Duckstation/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.16)
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project(duckstation C CXX)
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message("CMake Version: ${CMAKE_VERSION}")
message("CMake System Name: ${CMAKE_SYSTEM_NAME}")
message("Build Type: ${CMAKE_BUILD_TYPE}")
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# Pull in modules.
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMakeModules/")
# Platform detection.
if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(LINUX TRUE)
set(SUPPORTS_X11 TRUE)
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set(SUPPORTS_WAYLAND TRUE)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(FREEBSD TRUE)
set(SUPPORTS_X11 TRUE)
endif()
# Set minimum OS version for macOS. 10.14 should work.
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14.0" CACHE STRING "")
# Global options.
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if(NOT ANDROID)
option(BUILD_NOGUI_FRONTEND "Build the NoGUI frontend" OFF)
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option(BUILD_QT_FRONTEND "Build the Qt frontend" ON)
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option(BUILD_REGTEST "Build regression test runner" OFF)
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option(ENABLE_CUBEB "Build with Cubeb audio output" ON)
option(ENABLE_OPENGL "Build with OpenGL renderer" ON)
option(ENABLE_VULKAN "Build with Vulkan renderer" ON)
option(ENABLE_DISCORD_PRESENCE "Build with Discord Rich Presence support" ON)
option(ENABLE_CHEEVOS "Build with RetroAchievements support" ON)
option(USE_SDL2 "Link with SDL2 for controller support" ON)
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endif()
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# OpenGL context creation methods.
if(SUPPORTS_X11)
option(USE_X11 "Support X11 window system" ON)
endif()
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if(SUPPORTS_WAYLAND)
option(USE_WAYLAND "Support Wayland window system" OFF)
endif()
if((LINUX OR FREEBSD) OR ANDROID)
option(USE_EGL "Support EGL OpenGL context creation" ON)
endif()
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if((LINUX OR FREEBSD) AND NOT ANDROID)
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option(USE_DRMKMS "Support DRM/KMS OpenGL contexts" OFF)
option(USE_FBDEV "Support FBDev OpenGL contexts" OFF)
option(USE_EVDEV "Support EVDev controller interface" OFF)
endif()
# Force EGL when using Wayland
if(USE_WAYLAND)
set(USE_EGL ON)
endif()
if(ANDROID)
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
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set(BUILD_NOGUI_FRONTEND OFF)
set(BUILD_QT_FRONTEND OFF)
set(BUILD_REGTEST OFF)
set(ENABLE_CUBEB OFF)
set(ENABLE_OPENGL ON)
set(ENABLE_VULKAN ON)
set(ENABLE_DISCORD_PRESENCE OFF)
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set(ENABLE_CHEEVOS ON)
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set(USE_SDL2 OFF)
set(USE_X11 OFF)
set(USE_WAYLAND OFF)
endif()
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# Common include/library directories on Windows.
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if(WIN32 AND USE_SDL2)
set(SDL2_FOUND TRUE)
set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/include")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib64/SDL2.lib")
set(SDL2MAIN_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib64/SDL2main.lib")
set(SDL2_DLL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/bin64/SDL2.dll")
set(Qt6_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/qt/6.1.0/msvc2019_64/lib/cmake/Qt6")
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else()
set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib32/SDL2.lib")
set(SDL2MAIN_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/lib32/SDL2main.lib")
set(SDL2_DLL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/sdl2/bin32/SDL2.dll")
set(Qt6_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dep/msvc/qt/6.1.0/msvc2019_32/lib/cmake/Qt6")
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endif()
endif()
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# Required libraries.
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if(NOT ANDROID)
if(NOT WIN32 AND USE_SDL2)
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find_package(SDL2 REQUIRED)
endif()
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if(NOT WIN32)
find_package(CURL REQUIRED)
endif()
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if(BUILD_QT_FRONTEND)
find_package(Qt6 COMPONENTS Core Gui Widgets Network LinguistTools REQUIRED)
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endif()
endif()
if(USE_EGL)
find_package(EGL REQUIRED)
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endif()
if(USE_X11)
find_package(X11 REQUIRED)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "XRandR extension is required")
endif()
endif()
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if(USE_WAYLAND)
message(STATUS "Wayland support enabled")
endif()
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if(USE_DRMKMS AND USE_FBDEV)
message(FATAL_ERROR "Only one of DRM/KMS and FBDev can be enabled")
endif()
if(USE_DRMKMS)
find_package(GBM REQUIRED)
find_package(Libdrm REQUIRED)
message(STATUS "DRM/KMS support enabled")
endif()
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if(USE_FBDEV)
message(STATUS "FBDev Support enabled")
endif()
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if(USE_EVDEV)
message(STATUS "EVDev Support enabled")
find_package(LIBEVDEV REQUIRED)
endif()
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if(ENABLE_CHEEVOS)
message(STATUS "RetroAchievements support enabled")
endif()
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# Set _DEBUG macro for Debug builds.
