From ede011d6b7d7fa4b3f034ea1df518f346aa09af3 Mon Sep 17 00:00:00 2001 From: OpenSauce04 Date: Thu, 15 Aug 2024 16:21:09 +0100 Subject: [PATCH] Updated to Lime3DS 2117 --- io.github.lime3ds.Lime3DS.json | 5 ++--- io.github.lime3ds.Lime3DS.metainfo.xml | 26 ++++++++++++++++++++++++++ 2 files changed, 28 insertions(+), 3 deletions(-) diff --git a/io.github.lime3ds.Lime3DS.json b/io.github.lime3ds.Lime3DS.json index acbc058..0301c85 100644 --- a/io.github.lime3ds.Lime3DS.json +++ b/io.github.lime3ds.Lime3DS.json @@ -126,7 +126,6 @@ "-DCMAKE_CXX_COMPILER=clang++", "-DCMAKE_LINKER=lld", "-DENABLE_QT_TRANSLATION=ON", - "-DCITRA_ENABLE_COMPATIBILITY_REPORTING=ON", "-DUSE_DISCORD_PRESENCE=ON", "-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=OFF", "-DUSE_SYSTEM_SDL2=ON" @@ -146,8 +145,8 @@ "sources": [ { "type": "archive", - "url": "https://github.com/Lime3DS/Lime3DS/releases/download/2116/lime3ds-unified-source-2116.tar.xz", - "sha256": "c7a60f5e82aa937ed90d292782c4cc00fa442dd820f56df2e21183a5a89b5b81" + "url": "https://github.com/Lime3DS/Lime3DS/releases/download/2117/lime3ds-unified-source-2117.tar.xz", + "sha256": "1171f9df0eb3008f6d909118be173ec69557ae79d4d9b2a7264aa92d84ec9cbc" }, { "type": "file", diff --git a/io.github.lime3ds.Lime3DS.metainfo.xml b/io.github.lime3ds.Lime3DS.metainfo.xml index 4fccc0c..2aaba60 100644 --- a/io.github.lime3ds.Lime3DS.metainfo.xml +++ b/io.github.lime3ds.Lime3DS.metainfo.xml @@ -30,6 +30,32 @@ + + +

- Fixed a crash caused by invalid cubemap face IDs.

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-- This addresses crashes in several games.

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--- Two games known to be affected are "Shin Megami Tensei IV: Apocalypse" and "Fire Emblem Fates".

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- Fixed the automatically selected interface language sometimes being detected incorrectly.

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- All hotkeys now work correctly when the secondary window of the "Separate Windows" layout is selected.

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- The "Report Compatibility" button now links to the Lime3DS compatibility list repository.

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- Frame advancing can now be used when the emulator is paused.

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-- Due to this change, the old frame advancing mode has been removed due to redundancy.

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- Fixed several compounding issues related to game shortcut creation and usage on Flatpak.

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- The AppImage and Flatpak versions of Lime3DS are now able to use Wayland natively.

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Notes:

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- A version of Lime3DS on the Google Play Store is currently being prepared.

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-- When it goes live, a link to the Play Store page will be added to the project's readme file and an announcement will be posted on our Discord server.

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--- You can join our Discord community using the link in our readme.

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- In the upcoming 2118 update, changes will be made which enforce a codebase-wide rebrand of the internals of Lime3DS.

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-- This will include changes to cmake option names (for example, `CITRA_USE_PRECOMPILED_HEADERS` will become `LIME3DS_USE_PRECOMPILED_HEADERS`.

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-- Distribution package maintainers should be prepared to correct for this when the update goes live.

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- Open-source projects are made great because of contributions from developers like you.

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-- If you have an issue you know how to fix, want to see a feature you know how to implement, or have any other contribution you wish to make, our arms are open to submissions from the community.

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- Migrated to a new user data directory. (@OpenSauce04)