Duckstation/android/app/src/cpp/android_host_interface.cpp

654 lines
20 KiB
C++
Raw Normal View History

#include "android_host_interface.h"
#include "common/assert.h"
#include "common/audio_stream.h"
#include "common/log.h"
#include "common/string.h"
#include "common/timestamp.h"
#include "core/controller.h"
#include "core/game_list.h"
#include "core/gpu.h"
#include "core/host_display.h"
#include "core/system.h"
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
#include "frontend-common/imgui_styles.h"
#include "frontend-common/opengl_host_display.h"
#include "frontend-common/vulkan_host_display.h"
#include <android/native_window_jni.h>
#include <cmath>
#include <imgui.h>
Log_SetChannel(AndroidHostInterface);
static JavaVM* s_jvm;
static jclass s_AndroidHostInterface_class;
static jmethodID s_AndroidHostInterface_constructor;
static jfieldID s_AndroidHostInterface_field_nativePointer;
2020-07-10 17:29:15 +00:00
namespace AndroidHelpers {
// helper for retrieving the current per-thread jni environment
2020-07-10 17:29:15 +00:00
JNIEnv* GetJNIEnv()
{
JNIEnv* env;
if (s_jvm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK)
return nullptr;
else
return env;
}
2020-07-10 17:29:15 +00:00
AndroidHostInterface* GetNativeClass(JNIEnv* env, jobject obj)
{
return reinterpret_cast<AndroidHostInterface*>(
static_cast<uintptr_t>(env->GetLongField(obj, s_AndroidHostInterface_field_nativePointer)));
}
2020-07-10 17:29:15 +00:00
std::string JStringToString(JNIEnv* env, jstring str)
{
if (str == nullptr)
return {};
jsize length = env->GetStringUTFLength(str);
if (length == 0)
return {};
const char* data = env->GetStringUTFChars(str, nullptr);
Assert(data != nullptr);
std::string ret(data, length);
env->ReleaseStringUTFChars(str, data);
return ret;
}
2020-07-10 17:29:15 +00:00
} // namespace AndroidHelpers
2020-07-10 17:29:15 +00:00
AndroidHostInterface::AndroidHostInterface(jobject java_object, jobject context_object)
: m_java_object(java_object), m_settings_interface(context_object)
{
}
AndroidHostInterface::~AndroidHostInterface()
{
ImGui::DestroyContext();
2020-07-10 17:29:15 +00:00
AndroidHelpers::GetJNIEnv()->DeleteGlobalRef(m_java_object);
}
bool AndroidHostInterface::Initialize()
{
if (!CommonHostInterface::Initialize())
return false;
return true;
}
void AndroidHostInterface::Shutdown()
{
HostInterface::Shutdown();
}
const char* AndroidHostInterface::GetFrontendName() const
{
return "DuckStation Android";
}
void AndroidHostInterface::RequestExit()
{
ReportError("Ignoring RequestExit()");
}
void AndroidHostInterface::ReportError(const char* message)
{
HostInterface::ReportError(message);
}
void AndroidHostInterface::ReportMessage(const char* message)
{
HostInterface::ReportMessage(message);
}
std::string AndroidHostInterface::GetStringSettingValue(const char* section, const char* key, const char* default_value)
{
2020-07-10 17:29:15 +00:00
return m_settings_interface.GetStringValue(section, key, default_value);
}
bool AndroidHostInterface::GetBoolSettingValue(const char* section, const char* key, bool default_value /* = false */)
{
return m_settings_interface.GetBoolValue(section, key, default_value);
}
int AndroidHostInterface::GetIntSettingValue(const char* section, const char* key, int default_value /* = 0 */)
{
return m_settings_interface.GetIntValue(section, key, default_value);
}
float AndroidHostInterface::GetFloatSettingValue(const char* section, const char* key, float default_value /* = 0.0f */)
{
return m_settings_interface.GetFloatValue(section, key, default_value);
}
void AndroidHostInterface::SetUserDirectory()
{
// TODO: Should this be customizable or use an API-determined path?
