mirror of
https://github.com/RetroDECK/components-archive.git
synced 2026-09-22 14:36:38 +00:00
826 lines
18 KiB
INI
826 lines
18 KiB
INI
[ Global ]
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; ============================================================================
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; RetroDECK Supermodel Config
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; ============================================================================
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; ============================================================================
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; GRAPHICS
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; ============================================================================
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; Enable Supermodel's newer 3D rendering engine.
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New3DEngine = 1
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; Enable quad rendering.
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QuadRendering = 1
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; Widescreen rendering.
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WideScreen = 0
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; Stretch the image to fill the display.
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Stretch = 0
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; Extend the background when using widescreen.
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WideBackground = 0
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; Supersampling level.
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Supersampling = 1
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; CRT-like color adaption: 0=none, 1=ARI/D93 (recommended for all JP developed games),
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; 2=PVM_20M2U/D93, 3=BT601_525/D93, 4=BT601_525/D65 (recommended for all US developed games)
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; 5=BT601_625/D65 (recommended for all EUR/AUS developed games)
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CRTcolors = 0
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; Upscale filter used for the 2D layers: 0=none/sharp pixels, 1=biquintic,
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; 2=bilinear, 3=bicubic
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UpscaleMode = 2
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; Output resolution.
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XResolution = 0
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YResolution = 0
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; Fullscreen mode.
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FullScreen = 1
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; Borderless window mode.
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BorderlessWindow = 1
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; Vertical synchronization.
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VSync = 1
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; Frame-rate throttling.
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Throttle = 1
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; Refresh rate in Hz.
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; Actual Model 3 refresh rate is 57.524 Hz, but this can cause judder
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; so 60 Hz is used by default.
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RefreshRate = 60
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; Display the current frame rate.
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ShowFrameRate = 0
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; ============================================================================
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; AUDIO
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; ============================================================================
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; Sound emulation.
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EmulateSound = 1
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; Digital Sound Board emulation.
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EmulateDSB = 1
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; Number of sound channels.
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NbSoundChannels = 4
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; Model 3 sound frequency.
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SoundFreq = 57.5242
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; Overall audio balance.
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Balance = 0
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; Left/right audio balance.
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BalanceLeftRight = 0
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; Front/rear audio balance.
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BalanceFrontRear = 0
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; Overall sound volume.
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SoundVolume = 100
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; Music volume.
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MusicVolume = 100
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; Legacy SCSP DSP implementation for games that do not play well with the newer
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; one (e.g., Fighting Vipers 2).
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LegacySoundDSP = 0
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; ============================================================================
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; EMULATION
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; ============================================================================
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; Optional game XML file.
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GameXMLFile =
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; Optional initial state file.
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InitStateFile =
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; PowerPC emulation frequency.
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PowerPCFrequency = 0
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; Multi-threaded emulation.
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MultiThreaded = 1
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; Multi-threaded GPU processing.
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GPUMultiThreaded = 1
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; Multi-texturing.
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MultiTexture = 0
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; Custom vertex shader.
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VertexShader =
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; Custom fragment shader.
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FragmentShader =
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; ============================================================================
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; FORCE FEEDBACK
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; ============================================================================
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; Force feedback.
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ForceFeedback = 0
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; Maximum constant-force strength.
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SDLConstForceMax = 100
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; Maximum self-centering strength.
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SDLSelfCenterMax = 100
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; Maximum friction strength.
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SDLFrictionMax = 100
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; Maximum vibration strength.
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SDLVibrateMax = 100
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; Constant-force activation threshold.
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SDLConstForceThreshold = 30
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; ============================================================================
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; DISPLAY / GAME EFFECTS
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; ============================================================================
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; Crosshair display.
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Crosshairs = 0
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; Crosshair rendering style.
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CrosshairStyle = vector
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; Suppress the white-screen flash effect.
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NoWhiteFlash = 0
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; Reverse left/right stereo channels.
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FlipStereo = 0
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; ============================================================================
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; INPUT
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; ============================================================================
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; Input system.
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InputSystem = sdl
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; Digital input sensitivity.
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InputDigitalSensitivity = 25
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; Digital input decay speed.
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InputDigitalDecaySpeed = 50
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; Keyboard input sensitivity.
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InputKeySensitivity = 25
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; Keyboard input decay speed.
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InputKeyDecaySpeed = 50
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; ============================================================================
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; MOUSE
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; ============================================================================
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; Horizontal mouse dead zone.
