# SEGA Lindbergh Emulator Configuration File # By the Lindbergh Development Team 2024-2025 [Display] # Set the width resolution here WIDTH = AUTO # Set the height resolution here HEIGHT = AUTO # Boost render resolution in HOD4/2Spicy/Harley/Rambo/HOD-EX/ID4/ID5 and LGJ BOOST_RENDER_RES = true # Set to true for full screen FULLSCREEN = true # Set to true if you'd like to add a border for optical light gun tracking BORDER_ENABLED = false # Set the thickness of the white border as a percentage of the width of the screen WHITE_BORDER_PERCENTAGE = 2 # Set the thickness of the black border which sits around the # white border as a percentage of the width of the screen BLACK_BORDER_PERCENTAGE = 0 # Set to keep the aspect ratio in games like Sega Race TV Primeval Hunt and LGJ-SP KEEP_ASPECT_RATIO = true # Set to true to enable the mouse pointer/Cursor HIDE_CURSOR = true [Input] # Sets the Input Mode (1: SDL, 2: EVDEV INPUT_MODE = 1 [Emulation] # Set the Region (JP/US/EX) REGION = EX # Set to true for Free Play, none to leave as default FREEPLAY = none # Set to true to emulate JVS and use the keyboard/mouse for controls. # If this is set to false, the loader will route the traffic to the serial device # defined in JVS_PATH if it has been defined. EMULATE_JVS = true # Set to true to emulate the rideboard used in the SPECIAL games # If this is set to false, then the emulator will route the traffic to one of the serial ports EMULATE_RIDEBOARD = AUTO # Set to true to emulate the driveboard used in driving games # If this is set to false, then the emulator will route the traffic to one of the serial ports EMULATE_DRIVEBOARD = AUTO # Set to true to emulate the motion board from Outrun 2 SP SDX # If this is set to false, then the emulator will route the traffic to one of the serial ports EMULATE_MOTIONBOARD = AUTO # Set to true to enable card reader emulation in Virtua Tennis 3 or R-Tuned EMULATE_HW210_CARDREADER = AUTO # Set to true to enable card reader emulation in ID4 and ID5 file EMULATE_ID_CARD READER = AUTO # Set to true to enable touchscreen emulation with the mouse EMULATE_TOUCHSCREEN = AUTO [Cards] # Set to false to use a button to insert a card manually in ID4 or ID5. # Or true to make the loader auto load ID_CARDFILE_AUTOLOAD = true # Card File for reader 1 in VT3 or R-Tuned CARDFILE_01 = "Card_01.crd" # Card File for reader 2 in VT3 or R-Tuned CARDFILE_02 = "Card_02.crd" # Folder for ID Card files ID_CARDFOLDER = "" [Paths] # Define the path to pass the JVS packets to if JVS is not being emulated JVS_PATH = "/dev/ttyUSB0" # Define the path to pass the first serial port to SERIAL_1_PATH = "/dev/ttyS0" # Define the path to pass the second serial port to SERIAL_2_PATH = "/dev/ttyS1" # Define the path to the sram.bin file SRAM_PATH = "RETRODECKBIOS/sram.bin" # Define the path to the eeprom.bin file EEPROM_PATH = "RETRODECKBIOS/eeprom.bin" # If set, libCG.so needed for 2Spicy, Harley, Rambo and HOD-Ex shader recompilation # will be loaded from the specified location. (include the name of file in the location For Example: /my/file/location/myLibCg.so) LIBCG_PATH = "lib/libCG.so" [Graphics] # Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI / 4 = Intel) GPU_VENDOR = 0 # Set to true if you experience flickering in hummer HUMMER_FLICKER_FIX = false # Set to false if you don't want to limit the FPS FPS_LIMITER_ENABLED = true # Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1) FPS_TARGET = 60.0 # Set to true if you want to render LGJ using the mesa patches LGJ_RENDER_WITH_MESA = true # Disable to use the original fonts instead of the built in font DISABLE_BUILTIN_FONT = false # Disable to use the original logos instead of the built in logos DISABLE_BUILTIN_LOGOS = false [Cursor] # If true, a custom mouse cursor will be used loaded from a png file set in CUSTOM_CURSOR # Ovewrites HIDE_CURSOR CUSTOM_CURSOR_ENABLED = false # Set the custom mouse pointer from a PNG file (Usefull for shooting games) CUSTOM_CURSOR = "" # Set the width of the custom cursor CUSTOM_CURSOR_WIDTH = 32 # Set the height of the custom cursor CUSTOM_CURSOR_HEIGHT = 32 # Set a custom cursor for the touch screen in Primeval Hunt, MJ4 Games and AxA Games TOUCH_CURSOR = "" # Set the width of the custom cursor TOUCH_CURSOR_WIDTH = 32 # Set the height of the custom cursor TOUCH_CURSOR_HEIGHT = 32 [GameSpecific] # Set Primeval Hunt # Mode 0: Default (side by side) # Mode 1: No Touch screen # Mode 2: Side By Side # Mode 3: 3ds mode 1 (Touch screen to the right) # Mode 4: 3ds mode 2 (Touch screen to the bottom) PRIMEVAL_HUNT_SCREEN_MODE = 2 # Set Primeval Hunt Test mode screen to single screen PRIMEVAL_HUNT_TEST_SCREEN_SINGLE = true # Set to true to bypass cabinet checks including drive board and tower in Outrun 2 SP SDX SKIP_OUTRUN_CABINET_CHECK = false # Set to false if you want to disable the Glare effect in OutRun OUTRUN_LENS_GLARE_ENABLED = true # Hacky way to make MJ4 and AxA work at prohibited times MJ4_ENABLED_ALL_THE_TIME = false # House