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185 lines
5.2 KiB
Markdown
185 lines
5.2 KiB
Markdown
---
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date: 2024-09-06
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---
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# October 2024: Spooky Update
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Highlights:
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- Godot Configurator - Status
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- PortMaster - Status
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<!-- more -->
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## Spooky update
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It's once again time for a blogpost on what we have been working on for the past month.
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---
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Captain Comeback
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---
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<img src="../godot.png" width="80">
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## Godot Configurator - Status
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![type:video](GodotNavigation.mp4)
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Developer MonkeyX of the RetroDECK Team is hard at work with his Godot Magic (we are happy to have him).
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- Here we show a more updated navigation.
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- More colorful.
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---
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<img src="../portmaster.png" width="80">
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## PortMaster - Status
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<img src="../homm3.png" width="450"> <img src="../mm.png" width="450">
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The [PortMaster](https://portmaster.games/games.html) `x86_64` version is coming along slow and steady.
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We are working togheter with the PortMaster team to make this happen. It offers a plethora of FOSS games, game engines and other custom games.
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Thanks PortMaster Team ❤️
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**Question: How many ports are available currently being ported to x86_64?**
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So far there about 40-50 ports are already done.
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**Question: Will all ports be available in the long run?**
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As stated in a previous blog-post the goal is NOT to have all 600+ ports available.
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The primary goal of PortMaster is to port to ARM devices.
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Several of the ports are redundant to offer for x86_64 and you already have a better way to play them directly via Steam, Epic (Heroic) or GOG directly.
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But there could be some overlap for some games as it only offers an option to install them via PortMaster instead.
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Linux already offers several ways: Flathub, Snapcraft, Luxtorpeda runner on Steam, Lutris, Heroic, etc...
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**Question: Where will the portmaster ports directory be?**
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It will be under `roms/portmaster/`
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**Question: Will PortMaster be part of 0.9.0b?**
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We *hope* to ship is as part of the update. But it is also a quite big feature in addition to the Godot Configuror (let's see where we are when the time comes).
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---
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<img src="../Ryujinx.png" width="80">
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## Ryujinx Issues - Status
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We are still working with and having open dialog with the Ryujinx Team on this.
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They hope to make their pathing more dynamic to solve that the Emulator can't find several files in an upcoming Ryujinx update. But the problem is quite complex.
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In any case 0.9.0b will have fixes for this either via a custom Ryujinx RetroDECK build or that the main application has been updated with the dynamic pathing.
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Thanks Ryujinx Team ❤️
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---
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<img src="../srm-logo.png" width="80">
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## Steam ROM Manager - SRM (Add to Steam) - Status
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We have had good dialog and cooperation with the SRM Team to make this feature a reality. But RetroDECK's implementation is quite different as we don't plan to let the users open the SRM interface at all as it will be preconfigured in the back-end.
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The goal is the same as a blogpost from way in the past with a much more seamless and elegant solution.
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1. You enable the system from the Configurator.
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2. Games you mark as ⭐ favorites in the ES-DE interface will be synced to Steam as separate game entries in your library.
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3. The sync will scrape the art from SteamGridDB and add our controller profile on the games.
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4. You can launch the game as an individual entry.
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Thanks SRM Team ❤️
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### Question - SRM: Will this be part of 0.9.0b?
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Right now we don't know it is still quite complex, no promises. We are working on so many things as you can see.
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### Question - SRM: If all settings are in the back-end can I enable the filters?
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You will not be able to choose what artwork is pulled for each game if many exists as it will just grab the first one.
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If possible we plan to expose all those important filter values inside the Godot Configurator. With various dropdowns menus, toggles and checkboxes.
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SRM filters:
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<img src="../SRM-filters.png" width="800">
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**Example:**
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The `Grid Style` filter has the values of:
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- Any
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- Alternate
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- Blurred
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- White logo
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- Material
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- No logo
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We plan to expose all of those values in some graphical form inside the Configurator (if possible).
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#### But what about that ONE toggle?
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We are aware that we have community members that consider themselves a:
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```
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Person of CULTURE.
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Man of CULTURE.
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Woman of CULTURE.
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Anthropomorphic Animal of CULTURE.
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Anthropomorphic Blue Dragonkin of CULTURE.
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Sentient Furniture of CULTURE.
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Virtual Avatar of CULTURE.
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Undead Creature of CULTURE.
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Italian.
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<Custom Value> of CULTURE.
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```
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Yes, as stated above if it is part of SRM's filters we will expose it including the toggle for NSFW artwork.
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🤌 Stop bothering us on Discord, you know who you are. 🤌
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---
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## How can I help out?
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If you want to help out with our efforts, please post your interest in the 💙-i-want-to-help in either Matrix or Discord.
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We are always looking for more developers, artists or testers that can contribute to RetroDECK.
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## That is all for now
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There are more things we are working on, but you will see them in future blog updates!
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Thanks everyone!
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//The RetroDECK Team
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### Links
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[Discord](https://discord.gg/WDc5C9YWMx)
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[Matrix](https://matrix.to/#/#retrodeck:matrix.org)
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[Github](https://github.com/XargonWan/RetroDECK)
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[Wiki](https://github.com/XargonWan/RetroDECK/wiki)
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[Donations](https://retrodeck.readthedocs.io/en/latest/wiki_about/donations-licenses/)
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[Lemmy](https://lemmy.zip/c/retrodeck)
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