Duckstation/src/duckstation-qt/gamelistsettingswidget.h

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#pragma once
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#include <string>
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#include <QtWidgets/QWidget>
#include "ui_gamelistsettingswidget.h"
class QtHostInterface;
class GameListSearchDirectoriesModel;
class GameListSettingsWidget : public QWidget
{
Q_OBJECT
public:
GameListSettingsWidget(QtHostInterface* host_interface, QWidget* parent = nullptr);
~GameListSettingsWidget();
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bool addExcludedPath(const std::string& path);
void refreshExclusionList();
public Q_SLOTS:
void addSearchDirectory(QWidget* parent_widget);
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private Q_SLOTS:
void onDirectoryListItemClicked(const QModelIndex& index);
void onDirectoryListContextMenuRequested(const QPoint& point);
void onAddSearchDirectoryButtonClicked();
void onRemoveSearchDirectoryButtonClicked();
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void onAddExcludedPathButtonClicked();
void onRemoveExcludedPathButtonClicked();
void onScanForNewGamesClicked();
void onRescanAllGamesClicked();
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protected:
void resizeEvent(QResizeEvent* event);
private:
QtHostInterface* m_host_interface;
Ui::GameListSettingsWidget m_ui;
GameListSearchDirectoriesModel* m_search_directories_model = nullptr;
};