Duckstation/src/frontend-common/sdl_audio_stream.h

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#pragma once
#include "common/audio_stream.h"
#include <cstdint>
class SDLAudioStream final : public AudioStream
{
public:
SDLAudioStream();
~SDLAudioStream();
static std::unique_ptr<SDLAudioStream> Create();
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protected:
bool OpenDevice() override;
void PauseDevice(bool paused) override;
void CloseDevice() override;
void BufferAvailable() override;
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static void AudioCallback(void* userdata, uint8_t* stream, int len);
bool m_is_open = false;
};