org.zdoom.GZDoom/description.patch
Eonfge ff2bd846bb Changed logic concerning file access
This is more future proof. I discovered with the Zandronum project how much fiddling will be required in keeping shared resources reliable.
2019-09-18 11:08:47 +02:00

19 lines
1.1 KiB
Diff

diff --git a/src/d_iwad.cpp b/src/d_iwad.cpp
index b421b1b35..9f0b16948 100644
--- a/src/d_iwad.cpp
+++ b/src/d_iwad.cpp
@@ -683,9 +683,10 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
"2. Edit your ~/Library/Preferences/" GAMENAMELOWERCASE ".ini and add the directories\n"
"of your iwads to the list beneath [IWADSearch.Directories]");
#else
- "1. Place one or more of these wads in ~/.config/" GAMENAMELOWERCASE "/.\n"
- "2. Edit your ~/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and add the directories of your\n"
- "iwads to the list beneath [IWADSearch.Directories]");
+ "1. Place one or more of these wads in ~/.var/app/org.zdoom.GZDoom/.config/" GAMENAMELOWERCASE "/\n"
+ "2. Edit your ~/.var/app/org.zdoom.GZDoom/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and\n"
+ " add the directories of your iwads to the list beneath [IWADSearch.Directories]\n"
+ "3. Validate your Flatpak permissions, so that Flatpak has access to your directories with wads");
#endif
}
int pick = 0;