app-id: org.zdoom.GZDoom runtime: org.freedesktop.Platform sdk: org.freedesktop.Sdk runtime-version: "19.08" command: gzdoom.sh finish-args: - --device=dri - --socket=wayland - --socket=fallback-x11 - --socket=x11 - --share=ipc - --share=network - --socket=pulseaudio # Based on GZDoom # We redirect the original ~/.config/gzdoom - --env=DOOMWADDIR=/app/share/games/doom - --persist=.config/gzdoom # Simpler way of preventing KDE related errors - --env=KDE_FULL_SESSION=false cleanup: - /app/include - /app/lib/*.a - /app/lib/*.la - /app/lib/pkgconfig modules: - name: fluidsynth buildsystem: cmake-ninja config-opts: - -DCMAKE_BUILD_TYPE=RelWithDebInfo - -DLIB_SUFFIX= sources: - type: archive url: https://github.com/FluidSynth/fluidsynth/archive/v1.1.11.tar.gz sha256: da8878ff374d12392eecf87e96bad8711b8e76a154c25a571dd8614d1af80de8 # Music library behind zdoom - name: zmusic buildsystem: cmake-ninja config-opts: - -DCMAKE_BUILD_TYPE=RelWithDebInfo # Required for 19.08 using GCC C++ 9.2 # Required for ARM targets - -DCMAKE_CXX_FLAGS=-lrt -ldl sources: - type: archive url: https://github.com/coelckers/ZMusic/archive/1.1.0.tar.gz sha256: 69255ddb62ecb238474bc57e3f761a593006a22eef90c4e786ef613d9a643b3a # This builds both the application code and # the custom game data - name: gzdoom buildsystem: cmake-ninja config-opts: - -DCMAKE_BUILD_TYPE=RelWithDebInfo # Required for 19.08 using GCC C++ 9.2 # Required for ARM targets - -DCMAKE_CXX_FLAGS=-lrt -ldl sources: - type: git url: https://github.com/coelckers/gzdoom.git tag: g4.4.0 commit: e98ef83837860c33720e827707d2cc0b4647ace6 - type: file url: https://github.com/coelckers/gzdoom/raw/g4.3.3/soundfont/gzdoom.sf2 sha256: fca3e514b635a21789d4224e84865d2954a2a914d46b64aa8219ddb565c44869 # I've discussed these patches upstream and a special -DFLATPAK_BUNDLE has been approved # https://forum.zdoom.org/viewtopic.php?f=15&t=68365&sid=884a41102b499f98ed9c76a62ee0e41d - type: patch path: description.patch - type: shell commands: - install -Dm 644 gzdoom.sf2 /app/share/sounds/sf2/gzdoom.sf2 - name: launcher buildsystem: simple sources: - type: script commands: - gzdoom +fluid_patchset /app/share/sounds/sf2/gzdoom.sf2 -file lights.pk3 brightmaps.pk3 "$@" dest-filename: gzdoom.sh - type: file path: org.zdoom.GZDoom.desktop - type: file path: org.zdoom.GZDoom.appdata.xml - type: file path: org.zdoom.GZDoom.48.png - type: file path: org.zdoom.GZDoom.64.png - type: file path: org.zdoom.GZDoom.128.png build-commands: - install -D gzdoom.sh /app/bin/gzdoom.sh - install -Dm 644 org.zdoom.GZDoom.desktop -t /app/share/applications - install -Dm 644 org.zdoom.GZDoom.appdata.xml -t /app/share/metainfo - install -Dm 644 org.zdoom.GZDoom.48.png /app/share/icons/hicolor/48x48/apps/org.zdoom.GZDoom.png - install -Dm 644 org.zdoom.GZDoom.64.png /app/share/icons/hicolor/64x64/apps/org.zdoom.GZDoom.png - install -Dm 644 org.zdoom.GZDoom.128.png /app/share/icons/hicolor/128x128/apps/org.zdoom.GZDoom.png