diff --git a/appdata.xml b/appdata.xml
index f60199c..122eb03 100644
--- a/appdata.xml
+++ b/appdata.xml
@@ -21,6 +21,84 @@
https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/4.png
+
+
+ What's new in 1.12
+ Platform support:
+
+ - Add support for Android 12 Scoped Storage restrictions ([#11997])
+ - iOS: Fix multitouch tracking ([#5099])
+ - Android: Fix screenshot orientation on Vulkan ([#14053])
+ - Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])
+ - libretro: Always enable function hooks ([#14145])
+ - AMD: Enable Vulkan rendering on a thread ([#13864])
+ - Add iOS version detection, turn off JIT on bootup if >= 14.3. ([#14201])
+ - iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])
+ - Windows: Restore window size correctly ([#14317])
+
+ Game fixes:
+
+ - Fix NBA Live 08 loading ([#8288])
+ - Display Open Season title screen correctly ([#13252])
+ - Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
+ - Load Ape Academy 2 correctly ([#14271])
+ - Many more...
+
+ Graphics and Sound:
+
+ - Add new texture filtering mode "Auto Max Quality" ([#14789])
+ - Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])
+ - Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
+ - Support texture replacement filtering overrides ([#14230])
+ - Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
+ - Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
+ - Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
+ - Implement basic depth texturing for OpenGL ([#14042])
+ - Google Cardboard fixes ([#14966], [#14768])
+ - Correct mini-map update in Z.H.P. ([#14069])
+ - Fix crash in vertex jit on ARM32 ([#14879])
+ - Add a setting for reverb volume ([#14711])
+ - Option to switch to new devices or not, on Windows.
+
+ UI:
+
+ - Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
+ - Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
+ - Add a Storage tab to System Information with some path info ([#14224], [#14238])
+ - Track and show memory allocation / usage information in debugger ([#14056])
+ - Allow searching within the savedata manager ([#14237])
+ - Enable postshaders to access previous frame ([#14528])
+ - Add missing japanese keyboard symbol ([#14548])
+ - Add Reset button on crash screen, allow load state and related ([#14708])
+ - Implement savestate load and save undo ([#14676], [#14679], [#14697])
+ - A lot of minor debugger improvements
+
+ Controls:
+
+ - New analog stick calibration menu ([#14596])
+ - Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
+ - Improved tilt control, allow to change axis ([#12530])
+ - Add a visual means of control mapping ([#14769])
+ - Add basic motion gesture support ([#13107])
+ - Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
+ - Allow adjusting touch control analog stick head size ([#14480])
+
+ Adhoc/Network:
+
+ - Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
+ - Always enable TCPNoDelay to improve response time ([#14235])
+ - Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
+ - Fix FlatOut Head On multiplayer ([#14290])
+ - Prevent flooding Adhoc Server with connection attempts ([#14335])
+ - Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
+ - Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
+ - Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
+ - Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
+ - Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
+ - Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
+
+
+
What's new in 1.11.3: