mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 22:25:42 +00:00
67 lines
2 KiB
C
67 lines
2 KiB
C
|
// Copyright 2016 Dolphin Emulator Project
|
||
|
// Copyright 2020 DuckStation Emulator Project
|
||
|
// Licensed under GPLv2+
|
||
|
// Refer to the LICENSE file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "../types.h"
|
||
|
#include "vulkan_loader.h"
|
||
|
#include <deque>
|
||
|
#include <memory>
|
||
|
|
||
|
namespace Vulkan {
|
||
|
|
||
|
class StreamBuffer
|
||
|
{
|
||
|
public:
|
||
|
StreamBuffer();
|
||
|
StreamBuffer(StreamBuffer&& move);
|
||
|
StreamBuffer(const StreamBuffer&) = delete;
|
||
|
~StreamBuffer();
|
||
|
|
||
|
StreamBuffer& operator=(StreamBuffer&& move);
|
||
|
StreamBuffer& operator=(const StreamBuffer&) = delete;
|
||
|
|
||
|
ALWAYS_INLINE bool IsValid() const { return (m_buffer != VK_NULL_HANDLE); }
|
||
|
ALWAYS_INLINE VkBuffer GetBuffer() const { return m_buffer; }
|
||
|
ALWAYS_INLINE const VkBuffer* GetBufferPointer() const { return &m_buffer; }
|
||
|
ALWAYS_INLINE VkDeviceMemory GetDeviceMemory() const { return m_memory; }
|
||
|
ALWAYS_INLINE void* GetHostPointer() const { return m_host_pointer; }
|
||
|
ALWAYS_INLINE void* GetCurrentHostPointer() const { return m_host_pointer + m_current_offset; }
|
||
|
ALWAYS_INLINE u32 GetCurrentSize() const { return m_size; }
|
||
|
ALWAYS_INLINE u32 GetCurrentSpace() const { return m_current_space; }
|
||
|
ALWAYS_INLINE u32 GetCurrentOffset() const { return m_current_offset; }
|
||
|
|
||
|
bool Create(VkBufferUsageFlags usage, u32 size);
|
||
|
void Destroy(bool defer);
|
||
|
|
||
|
bool ReserveMemory(u32 num_bytes, u32 alignment);
|
||
|
void CommitMemory(u32 final_num_bytes);
|
||
|
|
||
|
private:
|
||
|
bool AllocateBuffer(VkBufferUsageFlags usage, u32 size);
|
||
|
void UpdateCurrentFencePosition();
|
||
|
void UpdateGPUPosition();
|
||
|
|
||
|
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
|
||
|
bool WaitForClearSpace(u32 num_bytes);
|
||
|
|
||
|
VkBufferUsageFlags m_usage = 0;
|
||
|
u32 m_size = 0;
|
||
|
u32 m_current_offset = 0;
|
||
|
u32 m_current_space = 0;
|
||
|
u32 m_current_gpu_position = 0;
|
||
|
|
||
|
VkBuffer m_buffer = VK_NULL_HANDLE;
|
||
|
VkDeviceMemory m_memory = VK_NULL_HANDLE;
|
||
|
u8* m_host_pointer = nullptr;
|
||
|
|
||
|
// List of fences and the corresponding positions in the buffer
|
||
|
std::deque<std::pair<u64, u32>> m_tracked_fences;
|
||
|
|
||
|
bool m_coherent_mapping = false;
|
||
|
};
|
||
|
|
||
|
} // namespace Vulkan
|