GZDoom 4.4.0

New music lib, less hacky patching
This commit is contained in:
Kevin Degeling 2020-06-07 20:26:28 +02:00
parent abe4324d96
commit 2e2329bd37
2 changed files with 19 additions and 102 deletions

View file

@ -1,98 +0,0 @@
diff --git a/src/posix/sdl/crashcatcher.c b/src/posix/sdl/crashcatcher.c
index be0e8f599..e52e7f3c1 100644
--- a/src/posix/sdl/crashcatcher.c
+++ b/src/posix/sdl/crashcatcher.c
@@ -366,9 +366,7 @@ static void crash_handler(const char *logfile)
const char *str;
char buf[512];
- if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
- snprintf(buf, sizeof(buf), "kdialog --title \"Very Fatal Error\" --textbox \"%s\" 800 600", logfile);
- else if((str=getenv("GNOME_DESKTOP_SESSION_ID")) && str[0] != '\0')
+ if((str=getenv("GNOME_DESKTOP_SESSION_ID")) && str[0] != '\0')
snprintf(buf, sizeof(buf), "gxmessage -buttons \"Okay:0\" -geometry 800x600 -title \"Very Fatal Error\" -center -file \"%s\"", logfile);
else
snprintf(buf, sizeof(buf), "xmessage -buttons \"Okay:0\" -center -file \"%s\"", logfile);
diff --git a/src/posix/sdl/i_system.cpp b/src/posix/sdl/i_system.cpp
index f96d15686..f70bd7587 100644
--- a/src/posix/sdl/i_system.cpp
+++ b/src/posix/sdl/i_system.cpp
@@ -113,16 +113,9 @@ void Linux_I_FatalError(const char* errortext)
// Close window or exit fullscreen and release mouse capture
SDL_Quit();
- const char *str;
- if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
- {
- FString cmd;
- cmd << "kdialog --title \"" GAMENAME " " << GetVersionString()
- << "\" --msgbox \"" << errortext << "\"";
- popen(cmd, "r");
- }
+
#ifndef NO_GTK
- else if (I_GtkAvailable())
+ if (I_GtkAvailable())
{
I_ShowFatalError_Gtk(errortext);
}
@@ -196,59 +189,6 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
return defaultiwad;
}
-#ifndef __APPLE__
- const char *str;
- if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
- {
- FString cmd("kdialog --title \"" GAMENAME " ");
- cmd << GetVersionString() << ": Select an IWAD to use\""
- " --menu \"" GAMENAME " found more than one IWAD\n"
- "Select from the list below to determine which one to use:\"";
-
- for(i = 0; i < numwads; ++i)
- {
- const char *filepart = strrchr(wads[i].Path, '/');
- if(filepart == NULL)
- filepart = wads[i].Path;
- else
- filepart++;
- // Menu entries are specified in "tag" "item" pairs, where when a
- // particular item is selected (and the Okay button clicked), its
- // corresponding tag is printed to stdout for identification.
- cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart);
- }
-
- if(defaultiwad >= 0 && defaultiwad < numwads)
- {
- const char *filepart = strrchr(wads[defaultiwad].Path, '/');
- if(filepart == NULL)
- filepart = wads[defaultiwad].Path;
- else
- filepart++;
- cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart);
- }
-
- FILE *f = popen(cmd, "r");
- if(f != NULL)
- {
- char gotstr[16];
-
- if(fgets(gotstr, sizeof(gotstr), f) == NULL ||
- sscanf(gotstr, "%d", &i) != 1)
- i = -1;
-
- // Exit status = 1 means the selection was canceled (either by
- // Cancel/Esc or the X button), not that there was an error running
- // the program. In that case, nothing was printed so fgets will
- // have failed. Other values can indicate an error running the app,
- // so fall back to whatever else can be used.
- int status = pclose(f);
- if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1))
- return i;
- }
- }
-#endif
-
#ifndef NO_GTK
if (I_GtkAvailable())
{

View file

@ -18,6 +18,9 @@ finish-args:
- --env=DOOMWADDIR=/app/share/games/doom
- --persist=.config/gzdoom
# Simpler way of preventing KDE related errors
- --env=KDE_FULL_SESSION=false
cleanup:
- /app/include
- /app/lib/*.a
@ -36,6 +39,20 @@ modules:
url: https://github.com/FluidSynth/fluidsynth/archive/v1.1.11.tar.gz
sha256: da8878ff374d12392eecf87e96bad8711b8e76a154c25a571dd8614d1af80de8
# Music library behind zdoom
- name: zmusic
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
# Required for 19.08 using GCC C++ 9.2
# Required for ARM targets
- -DCMAKE_CXX_FLAGS=-lrt -ldl
sources:
- type: archive
url: https://github.com/coelckers/ZMusic/archive/1.1.0.tar.gz
sha256: 69255ddb62ecb238474bc57e3f761a593006a22eef90c4e786ef613d9a643b3a
# This builds both the application code and
# the custom game data
- name: gzdoom
@ -48,8 +65,8 @@ modules:
sources:
- type: git
url: https://github.com/coelckers/gzdoom.git
tag: g4.3.3
commit: a3b0f214a4ee42bb6ada82286bad8471f7f59798
tag: g4.4.0
commit: e98ef83837860c33720e827707d2cc0b4647ace6
- type: file
url: https://github.com/coelckers/gzdoom/raw/g4.3.3/soundfont/gzdoom.sf2
sha256: fca3e514b635a21789d4224e84865d2954a2a914d46b64aa8219ddb565c44869
@ -57,8 +74,6 @@ modules:
# https://forum.zdoom.org/viewtopic.php?f=15&t=68365&sid=884a41102b499f98ed9c76a62ee0e41d
- type: patch
path: description.patch
- type: patch
path: kde.patch
- type: shell
commands:
- install -Dm 644 gzdoom.sf2 /app/share/sounds/sf2/gzdoom.sf2