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InputMouseXDeadZone = 0
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; Vertical mouse dead zone.
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InputMouseYDeadZone = 0
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; Mouse wheel/Z-axis dead zone.
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InputMouseZDeadZone = 0
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; ============================================================================
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; NETWORK
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; ============================================================================
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; Network emulation.
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Network = 0
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; Simulated network.
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SimulateNet = 1
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; Incoming network port.
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PortIn = 1970
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; Outgoing network port.
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PortOut = 1971
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; Network output address.
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AddressOut = 127.0.0.1
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; ============================================================================
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; EXTERNAL OUTPUTS
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; ============================================================================
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; External output mode.
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Outputs = none
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; Low-frequency external outputs.
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OutputsWithLF = 0
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; TCP output port.
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OutputsTCPPort = 8000
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; UDP broadcast output port.
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OutputsUDPBroadcastPort = 8001
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; ============================================================================
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; DEBUG / DUMPING
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; ============================================================================
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; Dump emulated memory.
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DumpMemory = 0
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; Dump textures.
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DumpTextures = 0
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; ============================================================================
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; COMMON CONTROLS
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; ============================================================================
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; Start buttons.
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InputStart1 = "KEY_1,JOY1_BUTTON9"
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InputStart2 = "KEY_2,JOY2_BUTTON9"
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; Coin buttons.
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InputCoin1 = "KEY_3,JOY1_BUTTON10"
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InputCoin2 = "KEY_4,JOY2_BUTTON10"
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; Service buttons.
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InputServiceA = "KEY_5"
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InputServiceB = "KEY_7"
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; Test buttons.
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InputTestA = "KEY_6"
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InputTestB = "KEY_8"
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; ============================================================================
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; DIGITAL JOYSTICKS
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; ============================================================================
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; Player 1 four-way digital joystick.
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InputJoyUp = "KEY_UP,JOY1_UP"
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InputJoyDown = "KEY_DOWN,JOY1_DOWN"
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InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
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InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
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; Player 2 four-way digital joystick.
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InputJoyUp2 = "JOY2_UP"
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InputJoyDown2 = "JOY2_DOWN"
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InputJoyLeft2 = "JOY2_LEFT"
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InputJoyRight2 = "JOY2_RIGHT"
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; ============================================================================
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; FIGHTING GAMES
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; ============================================================================
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; Player 1 fighting controls.
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InputPunch = "KEY_A,JOY1_BUTTON1"
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InputKick = "KEY_S,JOY1_BUTTON2"
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InputGuard = "KEY_D,JOY1_BUTTON3"
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InputEscape = "KEY_F,JOY1_BUTTON4"
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; Player 2 fighting controls.
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InputPunch2 = "JOY2_BUTTON1"
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InputKick2 = "JOY2_BUTTON2"
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InputGuard2 = "JOY2_BUTTON3"
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InputEscape2 = "JOY2_BUTTON4"
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; ============================================================================
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; SPIKEOUT
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; ============================================================================
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InputShift = "KEY_A,JOY1_BUTTON1"
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InputBeat = "KEY_S,JOY1_BUTTON2"
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InputCharge = "KEY_D,JOY1_BUTTON3"
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InputJump = "KEY_F,JOY1_BUTTON4"
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; ============================================================================
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; VIRTUA STRIKER
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; ============================================================================
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; Player 1 controls.
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InputShortPass = "KEY_A,JOY1_BUTTON1"
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InputLongPass = "KEY_S,JOY1_BUTTON2"
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InputShoot = "KEY_D,JOY1_BUTTON3"
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; Player 2 controls.
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InputShortPass2 = "JOY2_BUTTON1"
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InputLongPass2 = "JOY2_BUTTON2"
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InputShoot2 = "JOY2_BUTTON3"
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; ============================================================================
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; STEERING WHEEL
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; ============================================================================
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; Digital steering controls.
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InputSteeringLeft = "KEY_LEFT"
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InputSteeringRight = "KEY_RIGHT"
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; Analog steering axis.
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InputSteering = "JOY1_XAXIS"
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; ============================================================================
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; PEDALS
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; ============================================================================
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; Accelerator and brake.
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InputAccelerator = "KEY_UP,JOY1_UP"
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InputBrake = "KEY_DOWN,JOY1_DOWN"
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; ============================================================================
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; MANUAL TRANSMISSION
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; ============================================================================
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; Sequential transmission controls used by racers.
