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Update README.md
* Added table of contents * Updated update frequency with information on beta branch and link to Flathub documentation on how to add the beta branch * General tidying
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README.md
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README.md
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# How to connect your Wii remotes
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# README
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## Table of Contents
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- [How to connect your Wii remotes](#how-to-connect-your-wii-remotes)
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- [Passthrough a Bluetooth adapter](#passthrough-a-bluetooth-adapter)
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- [Emulate the Wii's Bluetooth adapter](#emulate-the-wiis-bluetooth-adapter)
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- [How to enable motion controls on non-Wii controllers](#how-to-enable-motion-controls-on-non-wii-controllers)
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- [Permissions Used](#permissions-used)
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- [device=all](#deviceall)
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- [filesystem=host:ro](#filesystemhostro)
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- [socket=pulseaudio](#socketpulseaudio)
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- [env=QT_QPA_PLATFORM=xcb](#envqt_qpa_platformxcb)
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- [socket=x11](#socketx11)
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- [share=network](#sharenetwork)
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- [share=ipc](#shareipc)
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- [allow=bluetooth](#allowbluetooth)
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- [filesystem=xdg-run/app/com.discordapp.Discord:create](#filesystemxdg-runappcomdiscordappdiscordcreate)
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- [talk-name=org.freedesktop.ScreenSaver](#talk-nameorgfreedesktopscreensaver)
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- [dolphin-tool](#dolphin-tool)
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- [Update Frequency](#update-frequency)
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## How to connect your Wii remotes
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Dolphin offers three different methods to play your games using real Wii remotes.
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It only requires ```bluez``` which is bundled with the flatpak, and ```allow=bluetooth``` which is enabled by default in the manifest. Coupled with the improved compatibility this means it should work outside the box for most users.
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# How to enable motion controls on non-wii controllers
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## How to enable motion controls on non-Wii controllers
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Some popular controllers such as those on the nintendo switch and ps4/ps5 feature motion sensors that can be used to approximate some Wii remote features.
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Fedora users should place this rule under ```/etc/udev/rules.d/```, it should also be the same in most other systems but it could also have slight variations from one distribution to another.
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# Permissions used:
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## Permissions Used
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## device=all
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### device=all
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This is required in order for arbitrary gamepads to work, as well as GPU acceleration.
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If you don't like this and don't want gamepad support it is possible to change this to ```device=dri``` so that OpenGl will still work.
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## filesystem=host:ro
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### filesystem=host:ro
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Grants read-only access to the host file system. Dolphin requires this in order to display the contents of your games directory on the main window when running on distributions shipping old libraries (tested on debian 10).
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You can safely disable this on reasonably modern distributions.
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## socket=pulseaudio
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### socket=pulseaudio
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Dolphin needs this to play audio.
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## env=QT_QPA_PLATFORM=xcb
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### env=QT_QPA_PLATFORM=xcb
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This env variable fixes a hypothetical case that could prevent Dolphin from running if it were set to wayland, it's unlikely but we keep it just in case.
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Usually this would only happen if the user had globally set the variable in order to force qt applications to run on native wayland mode, otherwise it is safe to drop.
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## socket=x11
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### socket=x11
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Necessary in order to display the window, Dolphin has no wayland support at this point.
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## share=network
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### share=network
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It's required by some features to work, such as netplay, firmware updates and the optional telemetry.
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Graphical applications will run slowly without this.
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## allow=bluetooth
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### allow=bluetooth
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Only necessary when using "Real Wii remotes" in conjunction with the feature labeled "Emulate the Wii's Bluetooth adapter".
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It's safe to disable if that feature is not in use, generic bluetooth gamepads will still work without it. Actual Wii remotes can also work without this option when using the separate passthrough feature.
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## filesystem=xdg-run/app/com.discordapp.Discord:create
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### filesystem=xdg-run/app/com.discordapp.Discord:create
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Necessary for discord (a nonfree messaging service) integration.
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Can be safely dropped if discord is not used.
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## filesystem=xdg-run/gamescope-0:ro
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### filesystem=xdg-run/gamescope-0:ro
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Necessary for HDR10 support through gamescope.
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At the moment the only realistic usage case for this are HDR10 filters if you have an oled steam deck, it can safely be dropped in most other cases.
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## talk-name=org.freedesktop.ScreenSaver
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### talk-name=org.freedesktop.ScreenSaver
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Required for screensaver inhibition during gameplay.
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It can be disabled but your screensaver might trigger during gameplay depending on your input device and screensaver configuration.
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# dolphin-tool
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## dolphin-tool
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Some cli iso manipulation tasks can be achieved with `dolphin-tool`, it is bundled with the flatpak but not exposed to the outside.
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Some cli iso manipulation tasks can be achieved with `dolphin-tool`, it is bundled with the flatpak but not exposed through the Dolphin GUI.
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It can be accessed through the `--command` option in `flatpak run`, for instance, checking a game's header would be achieved in this way:
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`flatpak run --command=dolphin-tool org.DolphinEmu.dolphin-emu header -i /path/to/file`
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# Update frequency
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## Update Frequency
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We update on beta releases and dolphin progress reports (these usually happen at the same time).
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The Flatpak updates in accordance to the official "Releases" on the [Dolphin website](https://dolphin-emu.org/download/) and Dolphin progress reports (these usually happen at the same time).
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We avoid development releases because netplay requires versions to match exactly for two users to play together. There can be several dev releases in any given day, this would make it difficult for players to match versions.
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For development releases, you may use the Flathub Beta repository. For instructions on how to add the Flathub Beta repository, see [https://docs.flathub.org/docs/for-users/installation/](https://docs.flathub.org/docs/for-users/installation/). If you use the development version, keep in mind that the development build updates frequently making it difficult for players to match versions. If you would like to use netplay, it is highly recommended you use the official "Release" build instead.
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