It's empty, the rationale is that even though dolphin can be used to play violent games, it doesn't actually include any games. Games must be acquired separately and have their own rating systems.
* Update to 5.0-9888 for the feb-march progress report
* Change submodule to attempt to workaround udev build errors
Temporarily using https://github.com/flathub/shared-modules/pull/58 until it's merged.
* Don't build 32bit arm
It's unsupported by upstream.
* Revert "Change submodule to attempt to workaround udev build errors"
This reverts commit 571cdbc0dbd069ba7cd553a8110f9c8bb1097d80.
* Update submodule to fetch udev fixes
We also resize the svg in a hackish way using sed because I couldn't get
rsvg-convert to work properly. Could be the version in the runtime, will
investigate when able.
I have confirmed through personal testing that the bluetooth passthrough feature does work with this release. However, it requires the user to manually create a udev rule in the host machine as detailed in the dolphin documentation: https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough#Linux
This is hardly ideal, but it's the way upstream recommends, and flatpak doesn't currently offer a means to improve it.
In some cases dolphin would try to use non xdg paths for its configuration
files and subsequently be unable to write to them, causing it to crash or
otherwise fail.
I've tested it superficially by playing wind waker.
There aren't any obvious regressions, the new feature to disable arbitrary
mipmap detection works as intended.
The Dolphin project is sadly one of those that never makes stable
releases and as such it is multiple years behind what the current
project actually is and users want.