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InputGearShiftUp = "KEY_Y"
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InputGearShiftDown = "KEY_H"
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; 4-speed manual transmission.
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; Used by Daytona 2, Sega Rally 2 and Scud Race.
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InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
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InputGearShift2 = "KEY_W,JOY1_BUTTON6"
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InputGearShift3 = "KEY_E,JOY1_BUTTON7"
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InputGearShift4 = "KEY_R,JOY1_BUTTON8"
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InputGearShiftN = "KEY_T"
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; ============================================================================
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; VIEW CHANGE
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; ============================================================================
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; Four-view selection used by Daytona 2, Le Mans 24 and Scud Race.
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InputVR1 = "KEY_A,JOY1_BUTTON1"
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InputVR2 = "KEY_S,JOY1_BUTTON2"
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InputVR3 = "KEY_D,JOY1_BUTTON3"
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InputVR4 = "KEY_F,JOY1_BUTTON4"
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; Single-button view change used by Dirt Devils, ECA,
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; Harley-Davidson and Sega Rally 2.
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InputViewChange = "KEY_A,JOY1_BUTTON1"
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; ============================================================================
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; HANDBRAKE
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; ============================================================================
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; Sega Rally 2 handbrake.
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InputHandBrake = "KEY_S,JOY1_BUTTON2"
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; ============================================================================
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; HARLEY-DAVIDSON
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; ============================================================================
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InputRearBrake = "KEY_S,JOY1_BUTTON2"
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InputMusicSelect = "KEY_D,JOY1_BUTTON3"
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; ============================================================================
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; VIRTUAL ON
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; ============================================================================
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; Twin-stick movement macros.
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InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
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InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
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InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
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InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
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InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
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InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
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; Twin-stick jump and crouch.
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InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
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InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
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; ============================================================================
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; VIRTUAL ON - INDIVIDUAL JOYSTICK MAPPING
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; ============================================================================
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InputTwinJoyLeft1 = "NONE"
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InputTwinJoyLeft2 = "NONE"
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InputTwinJoyRight1 = "NONE"
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InputTwinJoyRight2 = "NONE"
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InputTwinJoyUp1 = "NONE"
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InputTwinJoyUp2 = "NONE"
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InputTwinJoyDown1 = "NONE"
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InputTwinJoyDown2 = "NONE"
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; ============================================================================
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; VIRTUAL ON - BUTTONS
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; ============================================================================
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InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
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InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
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InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
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InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
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; ============================================================================
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; ANALOG JOYSTICK
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; STAR WARS TRILOGY
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; ============================================================================
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; Digital movement controls.
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InputAnalogJoyLeft = "KEY_LEFT"
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InputAnalogJoyRight = "KEY_RIGHT"
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InputAnalogJoyUp = "KEY_UP"
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InputAnalogJoyDown = "KEY_DOWN"
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; Analog movement axes.
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InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"
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InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"
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; Primary controls.
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InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
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InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
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; Secondary controls.
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InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
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InputAnalogJoyEvent2 = "NONE"
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; ============================================================================
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; LIGHT GUNS
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; THE LOST WORLD
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; ============================================================================
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; Digital gun movement.
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InputGunLeft = "KEY_LEFT"
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InputGunRight = "KEY_RIGHT"
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InputGunUp = "KEY_UP"
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InputGunDown = "KEY_DOWN"
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; Analog gun movement.
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InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"
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InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"
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; Primary gun controls.
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InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
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InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
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; Automatic reload when pointing off-screen.
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InputAutoTrigger = 0
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; Player 2 digital gun movement.
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InputGunLeft2 = "NONE"
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InputGunRight2 = "NONE"
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InputGunUp2 = "NONE"
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InputGunDown2 = "NONE"
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; Player 2 analog gun movement.
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InputGunX2 = "JOY2_XAXIS"
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InputGunY2 = "JOY2_YAXIS"
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; Player 2 gun controls.
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InputTrigger2 = "JOY2_BUTTON1"
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InputOffscreen2 = "JOY2_BUTTON2"
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InputAutoTrigger2 = 0
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; ============================================================================
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; ANALOG GUNS
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; OCEAN HUNTER / LA MACHINEGUNS
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; ============================================================================
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; Digital gun movement.