m_user_directory = "/sdcard/duckstation";
}
void AndroidHostInterface::LoadSettings()
{
2020-07-10 17:29:15 +00:00
CommonHostInterface::LoadSettings(m_settings_interface);
CommonHostInterface::UpdateInputMap(m_settings_interface);
}
void AndroidHostInterface::UpdateInputMap()
{
2020-07-10 17:29:15 +00:00
CommonHostInterface::UpdateInputMap(m_settings_interface);
}
bool AndroidHostInterface::StartEmulationThread(ANativeWindow* initial_surface, SystemBootParameters boot_params)
{
Assert(!IsEmulationThreadRunning());
Log_DevPrintf("Starting emulation thread...");
m_emulation_thread_stop_request.store(false);
m_emulation_thread =
std::thread(&AndroidHostInterface::EmulationThreadEntryPoint, this, initial_surface, std::move(boot_params));
m_emulation_thread_started.Wait();
if (!m_emulation_thread_start_result.load())
{
m_emulation_thread.join();
Log_ErrorPrint("Failed to start emulation in thread");
return false;
}
return true;
}
void AndroidHostInterface::StopEmulationThread()
{
Assert(IsEmulationThreadRunning());
Log_InfoPrint("Stopping emulation thread...");
m_emulation_thread_stop_request.store(true);
m_emulation_thread.join();
Log_InfoPrint("Emulation thread stopped");
}
void AndroidHostInterface::RunOnEmulationThread(std::function<void()> function, bool blocking)
{
if (!IsEmulationThreadRunning())
{
function();
return;
}
m_callback_mutex.lock();
m_callback_queue.push_back(std::move(function));
if (blocking)
{
// TODO: Don't spin
for (;;)
{
if (m_callback_queue.empty())
break;
m_callback_mutex.unlock();
m_callback_mutex.lock();
}
}
m_callback_mutex.unlock();
}
void AndroidHostInterface::EmulationThreadEntryPoint(ANativeWindow* initial_surface, SystemBootParameters boot_params)
{
JNIEnv* thread_env;
if (s_jvm->AttachCurrentThread(&thread_env, nullptr) != JNI_OK)
{
Log_ErrorPrintf("Failed to attach JNI to thread");
m_emulation_thread_start_result.store(false);
m_emulation_thread_started.Signal();
return;
}
CreateImGuiContext();
m_surface = initial_surface;
ApplySettings();
// Boot system.
if (!BootSystem(boot_params))
{
Log_ErrorPrintf("Failed to boot system on emulation thread (file:%s).", boot_params.filename.c_str());
DestroyImGuiContext();
m_emulation_thread_start_result.store(false);
m_emulation_thread_started.Signal();
s_jvm->DetachCurrentThread();
return;
}
// System is ready to go.
m_emulation_thread_start_result.store(true);
m_emulation_thread_started.Signal();
while (!m_emulation_thread_stop_request.load())
{
// run any events
m_callback_mutex.lock();
for (;;)
{
if (m_callback_queue.empty())
break;
auto callback = std::move(m_callback_queue.front());
m_callback_queue.pop_front();
m_callback_mutex.unlock();
callback();
m_callback_mutex.lock();
}
m_callback_mutex.unlock();
// simulate the system if not paused
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
if (System::IsRunning())
System::RunFrame();
// rendering
{
DrawImGuiWindows();
m_display->Render();
ImGui::NewFrame();
if (System::IsRunning())
{
System::UpdatePerformanceCounters();
if (m_speed_limiter_enabled)
System::Throttle();
}
}
}
DestroySystem();
DestroyImGuiContext();
s_jvm->DetachCurrentThread();
}
bool AndroidHostInterface::AcquireHostDisplay()
{
WindowInfo wi;
wi.type = WindowInfo::Type::Android;
wi.window_handle = m_surface;
wi.surface_width = ANativeWindow_getWidth(m_surface);
wi.surface_height = ANativeWindow_getHeight(m_surface);
std::unique_ptr<HostDisplay> display;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
switch (g_settings.gpu_renderer)
{
case GPURenderer::HardwareVulkan:
display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
break;
case GPURenderer::HardwareOpenGL:
default:
display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
break;
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