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
# Release build optimizations for MSVC.
if(MSVC)
add_definitions("/D_CRT_SECURE_NO_WARNINGS")
foreach(config CMAKE_C_FLAGS CMAKE_CXX_FLAGS)
# Set warning level 3 instead of 4.
string(REPLACE "/W3" "/W4" ${config} "${${config}}")
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# Enable intrinsic functions, disable minimal rebuild, UTF-8 source, set __cplusplus version.
set(${config} "${${config}} /Oi /Gm- /utf-8 /Zc:__cplusplus")
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endforeach()
# RelWithDebInfo is set to Ob1 instead of Ob2.
string(REPLACE "/Ob1" "/Ob2" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Ob1" "/Ob2" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
# Disable incremental linking in RelWithDebInfo.
string(REPLACE "/INCREMENTAL" "/INCREMENTAL:NO" CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO}")
# COMDAT folding/remove unused functions.
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /OPT:REF /OPT:ICF")
# Enable LTO/LTCG on Release builds.
if(${CMAKE_BUILD_TYPE} STREQUAL "Release")
cmake_policy(SET CMP0069 NEW)
include(CheckIPOSupported)
check_ipo_supported(RESULT IPO_IS_SUPPORTED)
if(IPO_IS_SUPPORTED)
message(STATUS "Enabling LTCG/IPO.")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
else()
message(WARNING "LTCG/IPO is not supported, this will make the build slightly slower.")
endif()
endif()
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endif()
# Default symbol visibility to hidden, that way we don't go through the PLT for intra-library calls.
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if(ANDROID)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
# -fno-semantic-interposition appears to be broken on Macs... of course.
if((CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang") AND NOT APPLE AND NOT ANDROID)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-semantic-interposition")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-semantic-interposition")
endif()
endif()
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# Detect C++ version support.
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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include(CheckCXXFlag)
check_cxx_flag(-Wall COMPILER_SUPPORTS_WALL)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-switch")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch")
if(NOT ANDROID)
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check_cxx_flag(-Wno-class-memaccess COMPILER_SUPPORTS_MEMACCESS)
check_cxx_flag(-Wno-invalid-offsetof COMPILER_SUPPORTS_OFFSETOF)
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endif()
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endif()
# Detect processor type.
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
# Cross-compile on macos.
set(CPU_ARCH "aarch64")
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "amd64" OR
"${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "AMD64")
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CPU_ARCH "x64")
else()
# Cross-compiling 32-bit build. 32-bit hosts are not supported.
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set(CPU_ARCH "x86")
endif()
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i386" OR
"${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "i686")
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set(CPU_ARCH "x86")
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "aarch64" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "arm64")
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set(CPU_ARCH "aarch64")
elseif("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "arm" OR "${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "armv7-a" OR
"${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "armv7l")
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set(CPU_ARCH "aarch32")
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if(ANDROID)
# Force ARM mode, since apparently ANDROID_ARM_MODE isn't working..
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm")
else()
# Enable NEON.
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -marm -march=armv7-a")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -marm -march=armv7-a")
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endif()
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else()
message(FATAL_ERROR "Unknown system processor: ${CMAKE_SYSTEM_PROCESSOR}")
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endif()
# Write binaries to a seperate directory.
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if(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin/${CPU_ARCH}")
else()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
endif()
# Needed for Linux - put shared libraries in the binary directory.
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
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# Enable threads everywhere.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Enable large file support on Linux 32-bit platforms.
# Android is deliberately ommitted here as it didn't support 64-bit ops on files until Android 7/N.
if((LINUX OR FREEBSD) AND (${CPU_ARCH} STREQUAL "x86" OR ${CPU_ARCH} STREQUAL "aarch32"))
add_definitions("-D_FILE_OFFSET_BITS=64")
endif()
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# Recursively include the source tree.
enable_testing()
add_subdirectory(dep)
add_subdirectory(src)
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if(ANDROID)
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add_subdirectory(android/app/src/cpp)
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endif()