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README enabling motion sensors on non-wii gamepads
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README.md
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README.md
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@ -31,6 +31,16 @@ This method isn't as accurate as passthrough, but it has much better hardware co
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It only requires ```bluez``` which is bundled with the flatpak, and ```allow=bluetooth``` which is enabled by default in the manifest. Coupled with the improved compatibility this means it should work outside the box for most users.
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It only requires ```bluez``` which is bundled with the flatpak, and ```allow=bluetooth``` which is enabled by default in the manifest. Coupled with the improved compatibility this means it should work outside the box for most users.
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# How to enable motion controls on non-wii controllers
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Some popular controllers such as those on the nintendo switch and ps4/ps5 feature motion sensors that can be used to approximate some Wii remote features.
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Even though his bundle already ships with the necessary dependencies, depending on your distribution you may still need to manually add a udev rule to allow applications to access the motion sensors:
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```SUBSYSTEM=="input", KERNEL=="event*", ATTRS{name}=="*Motion Sensors", TAG+="uaccess"```
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Fedora users should place this rule under ```/etc/udev/rules.d/```, it should also be the same in most other systems but it could also have slight variations from one distribution to another.
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# Permissions used:
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# Permissions used:
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## device=all
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## device=all
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