Duckstation/src/duckstation-qt/settingsdialog.cpp

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#include "settingsdialog.h"
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#include "advancedsettingswidget.h"
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#include "audiosettingswidget.h"
#include "biossettingswidget.h"
#include "common/assert.h"
#include "common/file_system.h"
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#include "consolesettingswidget.h"
#include "core/host.h"
#include "core/host_settings.h"
#include "displaysettingswidget.h"
#include "emulationsettingswidget.h"
#include "enhancementsettingswidget.h"
#include "foldersettingswidget.h"
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#include "gamelistsettingswidget.h"
#include "gamesummarywidget.h"
#include "generalsettingswidget.h"
#include "mainwindow.h"
#include "memorycardsettingswidget.h"
#include "postprocessingsettingswidget.h"
#include "qthost.h"
#include "util/ini_settings_interface.h"
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#include <QtWidgets/QMessageBox>
#include <QtWidgets/QTextEdit>
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#ifdef WITH_CHEEVOS
#include "achievementsettingswidget.h"
#include "frontend-common/achievements.h"
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#endif
static QList<SettingsDialog*> s_open_game_properties_dialogs;
SettingsDialog::SettingsDialog(QWidget* parent) : QDialog(parent)
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{
m_ui.setupUi(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
addPages();
}
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SettingsDialog::SettingsDialog(const std::string& path, const std::string& serial, DiscRegion region,
const GameDatabase::Entry* entry, std::unique_ptr<SettingsInterface> sif,
QWidget* parent)
: QDialog(parent), m_sif(std::move(sif))
{
m_ui.setupUi(this);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
addWidget(new GameSummaryWidget(path, serial, region, entry, this, m_ui.settingsContainer), tr("Summary"),
QStringLiteral("file-list-line"),
tr("<strong>Summary</strong><hr>This page shows information about the selected game, and allows you to "
"validate your disc was dumped correctly."));
addPages();
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s_open_game_properties_dialogs.push_back(this);
}
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SettingsDialog::~SettingsDialog()
{
if (isPerGameSettings())
s_open_game_properties_dialogs.removeOne(this);
}
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void SettingsDialog::addPages()
{
addWidget(m_general_settings = new GeneralSettingsWidget(this, m_ui.settingsContainer), tr("General"),
QStringLiteral("settings-3-line"),
tr("<strong>General Settings</strong><hr>These options control how the emulator looks and "
"behaves.<br><br>Mouse over an option for additional information."));
if (!isPerGameSettings())
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{
addWidget(
m_game_list_settings = new GameListSettingsWidget(this, m_ui.settingsContainer), tr("Game List"),
QStringLiteral("folder-settings-line"),
tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by "
"DuckStation to populate the game list. Search directories can be added, removed, and switched to "
"recursive/non-recursive."));
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}
addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"),
QStringLiteral("hard-drive-2-line"),
tr("<strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be "
"patched.<br><br>Mouse over an option for additional information."));
addWidget(m_console_settings = new ConsoleSettingsWidget(this, m_ui.settingsContainer), tr("Console"),
QStringLiteral("artboard-2-line"),
tr("<strong>Console Settings</strong><hr>These options determine the configuration of the simulated "
"console.<br><br>Mouse over an option for additional information."));
addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"),
QStringLiteral("dashboard-line"),
tr("<strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the "
"system.<br><br>Mouse over an option for additional information."));
addWidget(
m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"),
QStringLiteral("sd-card-line"),
tr("<strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will "
"function in, and where the images for these cards will be stored on disk."));
addWidget(
