# RetroDECK: What's included? <img src="../../wiki_icons/retrodeck/icon-rd.svg" width="100"> What follows is a list of features and software currently included in RetroDECK. ### Note: RetroDECK does not include any games, proprietary BIOS or Firmware The user needs to provide their own purchased backups / game files to play. The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them. ## The RetroDECK Framework RetroDECK adds the `RetroDECK Framework` on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them. ## The RetroDECK Configurator <img src="../../wiki_icons/retrodeck/icon-configurator.svg" width="100"> Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK. The `RetroDECK Configurator` is the `Utility` that exposes some parts of the `RetroDECK Framework` to the RetroDECK users. **What can the RetroDECK Framework and by extent the RetroDECK Configurator do?** It can help with: - Compressing games - Easier `Texture Pack` and `Mod` management - File management - Tools for troubleshooting (BIOS Checker, Multi-File Structure Checker, Partial or full reset of functions) - Auto installing some free BIOSes - Install prebuilt Steam Input profiles for devices like the Steam Deck and external controllers - Easier management of `mods`, `roms`, `texture_packs`, `scraped media`, `screenshots`, `saves / states` `gamelists` and more - Give access to global presets that can be acitivated to configure things over many emulators in one go like: `RetroAchievements` `Borders` `Widescreen Mode` `Swaping A/B X/Y for Nintendo Games` - And more! **Read more here:** [RetroDECK Configurator](../wiki_configurator/configurator.md). ## ES-DE Frontend <img src="../../wiki_images/logos/es-de-logo.png" width="100"> ES-DE is the base frontend for RetroDECK. RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and `RetroDECK Configurator` that can be accessed via the ES-DE Main Menu. ## Included: Multi-Emulators ### RetroArch <img src="../../wiki_images/logos/retroarch-logo.png" width="100"> RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead. For a full list of supported systems in RetroArch follow the link and check the `Core List`: [RetroArch - General Guide](../wiki_emulator_guides/retroarch/retroarch-guide.md) ### MAME <img src="../../wiki_images/logos/mame-logo.png" width="180"> The full version of the multi-arcade emulator MAME. ## Included: Standalone Emulators ### CEMU <img src="../../wiki_images/logos/cemu-logo.png" width="100"> The WiiU Emulator CEMU. ### Dolphin <img src="../../wiki_images/logos/dolphin-logo.png" width="100"> The Wii and GameCube Emulator Dolphin. ### Primehack <img src="../../wiki_images/logos/primehack-logo.png" width="100"> The Metroid Prime fork of Dolphin. ### Duckstation <img src="../../wiki_images/logos/duckstation-logo.png" width="100"> Playstation 1 (PSX) emulator Duckstation. ### melonDS <img src="../../wiki_images/logos/melonds-logo.svg" width="100"> The Nintendo DS emulator melonDS. ### PCSX2 <img src="../../wiki_images/logos/pcsx2-logo.png" width="180"> The Playstation 2 emulator PCSX2. ### PPSSPP <img src="../../wiki_images/logos/ppsspp-logo.png" width="100"> The PSP emulator PPSSPP. ### RPCS3 <img src="../../wiki_images/logos/rpcs3-logo.png" width="100"> The PS3 emulator RPCS3. ### Vita3k <img src="../../wiki_images/logos/vita3k-logo.png" width="100"> The PSVita emulator Vita3k. ### XEMU <img src="../../wiki_images/logos/xemu-logo.png" width="100"> The Xbox emulator XEMU. ### Ryujinx <img src="../../wiki_images/logos/ryujinx-logo.svg" width="100"> The Switch emulator Ryujinx. ## Supported: Standalone Engines ### Solarus <img src="../../wiki_images/logos/solarus-logo.svg" width="130"> Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms. ### GZDoom <img src="../../wiki_images/logos/gzdoom-logo.png" width="100"> GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities. ### IKEMEN Go (M.U.G.E.N) <img src="../../wiki_images/logos/ikemen-go-logo.png" width="100"> IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”. ### Pico-8 <img src="../../wiki_images/logos/pico-8-logo.svg" width="200"> The fantasy console Pico-8. ## Steam Input Controller layouts For all inputs layouts included in RetroDECK. **Read more here:** [Supported Controllers](../wiki_general/supported-controllers.md). ## Supported Devices RetroDECK currently supports Linux Desktop and the Steam Deck. **Read more here:** [Supported Devices](../wiki_general/supported-devices.md)