mirror of
https://github.com/RetroDECK/org.zdoom.GZDoom.git
synced 2024-11-30 17:45:39 +00:00
commit
c18b6c907a
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@ -29,17 +29,30 @@ cleanup:
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modules:
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- shared-modules/linux-audio/libinstpatch.json
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- shared-modules/linux-audio/fluidsynth2.json
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- name: game-music-emu
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buildsystem: cmake
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config-opts:
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- -DCMAKE_BUILD_TYPE=RelWithDebInfo
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sources:
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- type: archive
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url: https://bitbucket.org/mpyne/game-music-emu/downloads/game-music-emu-0.6.3.tar.gz
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sha256: 626e8a104e0dadd10ef6519a67aca880c7b40f81471659f1935b61754e12fc7b
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# Music library behind zdoom
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- name: zmusic
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buildsystem: cmake-ninja
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config-opts:
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- -DCMAKE_BUILD_TYPE=RelWithDebInfo
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# Required with FluidSynth 2.2.x
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# Should be fixed with ZMusic 1.1.8
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- -DDYN_FLUIDSYNTH=OFF
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sources:
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- type: archive
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url: https://github.com/coelckers/ZMusic/archive/1.1.3.tar.gz
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sha256: 5f432b022e023175eae7701625f79287e9ffe889a444179681381026b4fb93bf
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url: https://github.com/coelckers/ZMusic/archive/1.1.7.tar.gz
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sha256: 3800e40da5015fb3eee408b0639d69ece49cfd0d00466292e48b8ff94383d9f2
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# This builds both the application code and
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# the custom game data
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@ -1 +1 @@
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Subproject commit ca1664c5d1d94899432f364f006c582898afbae2
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Subproject commit 0e412f4bb009443fa7940334e9d895bf9008f900
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