m_display_settings = new DisplaySettingsWidget(this, m_ui.settingsContainer), tr("Display"),
QStringLiteral("brush-line"),
tr("<strong>Display Settings</strong><hr>These options control the how the frames generated by the console are "
"displayed on the screen."));
addWidget(
m_enhancement_settings = new EnhancementSettingsWidget(this, m_ui.settingsContainer), tr("Enhancements"),
QStringLiteral("paint-fill"),
tr("<strong>Enhancement Settings</strong><hr>These options control enhancements which can improve visuals compared "
"to the original console. Mouse over each option for additional information."));
if (!isPerGameSettings())
{
addWidget(
m_post_processing_settings = new PostProcessingSettingsWidget(this, m_ui.settingsContainer),
tr("Post-Processing"), QStringLiteral("pantone-line"),
tr("<strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image "
"displayed on the screen with various filters. Shaders will be executed in sequence."));
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}
addWidget(
m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"),
QStringLiteral("volume-up-line"),
tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option "
"for additional information."));
{
QString title(tr("Achievements"));
QString icon_text(QStringLiteral("trophy-line"));
QString help_text(tr("<strong>Achievement Settings</strong><hr>These options control RetroAchievements. Mouse over "
"an option for additional information."));
#ifdef WITH_CHEEVOS
if (!Achievements::IsUsingRAIntegration())
{
addWidget(m_achievement_settings = new AchievementSettingsWidget(this, m_ui.settingsContainer), std::move(title),
std::move(icon_text), std::move(help_text));
}
else
{
QLabel* placeholder_label =
new QLabel(QStringLiteral("RAIntegration is being used, built-in RetroAchievements support is disabled."),
m_ui.settingsContainer);
placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop);
addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text));
}
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#else
QLabel* placeholder_label =
new QLabel(tr("This DuckStation build was not compiled with RetroAchievements support."), m_ui.settingsContainer);
placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop);
addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text));
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#endif
}
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if (!isPerGameSettings())
{
addWidget(
m_folder_settings = new FolderSettingsWidget(this, m_ui.settingsContainer), tr("Folders"),
QStringLiteral("folder-settings-line"),
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tr("<strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files."));
}
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addWidget(m_advanced_settings = new AdvancedSettingsWidget(this, m_ui.settingsContainer), tr("Advanced"),
QStringLiteral("tools-line"),
tr("<strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the "
"emulator. Mouse over an option for additional information."));
if (isPerGameSettings())
{
m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults)->setVisible(false);
}
m_ui.settingsCategory->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
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m_ui.settingsCategory->setCurrentRow(0);
m_ui.settingsContainer->setCurrentIndex(0);
m_ui.helpText->setText(m_category_help_text[0]);
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connect(m_ui.settingsCategory, &QListWidget::currentRowChanged, this, &SettingsDialog::onCategoryCurrentRowChanged);
connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &SettingsDialog::accept);
connect(m_ui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QAbstractButton::clicked, this,
&SettingsDialog::onRestoreDefaultsClicked);
}
void SettingsDialog::addWidget(QWidget* widget, QString title, QString icon, QString help_text)
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{
const int index = m_ui.settingsCategory->count();
QListWidgetItem* item = new QListWidgetItem(m_ui.settingsCategory);
item->setText(title);
if (!icon.isEmpty())
item->setIcon(QIcon::fromTheme(icon));
m_ui.settingsContainer->addWidget(widget);
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m_category_help_text[index] = std::move(help_text);
}
void SettingsDialog::setCategory(const char* category)
{
// the titles in the category list will be translated.
