Duckstation/src/duckstation-libretro/libretro_host_interface.cpp

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#include "libretro_host_interface.h"
#include "common/assert.h"
#include "common/byte_stream.h"
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#include "common/file_system.h"
#include "common/log.h"
#include "common/string_util.h"
#include "core/analog_controller.h"
#include "core/digital_controller.h"
#include "core/game_list.h"
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#include "core/gpu.h"
#include "core/system.h"
#include "libretro_audio_stream.h"
#include "libretro_host_display.h"
#include "libretro_opengl_host_display.h"
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#include "libretro_settings_interface.h"
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#include "libretro_vulkan_host_display.h"
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#include <array>
#include <cstring>
#include <tuple>
#include <utility>
#include <vector>
Log_SetChannel(LibretroHostInterface);
#ifdef WIN32
#include "libretro_d3d11_host_display.h"
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#endif
LibretroHostInterface g_libretro_host_interface;
retro_environment_t g_retro_environment_callback;
retro_video_refresh_t g_retro_video_refresh_callback;
retro_audio_sample_t g_retro_audio_sample_callback;
retro_audio_sample_batch_t g_retro_audio_sample_batch_callback;
retro_input_poll_t g_retro_input_poll_callback;
retro_input_state_t g_retro_input_state_callback;
static retro_log_callback s_libretro_log_callback = {};
static bool s_libretro_log_callback_valid = false;
static void LibretroLogCallback(void* pUserParam, const char* channelName, const char* functionName, LOGLEVEL level,
const char* message)
{
static constexpr std::array<retro_log_level, LOGLEVEL_COUNT> levels = {
{RETRO_LOG_ERROR, RETRO_LOG_ERROR, RETRO_LOG_WARN, RETRO_LOG_INFO, RETRO_LOG_INFO, RETRO_LOG_INFO, RETRO_LOG_DEBUG,
RETRO_LOG_DEBUG, RETRO_LOG_DEBUG, RETRO_LOG_DEBUG}};
s_libretro_log_callback.log(levels[level], "[%s] %s\n", (level <= LOGLEVEL_PERF) ? functionName : channelName,
message);
}
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LibretroHostInterface::LibretroHostInterface() = default;
LibretroHostInterface::~LibretroHostInterface()
{
// should be cleaned up by the context destroy, but just in case
if (m_hw_render_display)
{
m_hw_render_display->DestroyRenderDevice();
m_hw_render_display.reset();
}
}
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void LibretroHostInterface::InitLogging()
{
s_libretro_log_callback_valid =
g_retro_environment_callback(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &s_libretro_log_callback);
if (s_libretro_log_callback_valid)
Log::RegisterCallback(LibretroLogCallback, nullptr);
}
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bool LibretroHostInterface::Initialize()
{
if (!HostInterface::Initialize())
return false;
LoadSettings();
UpdateLogging();
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return true;
}
void LibretroHostInterface::Shutdown()
{
HostInterface::Shutdown();
}
void LibretroHostInterface::ReportError(const char* message)
{
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AddFormattedOSDMessage(10.0f, "ERROR: %s", message);
Log_ErrorPrint(message);
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}
void LibretroHostInterface::ReportMessage(const char* message)
{
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AddOSDMessage(message, 5.0f);
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Log_InfoPrint(message);
}
bool LibretroHostInterface::ConfirmMessage(const char* message)
{
Log_InfoPrintf("Confirm: %s", message);
return false;
}
void LibretroHostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title)
{
// Just use the filename for now... we don't have the game list. Unless we can pull this from the frontend somehow?
