Duckstation/src/duckstation-qt/emulationsettingswidget.cpp

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#include "emulationsettingswidget.h"
#include "common/make_array.h"
#include "core/system.h"
#include "qtutils.h"
#include "settingsdialog.h"
#include "settingwidgetbinder.h"
#include <QtWidgets/QMessageBox>
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#include <limits>
EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent), m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.rewindEnable, "Main", "RewindEnable", false);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.rewindSaveFrequency, "Main", "RewindFrequency", 10.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.rewindSaveSlots, "Main", "RewindSaveSlots", 10);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.runaheadFrames, "Main", "RunaheadFrameCount", 0);
const float effective_emulation_speed = m_dialog->getEffectiveFloatValue("Main", "EmulationSpeed", 1.0f);
fillComboBoxWithEmulationSpeeds(m_ui.emulationSpeed, effective_emulation_speed);
if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "EmulationSpeed", std::nullopt).has_value())
{
m_ui.emulationSpeed->setCurrentIndex(0);
}
else
{
const int emulation_speed_index = m_ui.emulationSpeed->findData(QVariant(effective_emulation_speed));
if (emulation_speed_index >= 0)
m_ui.emulationSpeed->setCurrentIndex(emulation_speed_index);
}
connect(m_ui.emulationSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::onEmulationSpeedIndexChanged);
const float effective_fast_forward_speed = m_dialog->getEffectiveFloatValue("Main", "FastForwardSpeed", 0.0f);
fillComboBoxWithEmulationSpeeds(m_ui.fastForwardSpeed, effective_fast_forward_speed);
if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "FastForwardSpeed", std::nullopt).has_value())
{
m_ui.emulationSpeed->setCurrentIndex(0);
}
else
{
const int fast_forward_speed_index = m_ui.fastForwardSpeed->findData(QVariant(effective_fast_forward_speed));
if (fast_forward_speed_index >= 0)
m_ui.fastForwardSpeed->setCurrentIndex(fast_forward_speed_index);
}
connect(m_ui.fastForwardSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::onFastForwardSpeedIndexChanged);
const float effective_turbo_speed = m_dialog->getEffectiveFloatValue("Main", "TurboSpeed", 0.0f);
fillComboBoxWithEmulationSpeeds(m_ui.turboSpeed, effective_turbo_speed);
if (m_dialog->isPerGameSettings() && !m_dialog->getFloatValue("Main", "TurboSpeed", std::nullopt).has_value())
{
m_ui.emulationSpeed->setCurrentIndex(0);
}
else
{
const int turbo_speed_index = m_ui.turboSpeed->findData(QVariant(effective_turbo_speed));
if (turbo_speed_index >= 0)
m_ui.turboSpeed->setCurrentIndex(turbo_speed_index);
}
connect(m_ui.turboSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::onTurboSpeedIndexChanged);
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connect(m_ui.rewindEnable, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::updateRewind);
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connect(m_ui.rewindSaveFrequency, QOverload<double>::of(&QDoubleSpinBox::valueChanged), this,
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&EmulationSettingsWidget::updateRewind);
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connect(m_ui.rewindSaveSlots, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&EmulationSettingsWidget::updateRewind);
connect(m_ui.runaheadFrames, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::updateRewind);
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dialog->registerWidgetHelp(
m_ui.emulationSpeed, tr("Emulation Speed"), "100%",
tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
"and if not, the emulator will run as fast as it can manage."));
dialog->registerWidgetHelp(
m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
dialog->registerWidgetHelp(
m_ui.turboSpeed, tr("Turbo Speed"), tr("User Preference"),
tr("Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take "
"priority over fast forwarding if both hotkeys are pressed/toggled."));
