mirror of
https://github.com/RetroDECK/org.zdoom.GZDoom.git
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ff2bd846bb
This is more future proof. I discovered with the Zandronum project how much fiddling will be required in keeping shared resources reliable.
19 lines
1.1 KiB
Diff
19 lines
1.1 KiB
Diff
diff --git a/src/d_iwad.cpp b/src/d_iwad.cpp
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index b421b1b35..9f0b16948 100644
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--- a/src/d_iwad.cpp
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+++ b/src/d_iwad.cpp
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@@ -683,9 +683,10 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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"2. Edit your ~/Library/Preferences/" GAMENAMELOWERCASE ".ini and add the directories\n"
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"of your iwads to the list beneath [IWADSearch.Directories]");
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#else
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- "1. Place one or more of these wads in ~/.config/" GAMENAMELOWERCASE "/.\n"
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- "2. Edit your ~/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and add the directories of your\n"
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- "iwads to the list beneath [IWADSearch.Directories]");
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+ "1. Place one or more of these wads in ~/.var/app/org.zdoom.GZDoom/.config/" GAMENAMELOWERCASE "/\n"
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+ "2. Edit your ~/.var/app/org.zdoom.GZDoom/.config/" GAMENAMELOWERCASE "/" GAMENAMELOWERCASE ".ini and\n"
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+ " add the directories of your iwads to the list beneath [IWADSearch.Directories]\n"
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+ "3. Validate your Flatpak permissions, so that Flatpak has access to your directories with wads");
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#endif
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}
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int pick = 0;
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