*title = GameList::GetTitleForPath(path);
code->clear();
}
static const char* GetSaveDirectory()
{
const char* save_directory = nullptr;
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &save_directory) || !save_directory)
save_directory = "saves";
return save_directory;
}
std::string LibretroHostInterface::GetSharedMemoryCardPath(u32 slot) const
{
return StringUtil::StdStringFromFormat("%s%cshared_card_%d.mcd", GetSaveDirectory(), FS_OSPATH_SEPERATOR_CHARACTER,
slot + 1);
}
std::string LibretroHostInterface::GetGameMemoryCardPath(const char* game_code, u32 slot) const
{
return StringUtil::StdStringFromFormat("%s%c%s_%d.mcd", GetSaveDirectory(), FS_OSPATH_SEPERATOR_CHARACTER, game_code,
slot + 1);
}
std::string LibretroHostInterface::GetShaderCacheBasePath() const
{
// TODO: Is there somewhere we can save our shaders?
Log_WarningPrint("No shader cache directory available, startup will be slower.");
return std::string();
}
std::string LibretroHostInterface::GetSettingValue(const char* section, const char* key,
const char* default_value /*= ""*/)
{
TinyString name;
name.Format("%s.%s", section, key);
retro_variable var{name, default_value};
if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
return var.value;
else
return default_value;
}
void LibretroHostInterface::AddOSDMessage(std::string message, float duration /*= 2.0f*/)
{
retro_message msg = {};
msg.msg = message.c_str();
msg.frames = static_cast<u32>(duration * (m_system ? m_system->GetThrottleFrequency() : 60.0f));
g_retro_environment_callback(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
}
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void LibretroHostInterface::retro_get_system_av_info(struct retro_system_av_info* info)
{
const bool use_resolution_scale = (m_settings.gpu_renderer != GPURenderer::Software);
GetSystemAVInfo(info, use_resolution_scale);
Log_InfoPrintf("base = %ux%u, max = %ux%u, aspect ratio = %.2f, fps = %.2f", info->geometry.base_width,
info->geometry.base_height, info->geometry.max_width, info->geometry.max_height,
info->geometry.aspect_ratio, info->timing.fps);
}
void LibretroHostInterface::GetSystemAVInfo(struct retro_system_av_info* info, bool use_resolution_scale)
{
const u32 resolution_scale = use_resolution_scale ? m_settings.gpu_resolution_scale : 1u;
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Assert(m_system);
std::memset(info, 0, sizeof(*info));
info->geometry.aspect_ratio = Settings::GetDisplayAspectRatioValue(m_settings.display_aspect_ratio);
info->geometry.base_width = 320;
info->geometry.base_height = 240;
info->geometry.max_width = GPU::VRAM_WIDTH * resolution_scale;
info->geometry.max_height = GPU::VRAM_HEIGHT * resolution_scale;
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info->timing.fps = m_system->GetThrottleFrequency();
info->timing.sample_rate = static_cast<double>(AUDIO_SAMPLE_RATE);
}
void LibretroHostInterface::UpdateSystemAVInfo(bool use_resolution_scale)
{
struct retro_system_av_info avi;
GetSystemAVInfo(&avi, use_resolution_scale);
Log_InfoPrintf("base = %ux%u, max = %ux%u, aspect ratio = %.2f, fps = %.2f", avi.geometry.base_width,
avi.geometry.base_height, avi.geometry.max_width, avi.geometry.max_height, avi.geometry.aspect_ratio,
avi.timing.fps);
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &avi))
Log_ErrorPrintf("Failed to update system AV info on resolution change");
}
void LibretroHostInterface::UpdateGeometry()
{
struct retro_system_av_info avi;
const bool use_resolution_scale = (m_settings.gpu_renderer != GPURenderer::Software);
GetSystemAVInfo(&avi, use_resolution_scale);
Log_InfoPrintf("base = %ux%u, max = %ux%u, aspect ratio = %.2f", avi.geometry.base_width, avi.geometry.base_height,
avi.geometry.max_width, avi.geometry.max_height, avi.geometry.aspect_ratio);
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_SET_GEOMETRY, &avi.geometry))
Log_WarningPrint("RETRO_ENVIRONMENT_SET_GEOMETRY failed");
}
void LibretroHostInterface::UpdateLogging()
{
Log::SetFilterLevel(m_settings.log_level);
if (s_libretro_log_callback_valid)
Log::SetConsoleOutputParams(false);
else
Log::SetConsoleOutputParams(true, nullptr, m_settings.log_level);
}
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bool LibretroHostInterface::retro_load_game(const struct retro_game_info* game)
{
SystemBootParameters bp;
bp.filename = game->path;
bp.force_software_renderer = !m_hw_render_callback_valid;
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if (!BootSystem(bp))
return false;
if (m_settings.gpu_renderer != GPURenderer::Software)
{
if (!m_hw_render_callback_valid)
RequestHardwareRendererContext();
else
SwitchToHardwareRenderer();
}
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return true;
}
void LibretroHostInterface::retro_run_frame()
{
Assert(m_system);
if (HasCoreVariablesChanged())
UpdateSettings();
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UpdateControllers();
m_system->GetGPU()->RestoreGraphicsAPIState();
m_system->RunFrame();
m_system->GetGPU()->ResetGraphicsAPIState();
m_display->Render();
}
unsigned LibretroHostInterface::retro_get_region()
{
return m_system->IsPALRegion() ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
size_t LibretroHostInterface::retro_serialize_size()
{
return System::MAX_SAVE_STATE_SIZE;
}
bool LibretroHostInterface::retro_serialize(void* data, size_t size)
{
std::unique_ptr<ByteStream> stream = ByteStream_CreateMemoryStream(data, static_cast<u32>(size));
if (!m_system->SaveState(stream.get(), 0))
{
Log_ErrorPrintf("Failed to save state to memory stream");
return false;
}
return true;
}
bool LibretroHostInterface::retro_unserialize(const void* data, size_t size)
{
std::unique_ptr<ByteStream> stream = ByteStream_CreateReadOnlyMemoryStream(data, static_cast<u32>(size));
if (!m_system->LoadState(stream.get()))
{
Log_ErrorPrintf("Failed to load save state from memory stream");
return false;
}
return true;
}
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bool LibretroHostInterface::AcquireHostDisplay()
{
// start in software mode, switch to hardware later
m_display = std::make_unique<LibretroHostDisplay>();
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return true;
}
void LibretroHostInterface::ReleaseHostDisplay()
{
m_display->DestroyRenderDevice();
m_display.reset();
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}
std::unique_ptr<AudioStream> LibretroHostInterface::CreateAudioStream(AudioBackend backend)
{
return std::make_unique<LibretroAudioStream>();
}
void LibretroHostInterface::OnSystemDestroyed()
{
HostInterface::OnSystemDestroyed();
m_using_hardware_renderer = false;
}
static std::array<retro_core_option_definition, 22> s_option_definitions = {{
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{"Console.Region",
"Console Region",
"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
{{"Auto", "Auto-Detect"},
{"NTSC-J", "NTSC-J (Japan)"},
{"NTSC-U", "NTSC-U (US)"},
{"PAL", "PAL (Europe, Australia)"}},
"Auto"},
{"BIOS.FastBoot",
"Fast Boot",
"Skips the BIOS shell/intro, booting directly into the game. Usually safe to enable, but some games break.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"CDROM.RegionCheck",
"CD-ROM Region Check",
"Prevents discs from incorrect regions being read by the emulator. Usually safe to disable.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"CDROM.ReadThread",
"CD-ROM Read Thread",
"Reads CD-ROM sectors ahead asynchronously, reducing the risk of frame time spikes.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"true"},
{"CPU.ExecutionMode",
"CPU Execution Mode",
"Which mode to use for CPU emulation. Recompiler provides the best performance.",
{{"Interpreter", "Interpreter"}, {"CachedIntepreter", "Cached Interpreter"}, {"Recompiler", "Recompiler"}},
"Recompiler"},
{"GPU.Renderer",
"GPU Renderer",
"Which renderer to use to emulate the GPU",
{
#ifdef WIN32
{"D3D11", "Hardware (D3D11)"},
#endif
{"OpenGL", "Hardware (OpenGL)"},
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{"Vulkan", "Hardware (Vulkan)"},
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{"Software", "Software"}},
#ifdef WIN32
"D3D11"
#else
"OpenGL"
#endif
},
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{"GPU.ResolutionScale",
"Rendering Resolution Scale",
