Duckstation/src/common/gl/texture.cpp

207 lines
5.2 KiB
C++
Raw Normal View History

#include "texture.h"
2020-01-10 03:31:12 +00:00
#include "../assert.h"
#include "../log.h"
2019-09-12 14:18:13 +00:00
Log_SetChannel(GL);
namespace GL {
Texture::Texture() = default;
Texture::Texture(Texture&& moved)
: m_id(moved.m_id), m_width(moved.m_width), m_height(moved.m_height), m_samples(moved.m_samples),
m_fbo_id(moved.m_fbo_id)
2019-09-12 14:18:13 +00:00
{
moved.m_id = 0;
moved.m_width = 0;
moved.m_height = 0;
moved.m_samples = 0;
moved.m_fbo_id = 0;
}
Texture::~Texture()
{
Destroy();
}
bool Texture::Create(u32 width, u32 height, u32 samples, GLenum internal_format, GLenum format, GLenum type,
const void* data, bool linear_filter, bool wrap)
{
glGetError();
const GLenum target = (samples > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
GLuint id;
glGenTextures(1, &id);
glBindTexture(target, id);
if (samples > 1)
{
Assert(!data);
if (GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_1)
glTexStorage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
else
glTexImage2DMultisample(target, samples, internal_format, width, height, GL_FALSE);
}
else
{
if ((GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_0) && !data)
glTexStorage2D(target, 1, internal_format, width, height);
else
glTexImage2D(target, 0, internal_format, width, height, 0, format, type, data);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap ? GL_REPEAT : GL_CLAMP_TO_EDGE);
}
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1);
2020-01-08 22:46:52 +00:00
GLenum error = glGetError();
if (error != GL_NO_ERROR)
{
2020-01-08 22:46:52 +00:00
Log_ErrorPrintf("Failed to create texture: 0x%X", error);
glDeleteTextures(1, &id);
return false;
}
if (IsValid())
Destroy();
m_id = id;
m_width = width;
m_height = height;
m_samples = samples;
return true;
2019-09-12 14:18:13 +00:00
}
void Texture::Replace(u32 width, u32 height, GLenum internal_format, GLenum format, GLenum type, const void* data)
{
Assert(IsValid() && m_samples == 1);
m_width = width;
m_height = height;
glBindTexture(GL_TEXTURE_2D, m_id);
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, data);
}
void Texture::SetLinearFilter(bool enabled)
{
Assert(!IsMultisampled());
Bind();
const GLenum target = GetGLTarget();
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, enabled ? GL_LINEAR : GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, enabled ? GL_LINEAR : GL_NEAREST);
}
bool Texture::CreateFramebuffer()
{
if (!IsValid())
return false;
glGetError();
GLuint fbo_id;
glGenFramebuffers(1, &fbo_id);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_id, 0);
if (glGetError() != GL_NO_ERROR || glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
glDeleteFramebuffers(1, &fbo_id);
return false;
}
if (m_fbo_id != 0)
glDeleteFramebuffers(1, &m_fbo_id);
m_fbo_id = fbo_id;
return true;
}
void Texture::Destroy()
2019-09-12 14:18:13 +00:00
{
if (m_fbo_id != 0)
{
glDeleteFramebuffers(1, &m_fbo_id);
m_fbo_id = 0;
}
if (m_id != 0)
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
m_width = 0;
m_height = 0;
m_samples = 0;
2019-09-12 14:18:13 +00:00
}
void Texture::Bind()
{
glBindTexture(GetGLTarget(), m_id);
2019-09-12 14:18:13 +00:00
}
void Texture::BindFramebuffer(GLenum target /*= GL_DRAW_FRAMEBUFFER*/)
{
DebugAssert(m_fbo_id != 0);
glBindFramebuffer(target, m_fbo_id);
}
void Texture::Unbind()
{
glBindTexture(GL_TEXTURE_2D, 0);
}
Texture& Texture::operator=(Texture&& moved)
{
Destroy();
m_id = moved.m_id;
m_width = moved.m_width;
m_height = moved.m_height;
m_samples = moved.m_samples;
m_fbo_id = moved.m_fbo_id;
moved.m_id = 0;
moved.m_width = 0;
moved.m_height = 0;
moved.m_samples = 0;
moved.m_fbo_id = 0;
return *this;
}
void Texture::GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
GLsizei bufSize, void* pixels)
{
if (GLAD_GL_VERSION_4_5 || GLAD_GL_ARB_get_texture_sub_image)
{
glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize,
pixels);
return;
}
Assert(depth == 1);
GLuint old_read_fbo;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, reinterpret_cast<GLint*>(&old_read_fbo));
GLuint temp_fbo;
glGenFramebuffers(1, &temp_fbo);
glBindFramebuffer(GL_FRAMEBUFFER, temp_fbo);
if (zoffset > 0 && (GLAD_GL_VERSION_3_0 || GLAD_GL_ES_VERSION_3_0))
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, zoffset);
else
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
DebugAssert(glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
glReadPixels(xoffset, yoffset, width, height, format, type, pixels);
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fbo);
glDeleteFramebuffers(1, &temp_fbo);
}
2019-09-12 14:18:13 +00:00
} // namespace GL