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2 KiB
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Compress games
Compression shell script
The location of the scrip is /RetroDECK/functions/compression.sh
With in the script there are several functions.
compress_game()
Description:
# Function for compressing one or more files to .chd format
# USAGE: compress_game $format $full_path_to_input_file
find_compatible_compression_format()
Description:
# This function will determine what compression format, if any, the file and system are compatible with from the compression_targets.cfg
# USAGE: find_compatible_compression_format "$file"
validate_for_chd()
Description:
# Function for validating chd compression candidates, and compresses if validation passes. Supports .cue, .iso and .gdi formats ONLY
# USAGE: validate_for_chd $input_file
cli_compress_single_game()
Description:
# This function will compress a single file passed from the CLI arguments
# USAGE: cli_compress_single_game $full_file_path
cli_compress_all_games()
Description:
# This function will compress a all games passed from the CLI arguments
Compression targets reference list
The reference list is located under:
/RetroDECK/emu-configs/defaults/retrodeck/reference_lists/compression_targets.cfg
The config is populated with compression formats with within []
and what es-de folders that are targeted for the format compression.
Each system can only have one format.
Each new system has to be on a new line under it's compression format.
This is used by the find_compatible_compression_format()
function above.
Example
[chd]
3do
amigacd32
[rvz]
gc
[zip]
atari2600
- 3do and amigcd32 is compressed to chd
- gc is compressed to rvz
- atari2600 is compressed to zip
How to add new system to compress
- Make sure the emulator supports the compression format and RetroDECK is using that version that supports it.
- Add the es-de folder name to
compression_targets.cfg
to the compression format it supports.