"Scales internal rendering resolution by the specified multiplier. Larger values are slower. Some games require "
"1x rendering resolution or they will have rendering issues.",
{{"1", "1x (1024x512)"},
{"2", "2x (2048x1024)"},
{"3", "3x (3072x1536)"},
{"4", "4x (4096x2048)"},
{"5", "5x (5120x2160)"},
{"6", "6x (6144x3072)"},
{"7", "7x (7168x3584)"},
{"8", "8x (8192x4096)"}},
"1"},
{"GPU.TrueColor",
"True Color Rendering",
"Disables dithering and uses the full 8 bits per channel of color information. May break rendering in some games.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"GPU.ScaledDithering",
"Scaled Dithering",
"Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to "
"enable.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"true"},
{"GPU.DisableInterlacing",
"Disable Interlacing",
"Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will "
"break.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"GPU.ForceNTSCTimings",
"Force NTSC Timings",
"Forces PAL games to run at NTSC timings, i.e. 60hz. Some PAL games will run at their \"normal\" speeds, while "
"others will break.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"Display.CropMode",
"Crop Mode",
"Changes how much of the image is cropped. Some games display garbage in the overscan area which is typically "
"hidden.",
{{"None", "None"}, {"Overscan", "Only Overscan Area"}, {"Borders", "All Borders"}},
"Overscan"},
{"Display.AspectRatio",
"Aspect Ratio",
"Sets the core-provided aspect ratio.",
{{"4:3", "4:3"}, {"16:9", "16:9"}, {"2:1", "2:1 (VRAM 1:1)"}, {"1:1", "1:1"}},
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"4:3"},
{"MemoryCards.LoadFromSaveStates",
"Load Memory Cards From Save States",
"Sets whether the contents of memory cards will be loaded when a save state is loaded.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"MemoryCards.Card1Type",
"Memory Card 1 Type",
"Sets the type of memory card for Slot 1.",
{{"None", "No Memory Card"},
{"Shared", "Shared Between All Games"},
{"PerGame", "Separate Card Per Game (Game Code)"},
{"PerGameTitle", "Separate Card Per Game (Game Title)"}},
"PerGameTitle"},
{"MemoryCards.Card2Type",
"Memory Card 2 Type",
"Sets the type of memory card for Slot 2.",
{{"None", "No Memory Card"},
{"Shared", "Shared Between All Games"},
{"PerGame", "Separate Card Per Game (Game Code)"},
{"PerGameTitle", "Separate Card Per Game (Game Title)"}},
"None"},
{"Controller1.Type",
"Controller 1 Type",
"Sets the type of controller for Slot 1.",
{{"None", "None"},
{"DigitalController", "Digital Controller"},
{"AnalogController", "Analog Controller (DualShock)"},
{"NamcoGunCon", "Namco GunCon"},
{"PlayStationMouse", "PlayStation Mouse"},
{"NeGcon", "NeGcon"}},
"DigitalController"},
{"Controller1.AutoEnableAnalog",
"Controller 1 Auto Analog Mode",
"Automatically enables analog mode in supported controllers at start/reset.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"Controller2.Type",
"Controller 2 Type",
"Sets the type of controller for Slot 2.",
{{"None", "None"},
{"DigitalController", "Digital Controller"},
{"AnalogController", "Analog Controller (DualShock)"},
{"NamcoGunCon", "Namco GunCon"},
{"PlayStationMouse", "PlayStation Mouse"},
{"NeGcon", "NeGcon"}},
"None"},
{"Controller2.AutoEnableAnalog",
"Controller 2 Auto Analog Mode",
"Automatically enables analog mode in supported controllers at start/reset.",
{{"true", "Enabled"}, {"false", "Disabled"}},
"false"},
{"Logging.LogLevel",
"Log Level",
"Sets the level of information logged by the core.",
{{"None", "None"},
{"Error", "Error"},
{"Warning", "Warning"},
{"Perf", "Performance"},
{"Success", "Success"},
{"Info", "Information"},
{"Dev", "Developer"},
{"Profile", "Profile"},
{"Debug", "Debug"},
{"Trace", "Trace"}},
"Info"},
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{},
}};
bool LibretroHostInterface::SetCoreOptions()
{
unsigned options_version = 0;
if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &options_version) &&
options_version >= 1)
{
return g_retro_environment_callback(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &s_option_definitions);
}
// use legacy options struct, which sucks. do we need to?
