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Eonfge ff2bd846bb Changed logic concerning file access
This is more future proof. I discovered with the Zandronum project how much fiddling will be required in keeping shared resources reliable.
2019-09-18 11:08:47 +02:00
.gitignore Functional GZDoom script 2019-09-10 00:05:07 +02:00
description.patch Changed logic concerning file access 2019-09-18 11:08:47 +02:00
flathub.json Added ARM to the blacklist 2019-09-10 17:57:16 +02:00
org.zdoom.GZDoom.appdata.xml Removed URL from description 2019-09-11 16:51:57 +02:00
org.zdoom.GZDoom.desktop Changed logic concerning file access 2019-09-18 11:08:47 +02:00
org.zdoom.GZDoom.png Changes file details based on feedback 2019-09-10 18:05:53 +02:00
org.zdoom.GZDoom.yaml Changed logic concerning file access 2019-09-18 11:08:47 +02:00
README.md Working GZDoom implementation 2019-09-10 00:52:23 +02:00

GZDoom Flatpak edition

Installation of gamedata

  • Copy any commercial iwad into the folder ~/.config/gzdoom/
  • Optionally, configure the ~/.config/gzdoom/gzdoom.ini file to load other directories

Run with custom wads

Just as with the standalone GZDoom, you can pass commands through

flatpak run org.zdoom.GZDoom -file ~/.config/gzdoom/pwads/PL2.WAD

cd ~/.config/gzdoom/pwads/
flatpak run org.zdoom.GZDoom -file ./PL2.WAD

For more info, see

Accessing files on unconventional spots

flatpak override org.zdoom.GZDoom --filesystem=/OTHER/LOCATION/WITH/WADS --user