Duckstation/src/common/gl_texture.cpp

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2019-09-12 14:18:13 +00:00
#include "gl_texture.h"
#include "YBaseLib/Log.h"
Log_SetChannel(GL);
namespace GL {
Texture::Texture(u32 width, u32 height, GLenum format, GLenum type, const void* data /* = nullptr */,
bool linear_filter /* = false */)
: m_width(width), m_height(height)
{
glGenTextures(1, &m_id);
glBindTexture(GL_TEXTURE_2D, m_id);
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear_filter ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
}
Texture::~Texture()
{
glDeleteTextures(1, &m_id);
}
void Texture::Bind()
{
glBindTexture(GL_TEXTURE_2D, m_id);
}
} // namespace GL