return false;
}
bool LibretroHostInterface::HasCoreVariablesChanged()
{
bool changed = false;
return (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &changed) && changed);
}
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void LibretroHostInterface::LoadSettings()
{
LibretroSettingsInterface si;
m_settings.Load(si);
// Assume BIOS files are located in system directory.
const char* system_directory = nullptr;
if (!g_retro_environment_callback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_directory) || !system_directory)
system_directory = "bios";
m_settings.bios_path =
StringUtil::StdStringFromFormat("%s%cscph1001.bin", system_directory, FS_OSPATH_SEPERATOR_CHARACTER);
}
void LibretroHostInterface::UpdateSettings()
{
Settings old_settings(std::move(m_settings));
LoadSettings();
if (m_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale &&
m_settings.gpu_renderer != GPURenderer::Software)
{
ReportMessage("Resolution changed, updating system AV info...");
// this will probably recreate the device... so save the state first by switching to software
if (m_using_hardware_renderer)
SwitchToSoftwareRenderer();
UpdateSystemAVInfo(true);
if (!m_hw_render_callback_valid)
RequestHardwareRendererContext();
else if (!m_using_hardware_renderer)
SwitchToHardwareRenderer();
// Don't let the base class mess with the GPU.
old_settings.gpu_resolution_scale = m_settings.gpu_resolution_scale;
}
if (m_settings.gpu_renderer != old_settings.gpu_renderer)
{
ReportFormattedMessage("Switch to %s renderer pending, please restart the core to apply.",
Settings::GetRendererDisplayName(m_settings.gpu_renderer));
m_settings.gpu_renderer = old_settings.gpu_renderer;
}
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CheckForSettingsChanges(old_settings);
}
void LibretroHostInterface::CheckForSettingsChanges(const Settings& old_settings)
{
HostInterface::CheckForSettingsChanges(old_settings);
if (m_settings.display_aspect_ratio != old_settings.display_aspect_ratio)
UpdateGeometry();
if (m_settings.log_level != old_settings.log_level)
UpdateLogging();
}
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void LibretroHostInterface::UpdateControllers()
{
g_retro_input_poll_callback();
for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
{
switch (m_settings.controller_types[i])
{
case ControllerType::None:
break;
case ControllerType::DigitalController:
UpdateControllersDigitalController(i);
break;
case ControllerType::AnalogController:
UpdateControllersAnalogController(i);
break;
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default:
ReportFormattedError("Unhandled controller type '%s'.",
Settings::GetControllerTypeDisplayName(m_settings.controller_types[i]));
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break;
}
}
}
void LibretroHostInterface::UpdateControllersDigitalController(u32 index)
{
DigitalController* controller = static_cast<DigitalController*>(m_system->GetController(index));
DebugAssert(controller);
static constexpr std::array<std::pair<DigitalController::Button, u32>, 14> mapping = {
{{DigitalController::Button::Left, RETRO_DEVICE_ID_JOYPAD_LEFT},
{DigitalController::Button::Right, RETRO_DEVICE_ID_JOYPAD_RIGHT},
{DigitalController::Button::Up, RETRO_DEVICE_ID_JOYPAD_UP},
{DigitalController::Button::Down, RETRO_DEVICE_ID_JOYPAD_DOWN},
{DigitalController::Button::Circle, RETRO_DEVICE_ID_JOYPAD_A},
