5.3 KiB
RetroDECK: What's included?
What follows is a list of features and software currently included in RetroDECK.
Note: RetroDECK does not include any games, proprietary BIOS or Firmware
The user needs to provide their own purchased backups / game files to play.
The user needs to provide their own purchased BIOS / Firmware files from their own consoles or purchased engines files (for example Pico-8) for the systems that needs them.
The RetroDECK Framework
RetroDECK adds the RetroDECK Framework
on top of the software that allows deeper integrations between the built-in software and easier exposure to a variety of features that you otherwise need to set for example per emulator basis to create a uniformity between them.
The RetroDECK Configurator
Is a powerful Utility that can be used to change/modify and manipulate various aspects of RetroDECK.
The RetroDECK Configurator
is the Utility
that exposes some parts of the RetroDECK Framework
to the RetroDECK users.
What can the RetroDECK Framework and by extent the RetroDECK Configurator do?
It can help with:
- Compressing games
- Easier
Texture Pack
andMod
management - File management
- Tools for troubleshooting (BIOS Checker, Multi-File Structure Checker, Partial or full reset of functions)
- Auto installing some free BIOSes
- Install prebuilt Steam Input profiles for devices like the Steam Deck and external controllers
- Easier management of
mods
,roms
,texture_packs
,scraped media
,screenshots
,saves / states
gamelists
and more - Give access to global presets that can be acitivated to configure things over many emulators in one go like:
RetroAchievements
Borders
Widescreen Mode
Swaping A/B X/Y for Nintendo Games
- And more!
Read more here:
ES-DE Frontend
ES-DE is the base frontend for RetroDECK.
RetroDECK comes with specific tweaks to the ES-DE standard setup to enable RetroDECK unique functions like and RetroDECK Configurator
that can be accessed via the ES-DE Main Menu.
Included: Multi-Emulators
RetroArch
RetroArch supports many systems via it's cores and RetroDECK ships will all cores under the stable branch of RetroArch. If there is no stable version of a core the nightly version will be used instead.
For a full list of supported systems in RetroArch follow the link and check the Core List
:
MAME
The full version of the multi-arcade emulator MAME.
Included: Standalone Emulators
CEMU
The WiiU Emulator CEMU.
Dolphin
The Wii and GameCube Emulator Dolphin.
Primehack
The Metroid Prime fork of Dolphin.
Duckstation
Playstation 1 (PSX) emulator Duckstation.
melonDS
The Nintendo DS emulator melonDS.
PCSX2
The Playstation 2 emulator PCSX2.
PPSSPP
The PSP emulator PPSSPP.
RPCS3
The PS3 emulator RPCS3.
Vita3k
The PSVita emulator Vita3k.
XEMU
The Xbox emulator XEMU.
Ryujinx
The Switch emulator Ryujinx.
Supported: Standalone Engines
Solarus
Solarus is a free and open-source 2D game engine written in C++, that can run games scripted in Lua. It has been designed with 16-bit classic Action-RPGs in mind, and is available on a wide range of platforms.
GZDoom
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.
IKEMEN Go (M.U.G.E.N)
IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”.
Pico-8
The fantasy console Pico-8.
Steam Input Controller layouts
For all inputs layouts included in RetroDECK.
Read more here:
Supported Devices
RetroDECK currently supports Linux Desktop and the Steam Deck.
Read more here: