org.ppsspp.PPSSPP/org.ppsspp.PPSSPP.metainfo.xml
2022-12-30 12:59:47 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>org.ppsspp.PPSSPP</id>
<name>PPSSPP</name>
<summary>A PlayStation Portable emulator</summary>
<summary xml:lang="de">Ein PlayStation PortableEmulator</summary>
<summary xml:lang="pl">Emulator PlayStation Portable</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-2.0</project_license>
<description>
<p>
PPSSPP is a PSP emulator that can run games in full HD resolution. It can
even upscale textures that would otherwise be too blurry as they were made
for the small screen of the original PSP.
</p>
<p xml:lang="de">
PPSSPP ist ein PSPEmulator, der Spiele in voller HDAuflösung
abspielen kann. Er kann sogar Texturen höher skalieren, welche ansonsten
zu verwaschen wären, da sie für den kleinen Bildschirm der ursprünglichen
PSP erstellt wurden.
</p>
<p xml:lang="pl">
PPSSPP, to emulator PSP, który potrafi odtwarzać gry w pełnej rozdzielczości
HD. Jest nawet w stanie przeskalować tekstury na większe, które w innym
przypadku byłyby za bardzo rozmazane, ponieważ zostały stworzone na mały
ekran pierwotnej PSP.
</p>
</description>
<developer_name>Henrik Rydgård</developer_name>
<url type="homepage">https://www.ppsspp.org/</url>
<url type="bugtracker">https://github.com/hrydgard/ppsspp/issues</url>
<url type="help">https://www.ppsspp.org/guides.html</url>
<url type="faq">https://www.ppsspp.org/faq.html</url>
<url type="vcs-browser">https://github.com/hrydgard/ppsspp</url>
<url type="contribute">https://www.ppsspp.org/development.html</url>
<url type="translate">https://github.com/hrydgard/ppsspp/tree/master/assets/lang</url>
<screenshots>
<screenshot type="default">https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/1.png</screenshot>
<screenshot>https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/2.png</screenshot>
<screenshot>https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/3.png</screenshot>
<screenshot>https://raw.githubusercontent.com/flathub/org.ppsspp.PPSSPP/master/screenshots/4.png</screenshot>
</screenshots>
<icon type="remote">https://raw.githubusercontent.com/hrydgard/ppsspp/master/icons/icon-512.svg</icon>
<releases>
<release version="1.14.2" date="2022-12-30"/>
<release version="1.14.1" date="2022-12-20"/>
<release version="1.14" date="2022-12-15"/>
<release version="1.13.2" date="2022-09-10T13:55:49Z">
<description>
<p>What's new in 1.13.2</p>
<p>
<ul>
<li>Crashfix on Android 12 when playing certain background music ([#15990])</li>
<li>Fix Star Ocean battles in D3D backends (#[15889])</li>
<li>Minor fixes that might fix some other crashes</li>
</ul>
</p>
</description>
</release>
<release version="1.13.1b" date="2022-09-10T14:24:51Z"/>
<release version="1.13.1" date="2022-07-28T13:39:55Z">
<description>
<p>What's new in 1.13.1</p>
<p>
<ul>
<li>Confirmation dialog added before change of MAC address (#15738)</li>
<li>IR interpreter regression fixed (#15739)</li>
<li>Fix clearing of replacement texture cache (#15740)</li>
<li>Improved Portuguese-pt translation (#15734)</li>
<li>Fix graphical regression in Split/Second (#15733)</li>
<li>Couple of minor crash fixes</li>
</ul>
</p>
</description>
<issues>
<issue url="https://github.com/hrydgard/ppsspp/issues/15733">#15733</issue>
<issue url="https://github.com/hrydgard/ppsspp/issues/15734">#15734</issue>
<issue url="https://github.com/hrydgard/ppsspp/issues/15738">#15738</issue>
<issue url="https://github.com/hrydgard/ppsspp/issues/15739">#15739</issue>
<issue url="https://github.com/hrydgard/ppsspp/issues/15889">#15740</issue>
</issues>
</release>
<release version="1.13" date="2022-07-26">
<description>
<p>What's new in 1.13</p>
<p>General</p>
<p>
<ul>
<li>Fix assorted Android "scoped storage"-related bugs and performance issues (#15237, #15487), etc.</li>
<li>Analog mapping for fast-forward (#15645)</li>
<li>Major softgpu accuracy fixes and speedups, including a JIT (#15163, #15345, #15389, #15529, #15440, #15410, #15405, #15400) and many, many more</li>
<li>Fixed some NEON code paths (#15481)</li>
<li>Fix performance of texture uploads with Vulkan (#15474)</li>
<li>Don't include the large font atlas when we don't need it</li>
<li>Improved upscaling shaders (#15566)</li>
<li>Vulkan texture upscaling performance improvements (#15238), etc.</li>
<li>Vulkan correctness fixes (#15217, #15211), use the VMA allocator (#15162), etc.</li>
<li>Fixes to depth culling (#15106), many more</li>
<li>Background loading of texture replacement (#15025)</li>
<li>Threading manager improvements and fixes (#15470), etc.</li>
<li>Added search in settings (#14414)</li>
<li>Added fast button repeats on custom touch buttons (#15613)</li>
<li>Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali (#15569)</li>
<li>Allow to change screen rotation per game and to bind a key to change it (#15494, #15510)</li>
<li>Re-enabled software rendering option on Android (#12958)</li>
</ul>
</p>
<p>Game fixes</p>
<p>
<ul>
<li>Add more workarounds for Mali driver bugs (#15016)</li>
<li>Vortex in God of War: Ghost of Sparta can now be passed (#15640)</li>
<li>Various proAdhoc fixes (#15213, #15215), and many more</li>
<li>Correct flickering text in Sol Trigger and Last Ranker. (#15549)</li>
<li>Fix and improve line drawing in Echochrome (#15583), after line refactoring (#15073, #15075)</li>
<li>Fix HUD graphics in Split/Second (#15500, #15501)</li>
<li>Fix bad screen overlay issues in Clone Wars and Force Unleashed (#15691, #15696, #12949, #9572)</li>
<li>Zettai Zetsumei Toshi 3 no longer hangs on character select screen (#15687)</li>
<li>Juiced 2: Bloom effect no longer covering the screen (#7295, #15717)</li>
<li>Fix keyboard shift issue in a few games (#15698)</li>
</ul>
</p>
<p>UI</p>
<p>
<ul>
<li>Windows/Xbox UWP directory navigation improvements (#15652)</li>
<li>Color change and basic theme support (#15396, #15394)</li>
<li>Fix input focus bug (#15560)</li>
<li>New GE debugger features and other UI fixes (#15393, #15324, #15377, #15424, #15402, #15378, #15338), etc.</li>
</ul>
</p>
</description>
</release>
<release version="1.12.3" date="2021-10-18T18:38:20Z">
<description>
<p>What's new in 1.12.3</p>
<p>
<ul>
<li>Fix background music speed. A couple translation fixes.</li>
</ul>
</p>
</description>
</release>
<release version="1.12.2" date="2021-10-10T11:28:40Z">
<description>
<p>What's new in 1.12.2</p>
<p>
<ul>
<li>Fix joystick detection bug on Android.</li>
</ul>
</p>
</description>
</release>
<release version="1.12.1" date="2021-10-09T08:47:43Z">
<description>
<p>What's new in 1.12.1</p>
<p>
<ul>
<li>Bug fixes (control mapping fix, popup menus in the Windows debugger, a few crashfixes)</li>
</ul>
</p>
</description>
</release>
<release version="1.12" date="2021-10-07T14:39:21Z">
<description>
<p>What's new in 1.12</p>
<p>Platform support:</p>
<ul>
<li>Add support for Android 12 Scoped Storage restrictions ([#11997])</li>
<li>iOS: Fix multitouch tracking ([#5099])</li>
<li>Android: Fix screenshot orientation on Vulkan ([#14053])</li>
<li>Linux: Improve support for system FFmpeg 3.1+ ([#14176], [#14188], [#14199])</li>
<li>libretro: Always enable function hooks ([#14145])</li>
<li>AMD: Enable Vulkan rendering on a thread ([#13864])</li>
<li>Add iOS version detection, turn off JIT on bootup if &gt;= 14.3. ([#14201])</li>
<li>iOS: Try a different JIT detection method, thanks Halo-Michael ([#14241])</li>
<li>Windows: Restore window size correctly ([#14317])</li>
</ul>
<p>Game fixes:</p>
<ul>
<li>Fix NBA Live 08 loading ([#8288])</li>
<li>Display Open Season title screen correctly ([#13252])</li>
<li>Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])</li>
<li>Load Ape Academy 2 correctly ([#14271])</li>
<li>Many more...</li>
</ul>
<p>Graphics and Sound:</p>
<ul>
<li>Add new texture filtering mode "Auto Max Quality" ([#14789])</li>
<li>Fix Princess Maker 5 Portable half screen in Vulkan ([#13741])</li>
<li>Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])</li>
<li>Support texture replacement filtering overrides ([#14230])</li>
<li>Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])</li>
<li>Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])</li>
<li>Fix bad size &amp; position on Japanese &amp; Numbers &amp; Alphabets ([#14209])</li>
<li>Implement basic depth texturing for OpenGL ([#14042])</li>
<li>Google Cardboard fixes ([#14966], [#14768])</li>
<li>Correct mini-map update in Z.H.P. ([#14069])</li>
<li>Fix crash in vertex jit on ARM32 ([#14879])</li>
<li>Add a setting for reverb volume ([#14711])</li>
<li>Option to switch to new devices or not, on Windows.</li>
</ul>
<p>UI:</p>
<ul>
<li>Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])</li>
<li>Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])</li>
<li>Add a Storage tab to System Information with some path info ([#14224], [#14238])</li>
<li>Track and show memory allocation / usage information in debugger ([#14056])</li>
<li>Allow searching within the savedata manager ([#14237])</li>
<li>Enable postshaders to access previous frame ([#14528])</li>
<li>Add missing japanese keyboard symbol ([#14548])</li>
<li>Add Reset button on crash screen, allow load state and related ([#14708])</li>
<li>Implement savestate load and save undo ([#14676], [#14679], [#14697])</li>
<li>A lot of minor debugger improvements</li>
</ul>
<p>Controls:</p>
<ul>
<li>New analog stick calibration menu ([#14596])</li>
<li>Improved combo button and moved settings to Customize Touch Control -&gt; Customize -&gt; Custom button ([#13869])</li>
<li>Improved tilt control, allow to change axis ([#12530])</li>
<li>Add a visual means of control mapping ([#14769])</li>
<li>Add basic motion gesture support ([#13107])</li>
<li>Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])</li>
<li>Allow adjusting touch control analog stick head size ([#14480])</li>
</ul>
<p>Adhoc/Network:</p>
<ul>
<li>Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])</li>
<li>Always enable TCPNoDelay to improve response time ([#14235])</li>
<li>Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])</li>
<li>Fix FlatOut Head On multiplayer ([#14290])</li>
<li>Prevent flooding Adhoc Server with connection attempts ([#14335])</li>
<li>Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])</li>
<li>Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])</li>
<li>Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])</li>
<li>Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])</li>
<li>Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])</li>
<li>Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])</li>
</ul>
</description>
</release>
<release version="1.11.3" date="2021-06-10">
<description>
<p>What's new in 1.11.3:</p>
<ul>
<li>Fix for graphics glitches in the on-screen keyboard</li>
</ul>
</description>
</release>
<release version="1.11.2" date="2021-02-14">
<description>
<p>What's new in 1.11.2:</p>
<ul>
<li>An additional few crash fixes(#14129, #14134, #14132)</li>
</ul>
</description>
</release>
<release version="1.11.1" date="2021-02-11">
<description>
<p>What's new in 1.11.1:</p>
<ul>
<li>A few crash fixes (#14085, #14089, #14091, #14092), a few adhoc fixes</li>
<li>Glitchy menu audio on some devices (#14101), in-game UI font memory leak (#14078)</li>
<li>Couple of adhoc fixes (#14106, #14117)</li>
</ul>
</description>
</release>
<release version="1.11.0" date="2021-02-07">
<description>
<p>What's new in 1.11.0:</p>
<ul>
<li>Lots of minor bug fixes, crash fixes, and performance fixes and improvements.</li>
<li>New Browse... button to allow opening SD cards on Android 11</li>
<li>Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.</li>
<li>Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)</li>
<li>Cut-off cards in Yu Gi Oh fixed (#7124).</li>
<li>Numerous fixes to the builtin fonts by nassau-tk</li>
<li>Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)</li>
<li>Desktop: Support for multiple instance multiplayer (#13172, ...)</li>
<li>Workaround for rendering bugs with flat shading in iOS 14</li>
<li>Multiple fixes to the IR interpreter (#13897, ...)</li>
<li>UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)</li>
<li>Audio and multiple hangs fixes in UWP version (#13792, ...)</li>
<li>Partial microphone support (#12336, ...)</li>
<li>Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)</li>
<li>Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)</li>
<li>Added MMPX Vulkan texture upscaling shader (#13986)</li>
<li>Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)</li>
<li>Performance fix for Test Drive Unlimited (#13355, ...)</li>
<li>Allow rewind on mobile (#13866)</li>
<li>Added option to disable on-screen messages (#13695)</li>
<li>Added "Lower resolution for effects" on libretro (#13654)</li>
<li>Allow chaining multiple post-processing shaders (#12924)</li>
<li>Support for loading game-specific plugins (#13335)</li>
<li>Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)</li>
<li>Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)</li>
<li>Additional fixed games:</li>
<li>Namco Museum - Battle Collection, Vol 2 ([#9523], [#13297], [#13298])</li>
<li>Dream Club Portable (graphics bugs, GL and Vulkan) ([#6025])</li>
<li>Xyanide Resurrection (freezing) ([#8526])</li>
<li>Dissidia Final Fantasy Chinese (patched game, invalid address) ([#13204])</li>
<li>Crazy Taxi ([#13368])</li>
<li>Spiderman: Friend or Foe ([#13969])</li>
<li>Downstream Panic (US) (New Game crash) ([#13633])</li>
</ul>
</description>
</release>
<release version="1.10.0" date="2020-06-27"/>
<release version="1.9.4" date="2019-10-16"/>
<release version="1.8.0" date="2019-03-14"/>
<release version="1.7.5" date="2018-12-05"/>
<release version="1.7.2" date="2018-11-03"/>
<release version="1.7.1" date="2018-11-01"/>
<release version="1.6.3" date="2018-06-05"/>
<release version="1.6.1" date="2018-05-30">
<description>
<p>Fix various crashes.</p>
</description>
</release>
<release version="1.6" date="2018-05-26">
<description>
<p>What's new in 1.6</p>
<ul>
<li>OpenGL backend now properly multithreaded, giving a good speed boost.</li>
<li>Various Vulkan performance improvements and memory allocation fixes.</li>
<li>GPU command interpreter performance improvements</li>
<li>Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter</li>
<li>Shader cache enabled for Vulkan</li>
<li>Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)</li>
<li>Adhoc multiplayer fixes</li>
<li>Vulkan support on Linux/SDL</li>
</ul>
</description>
</release>
<release version="1.5.4" date="2017-12-05"/>
<release version="1.5.1" date="2017-11-29">
<description>
<p>1.5 has support for Vulkan, the new faster way to draw graphics. Supported on many modern Android devices, and if enabled (change Backend in Graphics settings) you will see a massive speed boost. PPSSPP 1.5 also has the usual assortment of fixes:</p>
<ul>
<li>Full Vulkan support, also for Android now. Very fast on supported devices. (#10033, #10049)</li>
<li>Smarter graphics state management, reduced CPU consumption on all backends (#9899)</li>
<li>Android: Support for Arabic and other scripts we couldn't support before</li>
<li>Fixes to video dumping</li>
<li>Fix Android widgets, screen scaling (#10145)</li>
<li>Geometry problems fixed in Medal of Honor</li>
<li>Implement immediate draws, fixing Thrillville (#7459)</li>
<li>Software rendering improvements, speed and accuracy</li>
<li>Partial sceUsbGps and sceUsbCam support (Android)</li>
<li>Hardware tesselation of PSP Beziers and Splines (used by a few games)</li>
<li>Android "Sustained performance mode" to avoid thermal throttling (#9901)</li>
<li>Linux controller mapping fixes (#9997)</li>
<li>Assorted bugfixes and compatibility improvements</li>
</ul>
</description>
</release>
</releases>
<categories>
<category>Game</category>
<category>Emulator</category>
</categories>
<keywords>
<keyword translate="no">Sony</keyword>
<keyword translate="no">PlayStation</keyword>
<keyword translate="no">Portable</keyword>
<keyword translate="no">PSP</keyword>
<keyword>emulator</keyword>
<keyword xml:lang="de">Emulator</keyword>
<keyword xml:lang="pl">emulator</keyword>
<keyword>handheld</keyword>
<keyword xml:lang="de">handlich</keyword>
<keyword xml:lang="pl">ręczna</keyword>
<keyword>console</keyword>
<keyword xml:lang="de">Konsole</keyword>
<keyword xml:lang="pl">konsola</keyword>
</keywords>
<supports>
<control>pointing</control>
<control>keyboard</control>
<control>gamepad</control>
</supports>
<content_rating type="oars-1.1"/>
<update_contact>b@bpiotrowski.pl</update_contact>
</component>