if (!display->CreateRenderDevice(wi, {}, g_settings.gpu_use_debug_device) ||
!display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device))
{
ReportError("Failed to acquire host display.");
return false;
}
m_display = std::move(display);
ImGui::NewFrame();
return true;
}
void AndroidHostInterface::ReleaseHostDisplay()
{
m_display->DestroyRenderDevice();
m_display.reset();
}
void AndroidHostInterface::SurfaceChanged(ANativeWindow* surface, int format, int width, int height)
{
Log_InfoPrintf("SurfaceChanged %p %d %d %d", surface, format, width, height);
if (m_surface == surface)
{
if (m_display)
m_display->ResizeRenderWindow(width, height);
return;
}
m_surface = surface;
if (m_display)
{
WindowInfo wi;
wi.type = WindowInfo::Type::Android;
wi.window_handle = surface;
wi.surface_width = width;
wi.surface_height = height;
m_display->ChangeRenderWindow(wi);
}
}
void AndroidHostInterface::CreateImGuiContext()
{
ImGui::CreateContext();
const float framebuffer_scale = 2.0f;
auto& io = ImGui::GetIO();
io.IniFilename = nullptr;
io.DisplayFramebufferScale.x = framebuffer_scale;
io.DisplayFramebufferScale.y = framebuffer_scale;
ImGui::GetStyle().ScaleAllSizes(framebuffer_scale);
ImGui::StyleColorsDarker();
ImGui::AddRobotoRegularFont(15.0f * framebuffer_scale);
}
void AndroidHostInterface::DestroyImGuiContext()
{
ImGui::DestroyContext();
}
void AndroidHostInterface::SetControllerType(u32 index, std::string_view type_name)
{
ControllerType type =
Settings::ParseControllerTypeName(std::string(type_name).c_str()).value_or(ControllerType::None);
if (!IsEmulationThreadRunning())
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_settings.controller_types[index] = type;
return;
}
RunOnEmulationThread(
[this, index, type]() {
Log_InfoPrintf("Changing controller slot %d to %s", index, Settings::GetControllerTypeName(type));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_settings.controller_types[index] = type;
System::UpdateControllers();
},
false);
}
void AndroidHostInterface::SetControllerButtonState(u32 index, s32 button_code, bool pressed)
{
if (!IsEmulationThreadRunning())
return;
RunOnEmulationThread(
[this, index, button_code, pressed]() {
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Controller* controller = System::GetController(index);
if (!controller)
return;
controller->SetButtonState(button_code, pressed);
},
false);
}
void AndroidHostInterface::SetControllerAxisState(u32 index, s32 button_code, float value)
{
if (!IsEmulationThreadRunning())
return;
RunOnEmulationThread(
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
[this, index, button_code, value]() {
Controller* controller = System::GetController(index);
if (!controller)
return;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
controller->SetAxisState(button_code, value);
},
false);
}
void AndroidHostInterface::RefreshGameList(bool invalidate_cache, bool invalidate_database)
{
m_game_list->SetSearchDirectoriesFromSettings(m_settings_interface);
m_game_list->Refresh(invalidate_cache, invalidate_database);
}
void AndroidHostInterface::ApplySettings()
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Settings old_settings = std::move(g_settings);
CommonHostInterface::LoadSettings(m_settings_interface);
CheckForSettingsChanges(old_settings);
}
extern "C" jint JNI_OnLoad(JavaVM* vm, void* reserved)
{
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEV);
s_jvm = vm;
2020-07-10 17:29:15 +00:00
JNIEnv* env = AndroidHelpers::GetJNIEnv();
if ((s_AndroidHostInterface_class = env->FindClass("com/github/stenzek/duckstation/AndroidHostInterface")) == nullptr)
{
Log_ErrorPrint("AndroidHostInterface class lookup failed");
return -1;
}
// Create global reference so it doesn't get cleaned up.