{DigitalController::Button::Cross, RETRO_DEVICE_ID_JOYPAD_B},
{DigitalController::Button::Triangle, RETRO_DEVICE_ID_JOYPAD_X},
{DigitalController::Button::Square, RETRO_DEVICE_ID_JOYPAD_Y},
{DigitalController::Button::Start, RETRO_DEVICE_ID_JOYPAD_START},
{DigitalController::Button::Select, RETRO_DEVICE_ID_JOYPAD_SELECT},
{DigitalController::Button::L1, RETRO_DEVICE_ID_JOYPAD_L},
{DigitalController::Button::L2, RETRO_DEVICE_ID_JOYPAD_L2},
{DigitalController::Button::R1, RETRO_DEVICE_ID_JOYPAD_R},
{DigitalController::Button::R2, RETRO_DEVICE_ID_JOYPAD_R2}}};
for (const auto& it : mapping)
{
const int16_t state = g_retro_input_state_callback(index, RETRO_DEVICE_JOYPAD, 0, it.second);
controller->SetButtonState(it.first, state != 0);
}
}
void LibretroHostInterface::UpdateControllersAnalogController(u32 index)
{
AnalogController* controller = static_cast<AnalogController*>(m_system->GetController(index));
DebugAssert(controller);
static constexpr std::array<std::pair<AnalogController::Button, u32>, 16> button_mapping = {
{{AnalogController::Button::Left, RETRO_DEVICE_ID_JOYPAD_LEFT},
{AnalogController::Button::Right, RETRO_DEVICE_ID_JOYPAD_RIGHT},
{AnalogController::Button::Up, RETRO_DEVICE_ID_JOYPAD_UP},
{AnalogController::Button::Down, RETRO_DEVICE_ID_JOYPAD_DOWN},
{AnalogController::Button::Circle, RETRO_DEVICE_ID_JOYPAD_A},
{AnalogController::Button::Cross, RETRO_DEVICE_ID_JOYPAD_B},
{AnalogController::Button::Triangle, RETRO_DEVICE_ID_JOYPAD_X},
{AnalogController::Button::Square, RETRO_DEVICE_ID_JOYPAD_Y},
{AnalogController::Button::Start, RETRO_DEVICE_ID_JOYPAD_START},
{AnalogController::Button::Select, RETRO_DEVICE_ID_JOYPAD_SELECT},
{AnalogController::Button::L1, RETRO_DEVICE_ID_JOYPAD_L},
{AnalogController::Button::L2, RETRO_DEVICE_ID_JOYPAD_L2},
{AnalogController::Button::L3, RETRO_DEVICE_ID_JOYPAD_L3},
{AnalogController::Button::R1, RETRO_DEVICE_ID_JOYPAD_R},
{AnalogController::Button::R2, RETRO_DEVICE_ID_JOYPAD_R2},
{AnalogController::Button::R3, RETRO_DEVICE_ID_JOYPAD_R3}}};
static constexpr std::array<std::pair<AnalogController::Axis, std::pair<u32, u32>>, 4> axis_mapping = {
{{AnalogController::Axis::LeftX, {RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X}},
{AnalogController::Axis::LeftY, {RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y}},
{AnalogController::Axis::RightX, {RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X}},
{AnalogController::Axis::RightY, {RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y}}}};
for (const auto& it : button_mapping)
{
const int16_t state = g_retro_input_state_callback(index, RETRO_DEVICE_JOYPAD, 0, it.second);
controller->SetButtonState(it.first, state != 0);
}
for (const auto& it : axis_mapping)
{
const int16_t state = g_retro_input_state_callback(index, RETRO_DEVICE_ANALOG, it.second.first, it.second.second);
controller->SetAxisState(static_cast<s32>(it.first), std::clamp(static_cast<float>(state) / 32767.0f, -1.0f, 1.0f));
}
}
static std::optional<GPURenderer> RetroHwContextToRenderer(retro_hw_context_type type)
{
switch (type)
{
case RETRO_HW_CONTEXT_OPENGL:
case RETRO_HW_CONTEXT_OPENGL_CORE:
case RETRO_HW_CONTEXT_OPENGLES3:
case RETRO_HW_CONTEXT_OPENGLES_VERSION:
return GPURenderer::HardwareOpenGL;
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case RETRO_HW_CONTEXT_VULKAN:
return GPURenderer::HardwareVulkan;
#ifdef WIN32
case RETRO_HW_CONTEXT_DIRECT3D:
return GPURenderer::HardwareD3D11;