const QString translated_category(tr(category));
for (int i = 0; i < m_ui.settingsCategory->count(); i++)
{
if (translated_category == m_ui.settingsCategory->item(i)->text())
{
// will also update the visible widget
m_ui.settingsCategory->setCurrentRow(i);
break;
}
}
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}
void SettingsDialog::onCategoryCurrentRowChanged(int row)
{
DebugAssert(row < MAX_SETTINGS_WIDGETS);
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m_ui.settingsContainer->setCurrentIndex(row);
m_ui.helpText->setText(m_category_help_text[row]);
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}
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void SettingsDialog::onRestoreDefaultsClicked()
{
if (QMessageBox::question(this, tr("Confirm Restore Defaults"),
tr("Are you sure you want to restore the default settings? Any preferences will be lost."),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
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{
return;
}
g_emu_thread->setDefaultSettings(true, false);
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}
void SettingsDialog::registerWidgetHelp(QObject* object, QString title, QString recommended_value, QString text)
{
// construct rich text with formatted description
QString full_text;
full_text += "<table width='100%' cellpadding='0' cellspacing='0'><tr><td><strong>";
full_text += title;
full_text += "</strong></td><td align='right'><strong>";
full_text += tr("Recommended Value");
full_text += ": </strong>";
full_text += recommended_value;
full_text += "</td></table><hr>";
full_text += text;
m_widget_help_text_map[object] = std::move(full_text);
object->installEventFilter(this);
}
bool SettingsDialog::eventFilter(QObject* object, QEvent* event)
{
if (event->type() == QEvent::Enter)
{
auto iter = m_widget_help_text_map.constFind(object);
if (iter != m_widget_help_text_map.end())
{
m_current_help_widget = object;
m_ui.helpText->setText(iter.value());
}
}
else if (event->type() == QEvent::Leave)
{
if (m_current_help_widget)
{
m_current_help_widget = nullptr;
m_ui.helpText->setText(m_category_help_text[m_ui.settingsCategory->currentRow()]);
}
}
return QDialog::eventFilter(object, event);
}
bool SettingsDialog::getEffectiveBoolValue(const char* section, const char* key, bool default_value) const
{
bool value;
if (m_sif && m_sif->GetBoolValue(section, key, &value))
return value;
else
return Host::GetBaseBoolSettingValue(section, key, default_value);
}
int SettingsDialog::getEffectiveIntValue(const char* section, const char* key, int default_value) const
{
int value;
if (m_sif && m_sif->GetIntValue(section, key, &value))
return value;
else
return Host::GetBaseIntSettingValue(section, key, default_value);
}
float SettingsDialog::getEffectiveFloatValue(const char* section, const char* key, float default_value) const
{
float value;
if (m_sif && m_sif->GetFloatValue(section, key, &value))
return value;
else
return Host::GetBaseFloatSettingValue(section, key, default_value);
}
std::string SettingsDialog::getEffectiveStringValue(const char* section, const char* key,
const char* default_value) const
{
std::string value;
if (!m_sif || !m_sif->GetStringValue(section, key, &value))
value = Host::GetBaseStringSettingValue(section, key, default_value);
return value;
}
Qt::CheckState SettingsDialog::getCheckState(const char* section, const char* key, bool default_value)
{
bool value;
if (m_sif)
{
if (!m_sif->GetBoolValue(section, key, &value))
return Qt::PartiallyChecked;
}
else
{
value = Host::GetBaseBoolSettingValue(section, key, default_value);
}
return value ? Qt::Checked : Qt::Unchecked;
}
std::optional<bool> SettingsDialog::getBoolValue(const char* section, const char* key,
std::optional<bool> default_value) const
{
std::optional<bool> value;
if (m_sif)
{
bool bvalue;
if (m_sif->GetBoolValue(section, key, &bvalue))
value = bvalue;
else
value = default_value;
}
else
{
value = Host::GetBaseBoolSettingValue(section, key, default_value.value_or(false));
}
return value;
}
std::optional<int> SettingsDialog::getIntValue(const char* section, const char* key,
std::optional<int> default_value) const
