Duckstation/src/common/file_system.h

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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
#include "types.h"
#include <cstdio>
#include <ctime>
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#include <memory>
#include <optional>
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#include <string>
#include <sys/stat.h>
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#include <vector>
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#ifdef _WIN32
#define FS_OSPATH_SEPARATOR_CHARACTER '\\'
#define FS_OSPATH_SEPARATOR_STR "\\"
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#else
#define FS_OSPATH_SEPARATOR_CHARACTER '/'
#define FS_OSPATH_SEPARATOR_STR "/"
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#endif
enum FILESYSTEM_FILE_ATTRIBUTES
{
FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY = 1,
FILESYSTEM_FILE_ATTRIBUTE_READ_ONLY = 2,
FILESYSTEM_FILE_ATTRIBUTE_COMPRESSED = 4,
};
enum FILESYSTEM_FIND_FLAGS
{
FILESYSTEM_FIND_RECURSIVE = (1 << 0),
FILESYSTEM_FIND_RELATIVE_PATHS = (1 << 1),
FILESYSTEM_FIND_HIDDEN_FILES = (1 << 2),
FILESYSTEM_FIND_FOLDERS = (1 << 3),
FILESYSTEM_FIND_FILES = (1 << 4),
FILESYSTEM_FIND_KEEP_ARRAY = (1 << 5),
};
struct FILESYSTEM_STAT_DATA
{
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std::time_t CreationTime; // actually inode change time on linux
std::time_t ModificationTime;
s64 Size;
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u32 Attributes;
};
struct FILESYSTEM_FIND_DATA
{
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std::time_t CreationTime; // actually inode change time on linux
std::time_t ModificationTime;
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std::string FileName;
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s64 Size;
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u32 Attributes;
};
namespace FileSystem {
using FindResultsArray = std::vector<FILESYSTEM_FIND_DATA>;
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/// Returns the display name of a filename. Usually this is the same as the path.
std::string GetDisplayNameFromPath(const std::string_view& path);
/// Returns a list of "root directories" (i.e. root/home directories on Linux, drive letters on Windows).
std::vector<std::string> GetRootDirectoryList();
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/// Search for files
bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results);
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/// Stat file
bool StatFile(const char* path, struct stat* st);
bool StatFile(std::FILE* fp, struct stat* st);
bool StatFile(const char* path, FILESYSTEM_STAT_DATA* pStatData);
bool StatFile(std::FILE* fp, FILESYSTEM_STAT_DATA* pStatData);
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s64 GetPathFileSize(const char* path);
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/// File exists?
bool FileExists(const char* path);
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/// Directory exists?
bool DirectoryExists(const char* path);
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/// Directory does not contain any files?
bool DirectoryIsEmpty(const char* path);
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/// Delete file
bool DeleteFile(const char* path);
/// Rename file
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bool RenamePath(const char* OldPath, const char* NewPath);
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/// open files
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using ManagedCFilePtr = std::unique_ptr<std::FILE, void (*)(std::FILE*)>;
ManagedCFilePtr OpenManagedCFile(const char* filename, const char* mode);
std::FILE* OpenCFile(const char* filename, const char* mode);
int FSeek64(std::FILE* fp, s64 offset, int whence);
s64 FTell64(std::FILE* fp);
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s64 FSize64(std::FILE* fp);
int OpenFDFile(const char* filename, int flags, int mode);
/// Sharing modes for OpenSharedCFile().
enum class FileShareMode
{
DenyReadWrite, /// Exclusive access.
DenyWrite, /// Other processes can read from this file.
DenyRead, /// Other processes can write to this file.
DenyNone, /// Other processes can read and write to this file.
};
/// Opens a file in shareable mode (where other processes can access it concurrently).
/// Only has an effect on Windows systems.
ManagedCFilePtr OpenManagedSharedCFile(const char* filename, const char* mode, FileShareMode share_mode);
std::FILE* OpenSharedCFile(const char* filename, const char* mode, FileShareMode share_mode);
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/// Abstracts a POSIX file lock.
#ifndef _WIN32
class POSIXLock
{
public:
POSIXLock(int fd);
POSIXLock(std::FILE* fp);
~POSIXLock();
private:
int m_fd;
};
#endif
std::optional<std::vector<u8>> ReadBinaryFile(const char* filename);
std::optional<std::vector<u8>> ReadBinaryFile(std::FILE* fp);
std::optional<std::string> ReadFileToString(const char* filename);
std::optional<std::string> ReadFileToString(std::FILE* fp);
bool WriteBinaryFile(const char* filename, const void* data, size_t data_length);
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bool WriteStringToFile(const char* filename, const std::string_view& sv);
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/// creates a directory in the local filesystem
/// if the directory already exists, the return value will be true.
/// if Recursive is specified, all parent directories will be created
/// if they do not exist.
bool CreateDirectory(const char* path, bool recursive);
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/// Creates a directory if it doesn't already exist.
/// Returns false if it does not exist and creation failed.
bool EnsureDirectoryExists(const char* path, bool recursive);
/// Removes a directory.
bool DeleteDirectory(const char* path);
/// Recursively removes a directory and all subdirectories/files.
bool RecursiveDeleteDirectory(const char* path);
/// Copies one file to another, optionally replacing it if it already exists.
bool CopyFilePath(const char* source, const char* destination, bool replace);
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/// Returns the path to the current executable.
std::string GetProgramPath();
/// Retrieves the current working directory.
std::string GetWorkingDirectory();
/// Sets the current working directory. Returns true if successful.
bool SetWorkingDirectory(const char* path);
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/// Enables/disables NTFS compression on a file or directory.
/// Does not apply the compression flag recursively if called for a directory.
/// Does nothing and returns false on non-Windows platforms.
bool SetPathCompression(const char* path, bool enable);
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}; // namespace FileSystem