s_AndroidHostInterface_class = static_cast<jclass>(env->NewGlobalRef(s_AndroidHostInterface_class));
if (!s_AndroidHostInterface_class)
{
Log_ErrorPrint("Failed to get reference to AndroidHostInterface");
return -1;
}
if ((s_AndroidHostInterface_constructor = env->GetMethodID(s_AndroidHostInterface_class, "<init>", "()V")) ==
nullptr ||
(s_AndroidHostInterface_field_nativePointer =
env->GetFieldID(s_AndroidHostInterface_class, "nativePointer", "J")) == nullptr)
{
Log_ErrorPrint("AndroidHostInterface lookups failed");
return -1;
}
return JNI_VERSION_1_6;
}
#define DEFINE_JNI_METHOD(return_type, name) \
extern "C" JNIEXPORT return_type JNICALL Java_com_github_stenzek_duckstation_##name(JNIEnv* env)
#define DEFINE_JNI_ARGS_METHOD(return_type, name, ...) \
extern "C" JNIEXPORT return_type JNICALL Java_com_github_stenzek_duckstation_##name(JNIEnv* env, __VA_ARGS__)
2020-07-10 17:29:15 +00:00
DEFINE_JNI_ARGS_METHOD(jobject, AndroidHostInterface_create, jobject unused, jobject context_object)
{
Log::SetDebugOutputParams(true, nullptr, LOGLEVEL_DEBUG);
// initialize the java side
jobject java_obj = env->NewObject(s_AndroidHostInterface_class, s_AndroidHostInterface_constructor);
if (!java_obj)
{
Log_ErrorPrint("Failed to create Java AndroidHostInterface");
return nullptr;
}
jobject java_obj_ref = env->NewGlobalRef(java_obj);
Assert(java_obj_ref != nullptr);
// initialize the C++ side
2020-07-10 17:29:15 +00:00
AndroidHostInterface* cpp_obj = new AndroidHostInterface(java_obj_ref, context_object);
if (!cpp_obj->Initialize())
{
// TODO: Do we need to release the original java object reference?
Log_ErrorPrint("Failed to create C++ AndroidHostInterface");
env->DeleteGlobalRef(java_obj_ref);
return nullptr;
}
env->SetLongField(java_obj, s_AndroidHostInterface_field_nativePointer,
static_cast<long>(reinterpret_cast<uintptr_t>(cpp_obj)));
return java_obj;
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_isEmulationThreadRunning, jobject obj)
{
2020-07-10 17:29:15 +00:00
return AndroidHelpers::GetNativeClass(env, obj)->IsEmulationThreadRunning();
}
DEFINE_JNI_ARGS_METHOD(jboolean, AndroidHostInterface_startEmulationThread, jobject obj, jobject surface,
jstring filename, jstring state_filename)
{
ANativeWindow* native_surface = ANativeWindow_fromSurface(env, surface);
if (!native_surface)
{
Log_ErrorPrint("ANativeWindow_fromSurface() returned null");
return false;
}
2020-07-10 17:29:15 +00:00
std::string state_filename_str = AndroidHelpers::JStringToString(env, state_filename);
SystemBootParameters boot_params;
2020-07-10 17:29:15 +00:00
boot_params.filename = AndroidHelpers::JStringToString(env, filename);
2020-07-10 17:29:15 +00:00
return AndroidHelpers::GetNativeClass(env, obj)->StartEmulationThread(native_surface, std::move(boot_params));
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_stopEmulationThread, jobject obj)
{
2020-07-10 17:29:15 +00:00
AndroidHelpers::GetNativeClass(env, obj)->StopEmulationThread();
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_surfaceChanged, jobject obj, jobject surface, jint format, jint width,
jint height)
{
ANativeWindow* native_surface = ANativeWindow_fromSurface(env, surface);
if (!native_surface)
Log_ErrorPrint("ANativeWindow_fromSurface() returned null");
2020-07-10 17:29:15 +00:00
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
hi->RunOnEmulationThread(
[hi, native_surface, format, width, height]() { hi->SurfaceChanged(native_surface, format, width, height); }, true);
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerType, jobject obj, jint index, jstring controller_type)
{
2020-07-10 17:29:15 +00:00
AndroidHelpers::GetNativeClass(env, obj)->SetControllerType(index,
AndroidHelpers::JStringToString(env, controller_type));
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerButtonState, jobject obj, jint index, jint button_code,
jboolean pressed)
{
2020-07-10 17:29:15 +00:00
AndroidHelpers::GetNativeClass(env, obj)->SetControllerButtonState(index, button_code, pressed);
}
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerButtonCode, jobject unused, jstring controller_type,