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InputAnalogGunLeft = "KEY_LEFT"
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InputAnalogGunRight = "KEY_RIGHT"
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InputAnalogGunUp = "KEY_UP"
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InputAnalogGunDown = "KEY_DOWN"
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; Analog gun movement.
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InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"
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InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"
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; Primary gun triggers.
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InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
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InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
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; Player 2 digital gun movement.
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InputAnalogGunLeft2 = "NONE"
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InputAnalogGunRight2 = "NONE"
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InputAnalogGunUp2 = "NONE"
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InputAnalogGunDown2 = "NONE"
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; Player 2 analog gun movement.
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InputAnalogGunX2 = "NONE"
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InputAnalogGunY2 = "NONE"
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; Player 2 gun triggers.
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InputAnalogTriggerLeft2 = "NONE"
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InputAnalogTriggerRight2 = "NONE"
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; ============================================================================
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; SKI CHAMP
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; ============================================================================
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; Digital ski movement.
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InputSkiLeft = "KEY_LEFT"
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InputSkiRight = "KEY_RIGHT"
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InputSkiUp = "KEY_UP"
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InputSkiDown = "KEY_DOWN"
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; Analog ski movement.
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InputSkiX = "JOY1_XAXIS"
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InputSkiY = "JOY1_YAXIS"
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; Ski pole controls.
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InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
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InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
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; Selection controls.
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InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
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InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
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InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
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; ============================================================================
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; MAGICAL TRUCK ADVENTURE
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; ============================================================================
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; Player 1 digital lever controls.
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InputMagicalLeverUp1 = "KEY_UP"
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InputMagicalLeverDown1 = "KEY_DOWN"
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; Player 2 digital lever controls.
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InputMagicalLeverUp2 = "NONE"
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InputMagicalLeverDown2 = "NONE"
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; Analog lever axes.
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InputMagicalLever1 = "JOY1_YAXIS"
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InputMagicalLever2 = "JOY2_YAXIS"
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; Pedals.
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InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
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InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
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; ============================================================================
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; SEGA BASS FISHING / GET BASS
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; ============================================================================
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; Fishing rod digital movement.
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InputFishingRodLeft = "KEY_LEFT"
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InputFishingRodRight = "KEY_RIGHT"
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InputFishingRodUp = "KEY_UP"
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InputFishingRodDown = "KEY_DOWN"
|
|
|
|
; Fishing stick digital movement.
|
|
InputFishingStickLeft = "KEY_A"
|
|
InputFishingStickRight = "KEY_D"
|
|
InputFishingStickUp = "KEY_W"
|
|
InputFishingStickDown = "KEY_S"
|
|
|
|
; Fishing rod analog axes.
|
|
InputFishingRodX = "JOY1_XAXIS"
|
|
InputFishingRodY = "JOY1_YAXIS"
|
|
|
|
; Fishing stick analog axes.
|
|
InputFishingStickX = "JOY1_RXAXIS"
|
|
InputFishingStickY = "JOY1_RYAXIS"
|
|
|
|
; Reel control.
|
|
InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
|
|
|
|
; Cast and selection controls.
|
|
InputFishingCast = "KEY_Z,JOY1_BUTTON1"
|
|
InputFishingSelect = "KEY_X,JOY1_BUTTON2"
|
|
|
|
; Fishing line tension control.