#endif
default:
return std::nullopt;
}
}
static std::optional<GPURenderer> RenderAPIToRenderer(HostDisplay::RenderAPI api)
{
switch (api)
{
case HostDisplay::RenderAPI::OpenGL:
case HostDisplay::RenderAPI::OpenGLES:
return GPURenderer::HardwareOpenGL;
case HostDisplay::RenderAPI::Vulkan:
return GPURenderer::HardwareVulkan;
#ifdef WIN32
case HostDisplay::RenderAPI::D3D11:
return GPURenderer::HardwareD3D11;
#endif
default:
return std::nullopt;
}
}
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bool LibretroHostInterface::RequestHardwareRendererContext()
{
GPURenderer renderer = Settings::DEFAULT_GPU_RENDERER;
retro_variable renderer_variable{"GPU.Renderer", Settings::GetRendererName(Settings::DEFAULT_GPU_RENDERER)};
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if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_VARIABLE, &renderer_variable) && renderer_variable.value)
renderer = Settings::ParseRendererName(renderer_variable.value).value_or(Settings::DEFAULT_GPU_RENDERER);
Log_InfoPrintf("Renderer = %s", Settings::GetRendererName(renderer));
unsigned preferred_renderer = 0;
if (g_retro_environment_callback(RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER, &preferred_renderer))
{
std::optional<GPURenderer> preferred_gpu_renderer =
RetroHwContextToRenderer(static_cast<retro_hw_context_type>(preferred_renderer));
if (!preferred_gpu_renderer.has_value() || preferred_gpu_renderer.value() != renderer)
{
const char* preferred_name =
preferred_gpu_renderer.has_value() ? Settings::GetRendererName(preferred_gpu_renderer.value()) : "Unknown";
const char* config_name = Settings::GetRendererName(renderer);
renderer = preferred_gpu_renderer.value_or(GPURenderer::Software);
ReportFormattedError(
"Mismatch between frontend's preferred GPU renderer '%s' and configured renderer '%s'. Please "
"change your video driver to '%s'. Using '%s' renderer for now.",
preferred_name, config_name, config_name, Settings::GetRendererName(renderer));
}
}
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if (renderer == GPURenderer::Software)
{
m_hw_render_callback_valid = false;
return false;
}
Log_InfoPrintf("Requesting hardware renderer context for %s", Settings::GetRendererName(renderer));
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m_hw_render_callback = {};
m_hw_render_callback.context_reset = HardwareRendererContextReset;
m_hw_render_callback.context_destroy = HardwareRendererContextDestroy;
switch (renderer)
{
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#ifdef WIN32
case GPURenderer::HardwareD3D11:
m_hw_render_callback_valid = LibretroD3D11HostDisplay::RequestHardwareRendererContext(&m_hw_render_callback);
break;
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#endif
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case GPURenderer::HardwareVulkan:
m_hw_render_callback_valid = LibretroVulkanHostDisplay::RequestHardwareRendererContext(&m_hw_render_callback);
break;
case GPURenderer::HardwareOpenGL:
m_hw_render_callback_valid = LibretroOpenGLHostDisplay::RequestHardwareRendererContext(&m_hw_render_callback);
break;
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default:
Log_ErrorPrintf("Unhandled renderer %s", Settings::GetRendererName(renderer));
m_hw_render_callback_valid = false;
break;
}
return m_hw_render_callback_valid;
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}
void LibretroHostInterface::HardwareRendererContextReset()
