diff --git a/org.zdoom.GZDoom.yaml b/org.zdoom.GZDoom.yaml index 6801d8f..d924cbf 100644 --- a/org.zdoom.GZDoom.yaml +++ b/org.zdoom.GZDoom.yaml @@ -29,17 +29,30 @@ cleanup: modules: +- shared-modules/linux-audio/libinstpatch.json - shared-modules/linux-audio/fluidsynth2.json +- name: game-music-emu + buildsystem: cmake + config-opts: + - -DCMAKE_BUILD_TYPE=RelWithDebInfo + sources: + - type: archive + url: https://bitbucket.org/mpyne/game-music-emu/downloads/game-music-emu-0.6.3.tar.gz + sha256: 626e8a104e0dadd10ef6519a67aca880c7b40f81471659f1935b61754e12fc7b + # Music library behind zdoom - name: zmusic buildsystem: cmake-ninja config-opts: - -DCMAKE_BUILD_TYPE=RelWithDebInfo + # Required with FluidSynth 2.2.x + # Should be fixed with ZMusic 1.1.8 + - -DDYN_FLUIDSYNTH=OFF sources: - type: archive - url: https://github.com/coelckers/ZMusic/archive/1.1.3.tar.gz - sha256: 5f432b022e023175eae7701625f79287e9ffe889a444179681381026b4fb93bf + url: https://github.com/coelckers/ZMusic/archive/1.1.7.tar.gz + sha256: 3800e40da5015fb3eee408b0639d69ece49cfd0d00466292e48b8ff94383d9f2 # This builds both the application code and # the custom game data diff --git a/shared-modules b/shared-modules index ca1664c..0e412f4 160000 --- a/shared-modules +++ b/shared-modules @@ -1 +1 @@ -Subproject commit ca1664c5d1d94899432f364f006c582898afbae2 +Subproject commit 0e412f4bb009443fa7940334e9d895bf9008f900