|
|
InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
|
|
|
|
|
|
; ============================================================================
|
|
; GAME-SPECIFIC SETTINGS
|
|
; ============================================================================
|
|
|
|
; Daytona USA 2: Battle on the Edge
|
|
[ daytona2 ]
|
|
MusicVolume = 120
|
|
SoundVolume = 100
|
|
Balance = -10
|
|
InputJoy1XSaturation = 155
|
|
|
|
|
|
; Daytona USA 2: Power Edition
|
|
[ dayto2pe ]
|
|
MusicVolume = 120
|
|
SoundVolume = 100
|
|
Balance = -10
|
|
InputJoy1XSaturation = 155
|
|
|
|
|
|
; Dirt Devils
|
|
[ dirtdvls ]
|
|
MusicVolume = 100
|
|
SoundVolume = 130
|
|
Balance = -20
|
|
|
|
|
|
; Sega Bass Fishing / Get Bass (US version)
|
|
[ getbassur ]
|
|
WideScreen = 0
|
|
WideBackground = 0
|
|
MusicVolume = 100
|
|
SoundVolume = 110
|
|
Balance = 10
|
|
|
|
|
|
; Emergency Call Ambulance
|
|
[ eca ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = -35
|
|
|
|
|
|
; Fighting Vipers 2
|
|
[ fvipers2 ]
|
|
LegacySoundDSP = 1
|
|
MusicVolume = 100
|
|
SoundVolume = 170
|
|
Balance = 10
|
|
|
|
|
|
; Harley-Davidson & L.A. Riders
|
|
[ harley ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = 10
|
|
|
|
|
|
; L.A. Machineguns
|
|
[ lamachin ]
|
|
MusicVolume = 100
|
|
SoundVolume = 115
|
|
Balance = 0
|
|
|
|
|
|
; Le Mans 24
|
|
[ lemans24 ]
|
|
MusicVolume = 100
|
|
SoundVolume = 110
|
|
Balance = 0
|
|
InputJoy1XSaturation = 110
|
|
|
|
|
|
; The Lost World: Jurassic Park
|
|
[ lostwsga ]
|
|
MusicVolume = 100
|
|
SoundVolume = 105
|
|
Balance = 20
|
|
CrosshairStyle = bmp
|
|
|
|
|
|
; Magical Truck Adventure
|
|
[ magtruck ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = 15
|
|
|
|
|
|
; Magical Truck Adventure: Bad Lands
|
|
[ mgtrkbad ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = 15
|
|
|
|
|
|
; Ocean Hunter
|
|
[ oceanhun ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = 0
|
|
|
|
|
|
; Ocean Hunter: Alternate Version
|
|
[ oceanhuna ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = 0
|
|
|
|
|
|
; Scud Race
|
|
[ scud ]
|
|
MusicVolume = 200
|
|
SoundVolume = 60
|
|
Balance = 0
|
|
InputJoy1XSaturation = 155
|
|
|
|
|
|
; Scud Race Plus
|
|
[ scudplus ]
|
|
MusicVolume = 200
|
|
SoundVolume = 60
|
|
Balance = 0
|
|
InputJoy1XSaturation = 155
|
|
|
|
|
|
; Ski Champ
|
|
[ skichamp ]
|
|
MusicVolume = 100
|
|
SoundVolume = 200
|
|
Balance = 10
|
|
ForceFeedback = 1
|
|
|
|
|
|
; Spikeout: Final Edition
|
|
[ spikeofe ]
|
|
MusicVolume = 120
|
|
SoundVolume = 120
|
|
Balance = 0
|
|
|
|
|
|
; Spikeout
|
|
[ spikeout ]
|
|
MusicVolume = 90
|
|
SoundVolume = 90
|
|
Balance = 0
|
|
|
|
|
|
; Sega Rally 2
|
|
[ srally2 ]
|
|
SoundVolume = 155
|
|
MusicVolume = 140
|
|
Balance = 15
|
|
PowerPCFrequency = 75
|
|
InputJoy1XSaturation = 150
|
|
|
|
|
|
; Star Wars Trilogy
|
|
[ swtrilgy ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = 0
|
|
|
|
|
|
; Virtua Fighter 3
|
|
[ vf3 ]
|
|
MusicVolume = 100
|
|
SoundVolume = 110
|
|
Balance = -5
|
|
|
|
|
|
; Virtua Fighter 3tb
|
|
[ vf3tb ]
|
|
MusicVolume = 100
|
|
SoundVolume = 110
|
|
Balance = -5
|
|
|
|
|
|
; Virtual On 2: Oratorio Tangram
|
|
[ von2 ]
|
|
MusicVolume = 100
|
|
SoundVolume = 100
|
|
Balance = 0
|
|
|
|
|
|
; Virtua Striker 2
|
|
[ vs2 ]
|
|
MusicVolume = 100
|
|
SoundVolume = 110
|
|
Balance = -10
|
|
WideScreen = 0
|
|
WideBackground = 0
|
|
|
|
|
|
; Virtua Striker 2 Ver. 1998
|
|
[ vs298 ]
|
|
MusicVolume = 100
|
|
SoundVolume = 110
|
|
Balance = -10
|
|
WideScreen = 0
|
|
WideBackground = 0
|
|
|
|
|
|
; Virtua Striker 2 Ver. 1999.1
|
|
[ vs2v991 ]
|
|
MusicVolume = 100
|
|
SoundVolume = 110
|
|
Balance = -10
|
|
WideScreen = 0
|
|
WideBackground = 0
|