Duckstation/src/util/opengl_device.h

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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "gl/context.h"
#include "gpu_device.h"
#include "gpu_framebuffer_manager.h"
#include "gpu_shader_cache.h"
#include "opengl_loader.h"
#include "opengl_pipeline.h"
#include "opengl_texture.h"
#include "common/rectangle.h"
#include <cstdio>
#include <memory>
#include <tuple>
class OpenGLPipeline;
class OpenGLStreamBuffer;
class OpenGLTexture;
class OpenGLDevice final : public GPUDevice
{
public:
OpenGLDevice();
~OpenGLDevice();
ALWAYS_INLINE static OpenGLDevice& GetInstance() { return *static_cast<OpenGLDevice*>(g_gpu_device.get()); }
ALWAYS_INLINE static OpenGLStreamBuffer* GetTextureStreamBuffer()
{
return GetInstance().m_texture_stream_buffer.get();
}
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ALWAYS_INLINE static bool IsGLES() { return GetInstance().m_gl_context->IsGLES(); }
static void BindUpdateTextureUnit();
RenderAPI GetRenderAPI() const override;
bool HasSurface() const override;
void DestroySurface() override;
bool UpdateWindow() override;
void ResizeWindow(s32 new_window_width, s32 new_window_height, float new_window_scale) override;
std::string GetDriverInfo() const override;
AdapterAndModeList GetAdapterAndModeList() override;
std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
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const void* data = nullptr, u32 data_stride = 0) override;
std::unique_ptr<GPUSampler> CreateSampler(const GPUSampler::Config& config) override;
std::unique_ptr<GPUTextureBuffer> CreateTextureBuffer(GPUTextureBuffer::Format format, u32 size_in_elements) override;
bool DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
bool SupportsTextureFormat(GPUTexture::Format format) const override;
void CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
u32 src_x, u32 src_y, u32 src_layer, u32 src_level, u32 width, u32 height) override;
void ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 dst_layer, u32 dst_level, GPUTexture* src,
u32 src_x, u32 src_y, u32 width, u32 height) override;
void ClearRenderTarget(GPUTexture* t, u32 c) override;
void ClearDepth(GPUTexture* t, float d) override;
void InvalidateRenderTarget(GPUTexture* t) override;
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std::unique_ptr<GPUShader> CreateShaderFromBinary(GPUShaderStage stage, std::span<const u8> data) override;
std::unique_ptr<GPUShader> CreateShaderFromSource(GPUShaderStage stage, const std::string_view& source,
const char* entry_point, DynamicHeapArray<u8>* out_binary) override;
std::unique_ptr<GPUPipeline> CreatePipeline(const GPUPipeline::GraphicsConfig& config) override;
void PushDebugGroup(const char* name) override;
void PopDebugGroup() override;
void InsertDebugMessage(const char* msg) override;
void MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_ptr, u32* map_space,
u32* map_base_vertex) override;
void UnmapVertexBuffer(u32 vertex_size, u32 vertex_count) override;
void MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index) override;
void UnmapIndexBuffer(u32 used_index_count) override;
void PushUniformBuffer(const void* data, u32 data_size) override;
void* MapUniformBuffer(u32 size) override;
void UnmapUniformBuffer(u32 size) override;
void SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds) override;
void SetPipeline(GPUPipeline* pipeline) override;
void SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler) override;
void SetTextureBuffer(u32 slot, GPUTextureBuffer* buffer) override;
void SetViewport(s32 x, s32 y, s32 width, s32 height) override;
void SetScissor(s32 x, s32 y, s32 width, s32 height) override;
void Draw(u32 vertex_count, u32 base_vertex) override;
void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
void SetVSync(bool enabled) override;
bool BeginPresent(bool skip_present) override;
void EndPresent() override;
bool SetGPUTimingEnabled(bool enabled) override;
float GetAndResetAccumulatedGPUTime() override;
void CommitClear(OpenGLTexture* tex);
void CommitRTClearInFB(OpenGLTexture* tex, u32 idx);
void CommitDSClearInFB(OpenGLTexture* tex);
GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig);
GLuint CompileProgram(const GPUPipeline::GraphicsConfig& plconfig);
void PostLinkProgram(const GPUPipeline::GraphicsConfig& plconfig, GLuint program_id);
void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
GLuint LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key);
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GLuint CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride);
void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
void SetActiveTexture(u32 slot);
void UnbindTexture(GLuint id);
void UnbindTexture(OpenGLTexture* tex);
void UnbindSSBO(GLuint id);
void UnbindSampler(GLuint id);
void UnbindPipeline(const OpenGLPipeline* pl);
protected:
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bool CreateDevice(const std::string_view& adapter, bool threaded_presentation,
FeatureMask disabled_features) override;
void DestroyDevice() override;
bool ReadPipelineCache(const std::string& filename) override;
bool GetPipelineCacheData(DynamicHeapArray<u8>* data) override;
private:
static constexpr u8 NUM_TIMESTAMP_QUERIES = 3;
static constexpr GLenum UPDATE_TEXTURE_UNIT = GL_TEXTURE8;
static constexpr u32 VERTEX_BUFFER_SIZE = 8 * 1024 * 1024;
static constexpr u32 INDEX_BUFFER_SIZE = 4 * 1024 * 1024;
static constexpr u32 UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
static constexpr u32 TEXTURE_STREAM_BUFFER_SIZE = 16 * 1024 * 1024;
bool CheckFeatures(bool* buggy_pbo, FeatureMask disabled_features);
bool CreateBuffers(bool buggy_pbo);
void DestroyBuffers();
void SetSwapInterval();
void RenderBlankFrame();
s32 IsRenderTargetBound(const GPUTexture* tex) const;
static GLuint CreateFramebuffer(GPUTexture* const* rts, u32 num_rts, GPUTexture* ds, u32 flags);
static void DestroyFramebuffer(GLuint fbo);
void UpdateViewport();
void UpdateScissor();
void CreateTimestampQueries();
void DestroyTimestampQueries();
void PopTimestampQuery();
void KickTimestampQuery();
GLuint CreateProgramFromPipelineCache(const OpenGLPipeline::ProgramCacheItem& it,
const GPUPipeline::GraphicsConfig& plconfig);
void AddToPipelineCache(OpenGLPipeline::ProgramCacheItem* it);
bool DiscardPipelineCache();
void ClosePipelineCache();
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void ApplyRasterizationState(GPUPipeline::RasterizationState rs);
void ApplyDepthState(GPUPipeline::DepthState ds);
void ApplyBlendState(GPUPipeline::BlendState bs);
std::unique_ptr<GL::Context> m_gl_context;
std::unique_ptr<OpenGLStreamBuffer> m_vertex_buffer;
std::unique_ptr<OpenGLStreamBuffer> m_index_buffer;
std::unique_ptr<OpenGLStreamBuffer> m_uniform_buffer;
std::unique_ptr<OpenGLStreamBuffer> m_texture_stream_buffer;
// TODO: pass in file instead of blob for pipeline cache
OpenGLPipeline::VertexArrayCache m_vao_cache;
OpenGLPipeline::ProgramCache m_program_cache;
GPUFramebufferManager<GLuint, CreateFramebuffer, DestroyFramebuffer> m_framebuffer_manager;
// VAO cache - fixed max as key
GPUPipeline::BlendState m_last_blend_state = {};
GPUPipeline::RasterizationState m_last_rasterization_state = {};
GPUPipeline::DepthState m_last_depth_state = {};
GLuint m_uniform_buffer_alignment = 1;
GLuint m_last_program = 0;
GLuint m_last_vao = 0;
u32 m_last_texture_unit = 0;
std::array<std::pair<GLuint, GLuint>, MAX_TEXTURE_SAMPLERS> m_last_samplers = {};
GLuint m_last_ssbo = 0;
Common::Rectangle<s32> m_last_viewport{0, 0, 1, 1};
Common::Rectangle<s32> m_last_scissor{0, 0, 1, 1};
// Misc framebuffers
GLuint m_read_fbo = 0;
GLuint m_write_fbo = 0;
GLuint m_current_fbo = 0;
u32 m_num_current_render_targets = 0;
std::array<OpenGLTexture*, MAX_RENDER_TARGETS> m_current_render_targets = {};
OpenGLTexture* m_current_depth_target = nullptr;
OpenGLPipeline* m_current_pipeline = nullptr;
std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
float m_accumulated_gpu_time = 0.0f;
u8 m_read_timestamp_query = 0;
u8 m_write_timestamp_query = 0;
u8 m_waiting_timestamp_queries = 0;
bool m_timestamp_query_started = false;
std::FILE* m_pipeline_disk_cache_file = nullptr;
std::string m_pipeline_disk_cache_filename;
u32 m_pipeline_disk_cache_data_end = 0;
bool m_pipeline_disk_cache_changed = false;
};