{
std::optional<int> value;
if (m_sif)
{
int ivalue;
if (m_sif->GetIntValue(section, key, &ivalue))
value = ivalue;
else
value = default_value;
}
else
{
value = Host::GetBaseIntSettingValue(section, key, default_value.value_or(0));
}
return value;
}
std::optional<float> SettingsDialog::getFloatValue(const char* section, const char* key,
std::optional<float> default_value) const
{
std::optional<float> value;
if (m_sif)
{
float fvalue;
if (m_sif->GetFloatValue(section, key, &fvalue))
value = fvalue;
else
value = default_value;
}
else
{
value = Host::GetBaseFloatSettingValue(section, key, default_value.value_or(0.0f));
}
return value;
}
std::optional<std::string> SettingsDialog::getStringValue(const char* section, const char* key,
std::optional<const char*> default_value) const
{
std::optional<std::string> value;
if (m_sif)
{
std::string svalue;
if (m_sif->GetStringValue(section, key, &svalue))
value = std::move(svalue);
else if (default_value.has_value())
value = default_value.value();
}
else
{
value = Host::GetBaseStringSettingValue(section, key, default_value.value_or(""));
}
return value;
}
void SettingsDialog::setBoolSettingValue(const char* section, const char* key, std::optional<bool> value)
{
if (m_sif)
{
value.has_value() ? m_sif->SetBoolValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
m_sif->Save();
g_emu_thread->reloadGameSettings();
}
else
{
value.has_value() ? Host::SetBaseBoolSettingValue(section, key, value.value()) :
Host::DeleteBaseSettingValue(section, key);
g_emu_thread->applySettings();
}
}
void SettingsDialog::setIntSettingValue(const char* section, const char* key, std::optional<int> value)
{
if (m_sif)
{
value.has_value() ? m_sif->SetIntValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
m_sif->Save();
g_emu_thread->reloadGameSettings();
}
else
{
value.has_value() ? Host::SetBaseIntSettingValue(section, key, value.value()) :
Host::DeleteBaseSettingValue(section, key);
g_emu_thread->applySettings();
}
}
void SettingsDialog::setFloatSettingValue(const char* section, const char* key, std::optional<float> value)
{
if (m_sif)
{
value.has_value() ? m_sif->SetFloatValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
m_sif->Save();
g_emu_thread->reloadGameSettings();
}
else
{
value.has_value() ? Host::SetBaseFloatSettingValue(section, key, value.value()) :
Host::DeleteBaseSettingValue(section, key);
g_emu_thread->applySettings();
}
}
void SettingsDialog::setStringSettingValue(const char* section, const char* key, std::optional<const char*> value)
{
if (m_sif)
{
value.has_value() ? m_sif->SetStringValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
m_sif->Save();
g_emu_thread->reloadGameSettings();
}
else
{
value.has_value() ? Host::SetBaseStringSettingValue(section, key, value.value()) :
Host::DeleteBaseSettingValue(section, key);
g_emu_thread->applySettings();
}
}
void SettingsDialog::removeSettingValue(const char* section, const char* key)
{
if (m_sif)
{
m_sif->DeleteValue(section, key);
m_sif->Save();
g_emu_thread->reloadGameSettings();
}
else
{
Host::DeleteBaseSettingValue(section, key);
g_emu_thread->applySettings();
}
}
void SettingsDialog::openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region)
{
// check for an existing dialog with this crc
for (SettingsDialog* dialog : s_open_game_properties_dialogs)
{
if (dialog->m_game_serial == serial)
{
dialog->show();
dialog->setFocus();
return;
}
}
std::string filename(System::GetGameSettingsPath(serial));
std::unique_ptr<INISettingsInterface> sif = std::make_unique<INISettingsInterface>(std::move(filename));
if (FileSystem::FileExists(sif->GetFileName().c_str()))
sif->Load();
const GameDatabase::Entry* dentry = GameDatabase::GetEntryForSerial(serial);
const QString window_title(tr("%1 [%2]")
.arg(dentry ? QtUtils::StringViewToQString(dentry->title) : QStringLiteral("<UNKNOWN>"))
.arg(QtUtils::StringViewToQString(serial)));
SettingsDialog* dialog = new SettingsDialog(path, serial, region, dentry, std::move(sif), g_main_window);
dialog->setWindowTitle(window_title);
dialog->setModal(false);
dialog->show();
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}