator Dolphin. ### Primehack The Metroid Prime fork of Dolphin. ### Duckstation Playstation 1 (PSX) emulator Duckstation. ### melonDS The Nintendo DS emulator melonDS. ### PCSX2 The Playstation 2 emulator PCSX2. ### PPSSPP The PSP emulator PPSSPP. ### RPCS3 The PS3 emulator RPCS3. ### Vita3k The PSVita emulator Vita3k. ### XEMU The Xbox emulator XEMU. ### Ryujinx The Switch emulator Ryujinx. ## Supported: Standalone Engines ### Solarus Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms. ### GZDoom GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities. ### IKEMEN Go (M.U.G.E.N) IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”. ### Pico-8 The fantasy console Pico-8. ## Steam Input Controller layouts For all inputs layouts included in RetroDECK. **Read more here:** [Supported Controllers](../wiki_general/supported-controllers.md). ## Supported Devices RetroDECK currently supports Linux Desktop and the Steam Deck. **Read more here:** [Supported Devices](../wiki_general/supported-devices.md) ## Missing Features and BETA Period We plan to add more emulators, engines, systems, and functions over the course of the development cycle. We do not have any plans to ship all emulators, engines, or systems in existence for each game system or console. The goal is to ship those that handle that system the best with the most features and we are allowed to ship. **Read more here:** [What are you working on?](../wiki_development/general/what-are-you-working.on.md) [Beta Period](../wiki_about/beta-period.md) [Version History](../wiki_rd_versions/version-history.md) [Known Issues](../wiki_bugs/known-issues.md)