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Some cargo-culting left us with more modules then strictly required |
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description.patch | ||
flathub.json | ||
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org.zdoom.GZDoom.appdata.xml | ||
org.zdoom.GZDoom.desktop | ||
org.zdoom.GZDoom.yaml | ||
README.md |
GZDoom Flatpak edition
Installation of gamedata
- Copy any commercial iwad into the folder
~/.var/app/org.zdoom.GZDoom/.config/gzdoom/
- Optionally, configure the
~/.var/app/org.zdoom.GZDoom/.config/gzdoom/gzdoom.ini
file to load other directories
Run with custom wads
Just as with the standalone GZDoom, you can pass commands through using the command line. If you want to play custom wads, you can add them to a sub-directory of /gzdoom/
and then you can directly access then from the terminal:
flatpak run org.zdoom.GZDoom -file ~/.var/app/org.zdoom.GZDoom/.config/gzdoom/pwads/PL2.WAD
cd ~/.var/app/org.zdoom.GZDoom/.config/gzdoom/pwads/
flatpak run org.zdoom.GZDoom -file ./PL2.WAD
For more info, see:
- https://zdoom.org/wiki/Command_line_parameters
- https://zdoom.org/wiki/Installation_and_execution_of_ZDoom
Accessing files on unconventional spots
If you want to access wads in different locations, you might have to adjust the Flatpak sandboxing permissions. You can easily do that like this:
flatpak override org.zdoom.GZDoom --filesystem=/OTHER/LOCATION/WITH/WADS --user