dialog->registerWidgetHelp(
m_ui.rewindEnable, tr("Rewinding"), tr("Unchecked"),
tr("<b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> "
"<b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system "
"requirements.<br> "
"<b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory "
"requirements."));
dialog->registerWidgetHelp(
m_ui.runaheadFrames, tr("Runahead"), tr("Disabled"),
tr(
"Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements."));
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updateRewind();
}
EmulationSettingsWidget::~EmulationSettingsWidget() = default;
void EmulationSettingsWidget::fillComboBoxWithEmulationSpeeds(QComboBox* cb, float global_value)
{
if (m_dialog->isPerGameSettings())
{
if (global_value == 0.0f)
cb->addItem(tr("Use Global Setting [Unlimited]"));
else
cb->addItem(tr("Use Global Setting [%1%]").arg(static_cast<u32>(global_value * 100.0f)));
}
cb->addItem(tr("Unlimited"), QVariant(0.0f));
static constexpr auto speeds = make_array(10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 125, 150, 175, 200, 250, 300, 350,
400, 450, 500, 600, 700, 800, 900, 1000);
for (const int speed : speeds)
{
cb->addItem(tr("%1% [%2 FPS (NTSC) / %3 FPS (PAL)]").arg(speed).arg((60 * speed) / 100).arg((50 * speed) / 100),
QVariant(static_cast<float>(speed) / 100.0f));
}
}
void EmulationSettingsWidget::onEmulationSpeedIndexChanged(int index)
{
if (m_dialog->isPerGameSettings() && index == 0)
{
m_dialog->removeSettingValue("Main", "EmulationSpeed");
return;
}
bool okay;
const float value = m_ui.emulationSpeed->currentData().toFloat(&okay);
m_dialog->setFloatSettingValue("Main", "EmulationSpeed", okay ? value : 1.0f);
}
void EmulationSettingsWidget::onFastForwardSpeedIndexChanged(int index)
{
if (m_dialog->isPerGameSettings() && index == 0)
{
m_dialog->removeSettingValue("Main", "FastForwardSpeed");
return;
}
bool okay;
const float value = m_ui.fastForwardSpeed->currentData().toFloat(&okay);
m_dialog->setFloatSettingValue("Main", "FastForwardSpeed", okay ? value : 0.0f);
}
void EmulationSettingsWidget::onTurboSpeedIndexChanged(int index)
{
if (m_dialog->isPerGameSettings() && index == 0)
{
m_dialog->removeSettingValue("Main", "TurboSpeed");
return;
}
bool okay;
const float value = m_ui.turboSpeed->currentData().toFloat(&okay);
m_dialog->setFloatSettingValue("Main", "TurboSpeed", okay ? value : 0.0f);
}
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void EmulationSettingsWidget::updateRewind()
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{
const bool rewind_enabled = m_dialog->getEffectiveBoolValue("Main", "RewindEnable", false);
const bool runahead_enabled = m_dialog->getIntValue("Main", "RunaheadFrameCount", 0) > 0;
m_ui.rewindEnable->setEnabled(!runahead_enabled);
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if (!runahead_enabled && rewind_enabled)
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{
const u32 frames = static_cast<u32>(m_ui.rewindSaveSlots->value());
const float frequency = static_cast<float>(m_ui.rewindSaveFrequency->value());
const float duration =
((frequency <= std::numeric_limits<float>::epsilon()) ? (1.0f / 60.0f) : frequency) * static_cast<float>(frames);
u64 ram_usage, vram_usage;
System::CalculateRewindMemoryUsage(frames, &ram_usage, &vram_usage);
m_ui.rewindSummary->setText(
tr("Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.", "", frames)
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.arg(duration)
.arg(ram_usage / 1048576)
.arg(vram_usage / 1048576));
m_ui.rewindSaveFrequency->setEnabled(true);
m_ui.rewindSaveSlots->setEnabled(true);
}
else
{
if (runahead_enabled)
{
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m_ui.rewindSummary->setText(tr(
"Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements."));
}
else
{
m_ui.rewindSummary->setText(
tr("Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements."));
}
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m_ui.rewindSaveFrequency->setEnabled(false);
m_ui.rewindSaveSlots->setEnabled(false);
}
}