jstring button_name)
{
2020-07-10 17:29:15 +00:00
std::optional<ControllerType> type =
Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
if (!type)
return -1;
2020-07-10 17:29:15 +00:00
std::optional<s32> code =
Controller::GetButtonCodeByName(type.value(), AndroidHelpers::JStringToString(env, button_name));
return code.value_or(-1);
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_setControllerAxisState, jobject obj, jint index, jint button_code,
jfloat value)
{
AndroidHelpers::GetNativeClass(env, obj)->SetControllerAxisState(index, button_code, value);
}
DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerAxisCode, jobject unused, jstring controller_type,
jstring axis_name)
{
std::optional<ControllerType> type =
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
if (!type)
return -1;
std::optional<s32> code =
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Controller::GetAxisCodeByName(type.value(), AndroidHelpers::JStringToString(env, axis_name));
return code.value_or(-1);
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_refreshGameList, jobject obj, jboolean invalidate_cache,
jboolean invalidate_database)
{
AndroidHelpers::GetNativeClass(env, obj)->RefreshGameList(invalidate_cache, invalidate_database);
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
static const char* DiscRegionToString(DiscRegion region)
{
static std::array<const char*, 4> names = {{"NTSC_J", "NTSC_U", "PAL", "Other"}};
return names[static_cast<int>(region)];
}
DEFINE_JNI_ARGS_METHOD(jarray, AndroidHostInterface_getGameListEntries, jobject obj)
{
jclass entry_class = env->FindClass("com/github/stenzek/duckstation/GameListEntry");
Assert(entry_class != nullptr);
jmethodID entry_constructor = env->GetMethodID(entry_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;JLjava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V");
Assert(entry_constructor != nullptr);
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
jobjectArray entry_array = env->NewObjectArray(hi->GetGameList()->GetEntryCount(), entry_class, nullptr);
Assert(entry_array != nullptr);
u32 counter = 0;
for (const GameListEntry& entry : hi->GetGameList()->GetEntries())
{
const Timestamp modified_ts(
Timestamp::FromUnixTimestamp(static_cast<Timestamp::UnixTimestampValue>(entry.last_modified_time)));
jstring path = env->NewStringUTF(entry.path.c_str());
jstring code = env->NewStringUTF(entry.code.c_str());
jstring title = env->NewStringUTF(entry.title.c_str());
jstring region = env->NewStringUTF(DiscRegionToString(entry.region));
jstring type = env->NewStringUTF(GameList::EntryTypeToString(entry.type));
jstring compatibility_rating =
env->NewStringUTF(GameList::EntryCompatibilityRatingToString(entry.compatibility_rating));
jstring modified_time = env->NewStringUTF(modified_ts.ToString("%Y/%m/%d, %H:%M:%S"));
jlong size = entry.total_size;
jobject entry_jobject = env->NewObject(entry_class, entry_constructor, path, code, title, size, modified_time,
region, type, compatibility_rating);
env->SetObjectArrayElement(entry_array, counter++, entry_jobject);
}
return entry_array;
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_applySettings, jobject obj)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
if (hi->IsEmulationThreadRunning())
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
hi->RunOnEmulationThread([hi]() { hi->ApplySettings(); });
}
else
{
hi->ApplySettings();
}
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_resetSystem, jobject obj, jboolean global, jint slot)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
hi->RunOnEmulationThread([hi]() { hi->ResetSystem(); });
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_loadState, jobject obj, jboolean global, jint slot)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
hi->RunOnEmulationThread([hi, global, slot]() { hi->LoadState(global, slot); });
}
DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_saveState, jobject obj, jboolean global, jint slot)
{
AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
hi->RunOnEmulationThread([hi, global, slot]() { hi->SaveState(global, slot); });
}