{
Log_InfoPrintf("Hardware context reset, type = %u",
static_cast<unsigned>(g_libretro_host_interface.m_hw_render_callback.context_type));
g_libretro_host_interface.m_hw_render_callback_valid = true;
g_libretro_host_interface.SwitchToHardwareRenderer();
}
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void LibretroHostInterface::SwitchToHardwareRenderer()
{
// use the existing device if we just resized the window
std::optional<GPURenderer> renderer;
std::unique_ptr<HostDisplay> display = std::move(m_hw_render_display);
if (display)
{
Log_InfoPrintf("Using existing hardware display");
renderer = RenderAPIToRenderer(display->GetRenderAPI());
}
else
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{
renderer = RetroHwContextToRenderer(m_hw_render_callback.context_type);
if (!renderer.has_value())
{
Log_ErrorPrintf("Unknown context type %u", static_cast<unsigned>(m_hw_render_callback.context_type));
return;
}
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switch (renderer.value())
{
case GPURenderer::HardwareOpenGL:
display = std::make_unique<LibretroOpenGLHostDisplay>();
break;
case GPURenderer::HardwareVulkan:
display = std::make_unique<LibretroVulkanHostDisplay>();
break;
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#ifdef WIN32
case GPURenderer::HardwareD3D11:
display = std::make_unique<LibretroD3D11HostDisplay>();
break;
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#endif
default:
Log_ErrorPrintf("Unhandled renderer '%s'", Settings::GetRendererName(renderer.value()));
return;
}
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struct retro_system_av_info avi;
g_libretro_host_interface.GetSystemAVInfo(&avi, true);
WindowInfo wi;
wi.type = WindowInfo::Type::Libretro;
wi.display_connection = &g_libretro_host_interface.m_hw_render_callback;
wi.surface_width = avi.geometry.base_width;
wi.surface_height = avi.geometry.base_height;
wi.surface_scale = 1.0f;
if (!display || !display->CreateRenderDevice(wi, {}, g_libretro_host_interface.m_settings.gpu_use_debug_device) ||
!display->InitializeRenderDevice({}, m_settings.gpu_use_debug_device))
{
Log_ErrorPrintf("Failed to create hardware host display");
return;
}
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}
std::swap(display, g_libretro_host_interface.m_display);
g_libretro_host_interface.m_system->RecreateGPU(renderer.value());
display->DestroyRenderDevice();
m_using_hardware_renderer = true;
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}
void LibretroHostInterface::HardwareRendererContextDestroy()
{
// switch back to software
if (g_libretro_host_interface.m_using_hardware_renderer)
{
Log_InfoPrintf("Lost hardware renderer context, switching to software renderer");
g_libretro_host_interface.SwitchToSoftwareRenderer();
}
if (g_libretro_host_interface.m_hw_render_display)
{
g_libretro_host_interface.m_hw_render_display->DestroyRenderDevice();
g_libretro_host_interface.m_hw_render_display.reset();
}
g_libretro_host_interface.m_hw_render_callback_valid = false;
}
void LibretroHostInterface::SwitchToSoftwareRenderer()
{
// keep the hw renderer around in case we need it later
if (m_using_hardware_renderer)
{
m_hw_render_display = std::move(m_display);
m_using_hardware_renderer = false;
}
m_display = std::make_unique<LibretroHostDisplay>();
m_system->RecreateGPU(GPURenderer::Software);
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}