of the dead 4 speed fix, set the frequency of your CPU in Ghz CPU_FREQ_GHZ = 0.0 # Set to true if you want to chnge the way the guns are show in Rambo RAMBO_GUNS_SWITCH = false # Set to true to set the language in Chinese for ID5 DVP-0084 and DVP-0084A ID5_CHINESE_LANGUAGE = false # Set the percentage of the steering wheel travel reduction ID_STEERING_REDUCTION_PERCENTAGE = 0.0 [CrossHairs] # Set to true to enable Crosshairs even when using GunLights ENABLE_CROSSHAIRS = false # Set the Crosshair image from a PNG file for Player 1 P1_CROSSHAIR_PATH = "" # Set the Crosshair image from a PNG file for Player 2 P2_CROSSHAIR_PATH = "" # Set the width of the Crosshair image CUSTOM_CROSSHAIRS_WIDTH = 64 # Set the height of the Crosshair image CUSTOM_CROSSHAIRS_HEIGHT = 64 [System] # Set to true to see debug messages in the console DEBUG_MSGS = false # Set the colour of the lindbergh (YELLOW, RED, BLUE, SILVER, REDEX) LINDBERGH_COLOUR = YELLOW [Network] # If true, the loader will apply the following network patches depending on the game ENABLE_NETWORK_PATCHES = true # Sets the name of the Network Interface Card NIC_NAME = "enp0s1" # ID4 and ID5 network configuration per seat ID_IP_SEAT_1 = "192.168.1.2" ID_IP_SEAT_2 = "192.168.1.3" # Sets the IP address and Netmask for Outrun link (you have to put your NIC ip) OR2_IPADDRESS = "192.168.1.2" OR2_NETMASK = "255.255.255.0" # Harley / Hummer and R-Tuned IP address for each Cabinet IP_CAB1 = "192.168.1.2" IP_CAB2 = "192.168.1.3" IP_CAB3 = "192.168.1.4" IP_CAB4 = "192.168.1.5" # Sets the IP address of each cabinet for network play in 2Spicy 2SPICY_IP_CAB1 = "192.168.1.2" 2SPICY_IP_CAB2 = "192.168.1.3" # Sets the IP address for SRTV SRTV_IPADDRESS = "192.168.1.2" [EVDEV] # EVDEV MODE (Input Mode 2) # To find the value pairs for these run ./lindbergh --list-controllers #TEST_BUTTON = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_T" #PLAYER_1_COIN = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_5" #PLAYER_1_BUTTON_START = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_1 #PLAYER_1_BUTTON_SERVICE = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_S" #PLAYER_1_BUTTON_UP = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP" #PLAYER_1_BUTTON_DOWN = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN" #PLAYER_1_BUTTON_LEFT = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT" #PLAYER_1_BUTTON_RIGHT = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT" #PLAYER_1_BUTTON_1 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q" #PLAYER_1_BUTTON_2 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_W" #PLAYER_1_BUTTON_3 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_E" #PLAYER_1_BUTTON_4 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_R" #PLAYER_1_BUTTON_5 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y" #PLAYER_1_BUTTON_6 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_U" #PLAYER_1_BUTTON_7 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_I" #PLAYER_1_BUTTON_8 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_O" #PLAYER_1_COIN = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_6" #PLAYER_2_BUTTON_START = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_1" #PLAYER_2_BUTTON_SERVICE = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_S" #PLAYER_2_BUTTON_UP = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP" #PLAYER_2_BUTTON_DOWN = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN" #PLAYER_2_BUTTON_LEFT = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT" #PLAYER_2_BUTTON_RIGHT = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT" #PLAYER_2_BUTTON_1 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q" #PLAYER_2_BUTTON_2 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_W" #PLAYER_2_BUTTON_3 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_E" #PLAYER_2_BUTTON_4 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_R" #PLAYER_2_BUTTON_5 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y" #PLAYER_2_BUTTON_6 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_U" #PLAYER_2_BUTTON_7 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_I" #PLAYER_2_BUTTON_8 = "AT_TRANSLATED_SET_2_KEYBOARD_KEY_O" #ANALOGUE_1 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_X" #ANALOGUE_2 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Y" #ANALOGUE_3 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Z" #ANALOGUE_4 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_RZ" #ANALOGUE_5 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_X2" #ANALOGUE_6 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Y2" #ANALOGUE_7 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Z2" #ANALOGUE_8 = "SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_RZ2" #ANALOGUE_DEADZONE_1 = 0 0 0 #ANALOGUE_DEADZONE_2 = 0 0 0 #ANALOGUE_DEADZONE_3 = 0 0 0 #ANALOGUE_DEADZONE_4 = 0 0 0 #ANALOGUE_DEADZONE_5 = 0 0 0 #ANALOGUE_DEADZONE_6 = 0 0 0 #ANALOGUE_DEADZONE_7 = 0 0 0 #ANALOGUE_DEADZONE_8 = 0 0 0