# RetroArch: Mupen64Plus-Next - Texture Pack Guide The `texture_packs/RetroArch-Mupen64Plus/` represents `/retroarch/system/Mupen64plus/` folder. **Note:** Some texture packs could made for a specific version or region of the game. Make sure you have the right rom and textures for it. ## Enable Texture Packs in the Mupen64Plus-Next - From the `RetroArch Quick Menu` - Go to `Core Options` -> `GLideN64` - `Use High-Res Textures` set to `On` - `Cache Textures` set to `On` - `Use High-Res Full Alpha Channel` set to `On` - `Use Hi-Res Storage` set to `On` Then save the current configuration for that game under `Core Options` -> `Manage Core Options` -> `Save Game Options` **Optional:** `Use High-Res Texture Cache Compression` set to `On` - compresses uncompressed HD Textures into .hts files. ## How do I add texture packs that can be used by the Mupen64Plus-Next Core? - All texture packs go into the `retrodeck/texture_packs/RetroArch-Mupen64Plus/hires_texture/` or `retrodeck/texture_packs/RetroArch-Mupen64Plus/cache/` folder. - The texture pack have to be extracted from .zip or other compressed format into a folder. ## Compressed textures in .hts files Compressed textures that are stored in `.hts` files goes into the `texture_packs/RetroArch-Mupen64Plus/cache/` folder. ## Uncompressed textures in loose folders or files Uncompressed textures that are stored in in loose folders or files goes into the `texture_packs/RetroArch-Mupen64Plus/hires_texture/` folder.